Difference between revisions of "Pacar"

From Sega Retro

Line 78: Line 78:
 
| cart=Pacar SG-1000 AU Cart.jpg
 
| cart=Pacar SG-1000 AU Cart.jpg
 
| carttop=Pacar SG-1000 AU Carttop.jpg
 
| carttop=Pacar SG-1000 AU Carttop.jpg
| manual=Pacar SG-1000 AU Manual.pdf
+
| manual=Pacar SG1000 AU Manual.pdf
| item1=Pacar SG-1000 AU Inside.pdf
+
| item1=Pacar SG1000 AU Inside.pdf
 
| item1name=Inside
 
| item1name=Inside
 
}}{{scanbox
 
}}{{scanbox

Revision as of 10:59, 13 May 2016

n/a

Pacar Title.png

Pacar
System(s): SG-1000
Publisher: Sega
Developer:
Genre: Action

















Release Date RRP Code
SG-1000
JP
¥3,8003,800 G-1020
SG-1000
EU
SG-1000
AU
SG-1000
NZ
SG-1000
TW

Pacar (パッカー) is an SG-1000 game initially released in 1983. It is essentially a mix between two Namco games; Pac-Man and Rally X.

It is the sequel to Head-On, which was released a year before Puck-Man. However, Pacar is more-so a clone of Puck-Man than a true Head-On sequel.

Gameplay

The player controls "Pacar", a "mischievous" green car through a maze of roads. The objective of the game is to "delete" all of the small red "dots" scattered around the playfield, building up points for a high score. The joystick allows Pacar to move in the proposed direction, assuming it is possible to do so. Like Pac-Man, Pacar does not stop moving unless it hits a wall, however unlike Pac-Man, it is not possible to rotate 180 degrees on the spot - moving in the opposite direction causes Pacar to reverse, and reversing is significantly slower than driving normally. Ideally the player should plan his or her route to avoid reversing altogether.

1 or 2 allows Pacar to move faster across the board. Driving off the edge of the screen makes Pacar appear at the other side, again similar to Pac-Man.

The game has Pacar avoid two types of enemy, also depicted as cars. Blue cars spawn from the garage at the centre of the screen and wander around the play area, only following Pacar if it is close by. Red cars spawn randomly on the road behind Pacar, and are much more aggressive with their tactics. Red cars also differ in that if Pacar speeds up, they will also increase their speed. If either car crashes into Pacar under normal conditions, the player loses a life.

Under certain conditions the game's equivalent of Pac Man's power pellets appear after deleting smaller dots. These give Pacar "temporary invincibility" turning it purple in the process, and act as the only form of attack against oppoents. While purple, the player is free to crash into as many cars as he or she likes, and is granted extra points in the process (starting at 200 and doubling for each successive hit, i.e. 200, 400, 800, 1600, 3200 etc.). It will also slow down red cars. Though there are typically fewer enemies on-screen in Pacar than Pac-Man, the fact that blue cars spawn from the garage instantly after being deleted means it is possible to achieve much higher point combos.

There are only two maps in Pacar, which cycle endlessly until the player dies. The game claims it is "three dimensional" as some roads in map 1 act as bridges over other roads. Once both maps are completed the player proceeds to the next "round", in which more blue cars are added to the playfield (with the exception of round 4, in which the three "normal" blue cars are replaced with one faster blue car. Round 5 will then add a second faster car and so on).

Extra lives are awarded every 10,000 (?) points.

Screenshots

Physical scans

SG-1000, JP
Pacar Box JP.jpg
Cover
SG-1000, EU

SG-1000, FR
Pacar Box Back EU.jpgPacar SG1000 FR Spine.jpgPacar Box Front EU.jpgPacar SG1000 FR Spine2.jpg
Cover
Pacar SG1000 FR Carttop.jpg
Pacar SG1000 FR Cart.jpg
Cart
Pacar SG1000 FR Manual.pdf
Manual
Pacar SG1000 FR Manual2.jpg
Insert
(Translation)
Pacar SG1000 FR Inside.pdf
Inside
SG-1000, AU
Pacar SG-1000 AU Back.jpgPacar SG-1000 AU Spine.jpgPacar Box AU.jpgPacar SG-1000 AU Spine2.jpg
Cover
Pacar SG-1000 AU Carttop.jpg
Pacar SG-1000 AU Cart.jpg
Cart
Pacar SG1000 AU Manual.pdf
Manual
Pacar SG1000 AU Inside.pdf
Inside
SG-1000, NZ

SG-1000, TW