Difference between revisions of "Moon Cresta"

From Sega Retro

m (Text replacement - "Physical Scans" to "Physical scans")
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| title=
 
| title=
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Nihon Bussan]], [[Gremlin Industries]]
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| developer=[[Nihon Bussan]] (Japan), <br> [[Gremlin Industries]] (North America)
 
| system=
 
| system=
 
| romsize=
 
| romsize=
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| peripherals=
 
| peripherals=
 
| players=1-2 (alternating)
 
| players=1-2 (alternating)
| genre=Shoot-'em-Up
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| genre=Shoot-'em-up
 
| releases={{releases
 
| releases={{releases
| arcade_date_us=1980
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| arcade_date_jp=1980-05
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| arcade_date_us=1980-09
 
}}
 
}}
 
}}
 
}}
{{stub}}'''''Moon Cresta''''' is a vertical arcade shoot-'em-up developed by [[Nihon Bussan]] and originally released in 1980. [[Sega]] obtained a license to distribute the game in the United States, with [[Gremlin Industries]] making minor modifications to the game for US audiences.
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{{stub}}'''''Moon Cresta''''' is a vertical [[arcade]] shoot-'em-up developed by [[Nihon Bussan]] and originally released in 1980. [[Sega]] obtained a license to distribute the game in the United States, with [[Gremlin Industries]] making minor modifications to the game for US audiences.
  
 
There are many slightly different variants of ''Moon Cresta'' (including Gremlin's "sequel", ''[[Super Moon Cresta]]''). The Gremlin version makes a few subtle changes to enemy behaviour.
 
There are many slightly different variants of ''Moon Cresta'' (including Gremlin's "sequel", ''[[Super Moon Cresta]]''). The Gremlin version makes a few subtle changes to enemy behaviour.
  
 
''Moon Cresta'''s success led to a sequel in ''Terra Cresta'' in 1985. Most sequels would skip Sega consoles, however ''[[Terra Cresta 3D]]'' would see a [[Sega Saturn]] release in 1997.
 
''Moon Cresta'''s success led to a sequel in ''Terra Cresta'' in 1985. Most sequels would skip Sega consoles, however ''[[Terra Cresta 3D]]'' would see a [[Sega Saturn]] release in 1997.
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==Hardware==
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It ran on custom [[List of Sega arcade systems|Sega Z80-based hardware]],{{ref|1=[http://www.system16.com/hardware.php?id=688 Sega Z80 Based Hardware (System 16)]}} based on a modified version of the [[wikia:w:c:gaming:Namco Galaxian|Namco Galaxian]] arcade system board:{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp Namco Galaxian (MAME)]}}{{ref|1=[http://www.system16.com/hardware.php?id=513 Namco Galaxian Hardware (System 16)]}}{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/galaxian.cpp Namco Galaxian video hardware (MAME)]}}
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{{multicol|
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* Main [[wikipedia:Central processing unit|CPU]]: [[Zilog Z80]] @ 3.072 MHz (8-bit & 16-bit instructions @ 0.45 [[wikipedia:Instructions per second|MIPS]])
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* Sound hardware: Namco Galaxian sound hardware (one [[wikipedia:Programmable sound generator|programmable]] 4/8-bit [[wikipedia:Waveform|waveform]] channel, three 4-bit [[wikipedia:Square wave|square wave]] channels, two 17-bit [[wikipedia:White noise|noise]] channels, one [[wikipedia:Modulation|modulated]] noise [[wikipedia:Pulse wave|pulse]] channel)
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* [[wikipedia:Graphics processing unit|GPU chipset]]: Namco Galaxian video hardware
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* Display [[resolution]]: 256×224 (horizontal), 224×256 (vertical)
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* [[wikipedia:Overscan|Overscan]] resolution: 384×264 (horizontal), 264×384 (vertical)
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* [[wikipedia:Refresh rate|Refresh rate]]: 60.60606&nbsp;Hz ([[wikipedia:V-sync (video)|V-sync]])
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* [[wikipedia:Color model|Color model]]: [[wikipedia:RGB color model|RGB]]
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** Color [[palette]]: 224 ([[wikipedia:RGB color model|RGB]],{{ref|1=[http://www.arcade-museum.com/game_detail.php?game_id=7885 Galaxian (Arcade Museum)]}} [[wikipedia:Programmable read-only memory|PROM]])
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** Colors on screen: 32 (palette [[RAM]])
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* Background planes:
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** [[wikipedia:Tile engine|Tilemap]] plane: 8×8 tile sizes, scrolling
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** [[wikipedia:Bitmap|Bitmap]] plane: Star generator, scrolling
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* [[Sprite]] capabilities: 8×8 to 16×16 sizes, 4 colors per sprite, 15 sprites per scanline, 240 [[texel]]s per scanline, sprite flipping, sprite animation{{ref|[http://www.cs.columbia.edu/~%20sedwards/classes/2011/4840/reports/Galaxian.pdf Galaxian CSEE 4840 Embedded System Design (University of Columbia)]}}
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}}
  
 
==Physical scans==
 
==Physical scans==
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| item1name=Service Manual
 
| item1name=Service Manual
 
}}
 
}}
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==References==
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<references/>
  
 
[[Category:Third party arcade games distributed by Sega]]
 
[[Category:Third party arcade games distributed by Sega]]

Revision as of 22:55, 3 October 2016

n/a

MoonCresta title.png

Moon Cresta
Publisher: Sega
Developer:
Genre: Shoot-'em-up

















Number of players: 1-2 (alternating)
Release Date RRP Code

This short article is in need of work. You can help Sega Retro by adding to it.


Moon Cresta is a vertical arcade shoot-'em-up developed by Nihon Bussan and originally released in 1980. Sega obtained a license to distribute the game in the United States, with Gremlin Industries making minor modifications to the game for US audiences.

There are many slightly different variants of Moon Cresta (including Gremlin's "sequel", Super Moon Cresta). The Gremlin version makes a few subtle changes to enemy behaviour.

Moon Cresta's success led to a sequel in Terra Cresta in 1985. Most sequels would skip Sega consoles, however Terra Cresta 3D would see a Sega Saturn release in 1997.

Hardware

It ran on custom Sega Z80-based hardware,[1] based on a modified version of the Namco Galaxian arcade system board:[2][3][4]

Physical scans

Template:Scanflyer

US
MoonCresta Arcade US Manual.pdf
Manual
MoonCresta Arcade US Manual Parts.pdf
Service Manual

References