Difference between revisions of "King Salmon"

From Sega Retro

Line 22: Line 22:
 
You start off in an overhead view of your boat on the lake, and you must row to where salmon are biting. {{C}} causes the boat to move and {{A}} selects a spot to fish. Once you have found a spot where salmon will show up, the screen zooms in up close to your boat with some green bait in tow. {{A}} returns to the larger overhead view to find another spot. Be careful not to hit other fishermen!  
 
You start off in an overhead view of your boat on the lake, and you must row to where salmon are biting. {{C}} causes the boat to move and {{A}} selects a spot to fish. Once you have found a spot where salmon will show up, the screen zooms in up close to your boat with some green bait in tow. {{A}} returns to the larger overhead view to find another spot. Be careful not to hit other fishermen!  
  
While fishing, look at your rod in the preview window. When the rod flexes a fish is biting, press {{up}} on the directional pad to set the hook. your timing of the set will dictate how well placed the hook is. Some fish can wriggle free during the fight phase, so try to get your hook setting timing down. Once the fighting phase has begun, you will want to use the {{Left}} and {{Right}} directions on the D-Pad along with the {{A} and {{C}} buttons to reel in the fish. The method for doing this is called "Pumping", and it requires the player to reel in line with the {{C}} button while raising and lowering the rod. The {{Left}} direction raises the rod tip and the {{Right}} directional input lowers the rod and thumbs the line (assists in stopping the line). As the player lowers the rod, it creates slack in the line, this slack is reeled in with the {{C}} button. The player then pulls up on the rod with the {{Left}} button, which pulls the fish closer to the player. This pumping motion is very interesting, as the method for fighting a fish in the game is very similar in theory to the pumping motion in actual fishing. As the player fights the fish, both the strength of the fish, (shown via a series of muscular fish graphics) and the strength/stamina of the player are taken into account. The player will need to manage their stamina/strength by occasionally resting their hands by pressing the {{A}} button.  
+
While fishing, look at your rod in the preview window. When the rod flexes a fish is biting, press {{up}} on the directional pad to set the hook. your timing of the set will dictate how well placed the hook is. Some fish can wriggle free during the fight phase, so try to get your hook setting timing down. Once the fighting phase has begun, you will want to use the {{Left}} and {{Right}} directions on the D-Pad along with the {{A}} and {{C}} buttons to reel in the fish. The method for doing this is called "Pumping", and it requires the player to reel in line with the {{C}} button while raising and lowering the rod. The {{Left}} direction raises the rod tip and the {{Right}} directional input lowers the rod and thumbs the line (assists in stopping the line). As the player lowers the rod, it creates slack in the line, this slack is reeled in with the {{C}} button. The player then pulls up on the rod with the {{Left}} button, which pulls the fish closer to the player. This pumping motion is very interesting, as the method for fighting a fish in the game is very similar in theory to the pumping motion in actual fishing. As the player fights the fish, both the strength of the fish, (shown via a series of muscular fish graphics) and the strength/stamina of the player are taken into account. The player will need to manage their stamina/strength by occasionally resting their hands by pressing the {{A}} button.  
  
 
As the player fights the fish, they will be faced with occasional random events, called "Timely Events", these are displayed as screen overlays with graphics and animation. The player needs to choose from a list of options which can result in either a bonus for the fish, or a bonus for the player. Some Timely Events will lead to chained events, or simply to results of your decision. The player needs to pay attention to the current status of the fish, the depth level of the fish, how much line is currently out, and the strength and stamina of the player. Some events will have options that, based on these parameters, will result in different outcomes.
 
As the player fights the fish, they will be faced with occasional random events, called "Timely Events", these are displayed as screen overlays with graphics and animation. The player needs to choose from a list of options which can result in either a bonus for the fish, or a bonus for the player. Some Timely Events will lead to chained events, or simply to results of your decision. The player needs to pay attention to the current status of the fish, the depth level of the fish, how much line is currently out, and the strength and stamina of the player. Some events will have options that, based on these parameters, will result in different outcomes.

Revision as of 04:41, 12 April 2023

n/a

KingSalmon MDTitleScreen.png

King Salmon
System(s): Sega Mega Drive
Publisher: HOT-B (Japan), VIC Tokai (US)
Developer:
Genre: Simulation[1][2]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥6,800 (7,004)6,800e[3] T-28053
Sega Mega Drive
US
$49.9549.95[5][6] T-23026

This teeny-tiny article needs some work. You can help us by expanding it.


King Salmon (キングサーモン), sold in the US as King Salmon: The Big Catch, is a 1992 fishing game by HOT-B for the Sega Mega Drive.

Gameplay

You start off in an overhead view of your boat on the lake, and you must row to where salmon are biting. C causes the boat to move and A selects a spot to fish. Once you have found a spot where salmon will show up, the screen zooms in up close to your boat with some green bait in tow. A returns to the larger overhead view to find another spot. Be careful not to hit other fishermen!

While fishing, look at your rod in the preview window. When the rod flexes a fish is biting, press Up on the directional pad to set the hook. your timing of the set will dictate how well placed the hook is. Some fish can wriggle free during the fight phase, so try to get your hook setting timing down. Once the fighting phase has begun, you will want to use the Left and Right directions on the D-Pad along with the A and C buttons to reel in the fish. The method for doing this is called "Pumping", and it requires the player to reel in line with the C button while raising and lowering the rod. The Left direction raises the rod tip and the Right directional input lowers the rod and thumbs the line (assists in stopping the line). As the player lowers the rod, it creates slack in the line, this slack is reeled in with the C button. The player then pulls up on the rod with the Left button, which pulls the fish closer to the player. This pumping motion is very interesting, as the method for fighting a fish in the game is very similar in theory to the pumping motion in actual fishing. As the player fights the fish, both the strength of the fish, (shown via a series of muscular fish graphics) and the strength/stamina of the player are taken into account. The player will need to manage their stamina/strength by occasionally resting their hands by pressing the A button.

