Difference between revisions of "Hirokazu Yasuhara"

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[[Image:yasuhara.jpg|thumb|right|Hirokazu Yasuhara's corporate photo from Naughty Dog.]]
 
[[Image:yasuhara.jpg|thumb|right|Hirokazu Yasuhara's corporate photo from Naughty Dog.]]
Another pivotal name in the early years of [[Sonic]], '''Hirokazu Yasuhara''' was the original game and level designer. He was probably the most actively involved in the early development of the series, and remained one of the chief map designers all the way through [[Sonic R]] in 1997. He even had a hand in the design of the shelved [[Sonic X-treme]]. In 2002, Yasuhara left Sega where, according to [[Yuji Naka]], he had become "useless," and joined the creators of Crash Bandicoot at Naughty Dog, where he has since worked on Jak 2.
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Another pivotal name in the early years of [[Sonic]], '''Hirokazu Yasuhara''' was the original game and level designer. He was probably the most actively involved in the early development of the series, and remained one of the chief map designers all the way through [[Sonic R]] in 1997. He even had a hand in the design of the shelved [[Sonic X-treme]]. In 2002, Yasuhara left Sega where, according to [[Yuji Naka]], he had become "useless," and joined the creators of Crash Bandicoot at Naughty Dog, where he has since worked on Jak.
  
 
==Production History==
 
==Production History==

Revision as of 00:25, 4 May 2008

Hirokazu Yasuhara's corporate photo from Naughty Dog.

Another pivotal name in the early years of Sonic, Hirokazu Yasuhara was the original game and level designer. He was probably the most actively involved in the early development of the series, and remained one of the chief map designers all the way through Sonic R in 1997. He even had a hand in the design of the shelved Sonic X-treme. In 2002, Yasuhara left Sega where, according to Yuji Naka, he had become "useless," and joined the creators of Crash Bandicoot at Naughty Dog, where he has since worked on Jak.

Production History

  • Sonic the Hedgehog (1991) — Director(Game Planner) ("Carol Yas")
  • Sonic the Hedgehog 2 (1992) — Director(Game Planner), Object Placement
  • Sonic the Hedgehog 3 (1994) — Director, Lead Game designer
  • Sonic & Knuckles (1994) — Director, Lead Game designer
  • Sonic 3D Blast (1995) — Playfield Design, Saturn Enhancements
  • Sonic R (1997) — Map Design Director
  • Floigan Brothers: Episode 1 (2001) — Game Designer
  • Jak (2001) — Part of Naughty Dog
  • Jak 2 (2003) — Part of Naughty Dog
  • Jak 3 (2004) — Part of Naughty Dog
  • Jak X: Combat Racing (2005) — Part of Naughty Dog
  • Uncharted: Drake's Fortune (2007) — Part of Naughty Dog