Difference between revisions of "Hirokazu Yasuhara"

From Sega Retro

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Another pivotal name in the early years of Sonic, Yasuhara was the original game and level designer. He was probably the most actively involved in the early development of the series, and remained one of the chief map designers all the way through [[Sonic R]] in 1997. He even had a hand in the design of the shelved [[Sonic X-Treme]]. In 2002, Yasuhara left Sega where, according to [[Yuji Naka]], he had become "useless," and joined the creators of Crash Bandicoot at Naughty Dog, where he has since worked on Jak II.
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Another pivotal name in the early years of Sonic, Yasuhara was the original game and level designer. He was probably the most actively involved in the early development of the series, and remained one of the chief map designers all the way through [[Sonic R]] in 1997. He even had a hand in the design of the shelved [[Sonic X-treme]]. In 2002, Yasuhara left Sega where, according to [[Yuji Naka]], he had become "useless," and joined the creators of Crash Bandicoot at Naughty Dog, where he has since worked on Jak II.
  
 
==Production History==
 
==Production History==

Revision as of 12:24, 2 March 2005

Another pivotal name in the early years of Sonic, Yasuhara was the original game and level designer. He was probably the most actively involved in the early development of the series, and remained one of the chief map designers all the way through Sonic R in 1997. He even had a hand in the design of the shelved Sonic X-treme. In 2002, Yasuhara left Sega where, according to Yuji Naka, he had become "useless," and joined the creators of Crash Bandicoot at Naughty Dog, where he has since worked on Jak II.

Production History