As the player fights the fish, they will be faced with occasional random events, called "Timely Events", these are displayed as screen overlays with graphics and animation. The player needs to choose from a list of options which can result in either a bonus for the fish, or a bonus for the player. Some Timely Events will lead to chained events, or simply to results of your decision. The player needs to pay attention to the current status of the fish, the depth level of the fish, how much line is currently out, and the strength and stamina of the player. Some events will have options that, based on these parameters, will result in different outcomes.

Once a fish is close enough to the boat, the fish will automatically be captured. The player gains experience and bonuses which improve their Strength and Stamina attributes, which govern the amount of line they can reel (strength) and how long they can engage in fishing fights (stamina).

Magazine articles

Main article: King Salmon/Magazine articles.

Production credits

  • Producer: IISHIN
  • Designer: PEARL
  • Graphics: KEMONO ITAS, ONO"POLAIRE"
  • Main programmer: Gonge.TB
  • Programmer: NESAS
  • Sound: REZON, ymoH.S
  • Assistant: CONISI MIHO, BARBALA-T, KINO.P, KOBA.YASHI, "TENRAI"MORI, YOU-I
Source:
In-game credits (US)


Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #44: "March 1993" (1993-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Visions (US) #8: "May/June 1992" (1992-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #36: "July 1992" (1992-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-05: "May 1992" (1992-04-08)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[8]
Beep! MegaDrive (JP) NTSC-J
63
[9]
Electronic Gaming Monthly (US) NTSC-U
75
[10]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
50
[11]
Famitsu (JP) NTSC-J
63
[12]
Game Power (IT) NTSC
68
[13]
GamePro (US) NTSC-U
85
[5]
Hippon Super (JP) NTSC-J
50
[14]
Joypad (FR) NTSC-J
48
[15]
Mega (UK) NTSC-J
0
[16]
Mega (UK) NTSC-U
72
[17]
Mega Play (US) NTSC-U
68
[18]
MegaTech (UK) NTSC
70
[19]
Marukatsu Mega Drive (JP) NTSC-J
61
[20]
Sega Pro (UK) NTSC-J
85
[21]
Sega Pro (UK) NTSC
85
[22]
Sega Zone (UK) NTSC-U
42
[23]
Sega Force (UK) PAL
57
[24]
Sega Saturn Magazine (JP) NTSC-J
72
[25]
Supergame (BR) NTSC-J
72
[26]
Tricks 16 bit (RU)
56
[27]
VideoGames & Computer Entertainment (US) NTSC-U
50
[6]
Sega Mega Drive
61
Based on
22 reviews

King Salmon

Mega Drive, JP
KingSalmon MD JP Box.jpg
Cover
KingSalmon MD JP CartTop.jpg
KingSalmon MD JP Cart.jpg
Cart
Mega Drive, US
KingSalmon MD US Box.jpg
Cover
Kingsalmon md us cart.jpg
Cart
King Salmon manual.PDF
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 f516e7d9
MD5 0423ebd4abb1da95f758dba60231a00f
SHA-1 c2d8e2c569a2c275677ae85094e0dfad7fdf680e
512kB 1992-12 Cartridge (US)
Sega Mega Drive
CRC32 2cfc9f61
MD5 2dc2cfd8db571f7edfb1d7ac1281fbc7
SHA-1 62bea17b1e9152bde2355deb98347a802518d08d
512kB 1992 Cartridge (JP)

References

  1. File:KingSalmon MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  3. Beep! MegaDrive, "May 1992" (JP; 1992-04-08), page 17
  4. GamePro, "April 1992" (US; 1992-xx-xx), page 24
  5. 5.0 5.1 GamePro, "September 1992" (US; 1992-xx-xx), page 58
  6. 6.0 6.1 VideoGames & Computer Entertainment, "September 1992" (US; 1992-0x-xx), page 46
  7. Electronic Gaming Monthly, "April 1993" (US; 1993-xx-xx), page 81
  8. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 110
  9. Beep! MegaDrive, "August 1992" (JP; 1992-07-08), page 26
  10. Electronic Gaming Monthly, "August 1992" (US; 1992-xx-xx), page 24
  11. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 324
  12. Famitsu, "1992-09-04" (JP; 1992-08-21), page 40
  13. Game Power, "Luigio/Agosto 1993" (IT; 1993-0x-xx), page 85
  14. Hippon Super, "August 1992" (JP; 1992-07-04), page 39
  15. Joypad, "Octobre 1992" (FR; 1992-10-xx), page 159
  16. Mega, "December 1992" (UK; 1992-11-19), page 51
  17. Mega, "July 1993" (UK; 1993-06-17), page 43
  18. Mega Play, "August 1992" (US; 1992-0x-xx), page 65
  19. MegaTech, "June 1993" (UK; 1993-05-20), page 72
  20. Marukatsu Mega Drive, "September 1992" (JP; 1992-08-xx), page 120
  21. Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 26
  22. Sega Pro, "April 1993" (UK; 1993-03-11), page 66
  23. Sega Zone, "June 1993" (UK; 1993-05-xx), page 64
  24. Sega Force, "July 1993" (UK; 1993-05-27), page 78
  25. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
  26. Supergame, "Dezembro 1992" (BR; 1992-12-xx), page 12
  27. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 101


King Salmon

KingSalmon MDTitleScreen.png

Main page | Comparisons | Magazine articles | Reception | Region coding | Technical information


No results