Difference between revisions of "Monster World IV/Region coding"

From Sega Retro

Line 4: Line 4:
 
| romregion=NTSC-J
 
| romregion=NTSC-J
 
| ntscj_image=MonsterWorldIV Title.png
 
| ntscj_image=MonsterWorldIV Title.png
| ntscu_image=
+
| ntscu_image=MonsterWorldIV NTSCJPALOnly.png
 
| pal_image=MonsterWorldIV Title.png
 
| pal_image=MonsterWorldIV Title.png
 
| ntscj_state=yes
 
| ntscj_state=yes
 
| ntscu_state=locked
 
| ntscu_state=locked
 +
| pal_state=partial
 +
| pal_music=yes
 +
| pal_fullscreen=no
 +
}}
 +
{{RegionCodeTable|
 +
| romregion=Wii Virtual Console
 +
| ntscj_image=MonsterWorldIV Title.png
 +
| ntscu_image=MonsterWorldIV Title.png
 +
| pal_image=MonsterWorldIV Title.png
 +
| ntscj_state=yes
 +
| ntscu_state=yes
 
| pal_state=partial
 
| pal_state=partial
 
| pal_music=yes
 
| pal_music=yes

Revision as of 20:29, 25 February 2019

Back to: Monster World IV.

NTSC-J ROM

MonsterWorldIV Title.png

NTSC-J console
Works as expected.

MonsterWorldIV NTSCJPALOnly.png

NTSC-U console
Region locked.

MonsterWorldIV Title.png

PAL console
Partially optimised.
  • Game speed: Unknown
  • Music: Yes
  • Full screen: No

Wii Virtual Console ROM

MonsterWorldIV Title.png

NTSC-J console
Works as expected.

MonsterWorldIV Title.png

NTSC-U console
Works as expected.

MonsterWorldIV Title.png

PAL console
Partially optimised.
  • Game speed: Unknown
  • Music: Yes
  • Full screen: No


Monster World IV

MonsterWorldIV Title.png

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