Difference between revisions of "Phantasy Star Online/Production credits"

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====[[Yuji Naka]]====
 
====[[Yuji Naka]]====
 
*Came up with idea for a "global sci-fi RPG".{{ref|https://www.polygon.com/interviews/2020/8/2/21348946/phantasy-star-online-director-diablo-cut-features-christmas-nights}}
 
*Came up with idea for a "global sci-fi RPG".{{ref|https://www.polygon.com/interviews/2020/8/2/21348946/phantasy-star-online-director-diablo-cut-features-christmas-nights}}
 +
*Suggested changing the game from an original IP into a ''Phantasy Star'' game.{{ref|https://www.polygon.com/interviews/2020/8/23/21378092/phantasy-star-online-programmers-diablo-style-isometric-prototype}}
  
 
====[[Takao Miyoshi]]====
 
====[[Takao Miyoshi]]====
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*Designed the boss Dragon.{{ref|https://www.polygon.com/interviews/2020/8/2/21348946/phantasy-star-online-director-diablo-cut-features-christmas-nights}}
 
*Designed the boss Dragon.{{ref|https://www.polygon.com/interviews/2020/8/2/21348946/phantasy-star-online-director-diablo-cut-features-christmas-nights}}
 
*Designed the early versions of the MAG creatures, which were more like dragons.{{ref|https://www.polygon.com/interviews/2020/8/2/21348946/phantasy-star-online-director-diablo-cut-features-christmas-nights}}
 
*Designed the early versions of the MAG creatures, which were more like dragons.{{ref|https://www.polygon.com/interviews/2020/8/2/21348946/phantasy-star-online-director-diablo-cut-features-christmas-nights}}
 +
 +
====[[Akio Setsumasa]]====
 +
*Was in charge of servers, communication and server management.{{ref|https://www.polygon.com/interviews/2020/8/23/21378092/phantasy-star-online-programmers-diablo-style-isometric-prototype}}
 +
*Created the quest system code.{{ref|https://www.polygon.com/interviews/2020/8/23/21378092/phantasy-star-online-programmers-diablo-style-isometric-prototype}}
 +
*Programmed enemy AI.{{ref|https://www.polygon.com/interviews/2020/8/23/21378092/phantasy-star-online-programmers-diablo-style-isometric-prototype}}
 +
*Programmed the character customization screen.{{ref|https://www.polygon.com/interviews/2020/8/23/21378092/phantasy-star-online-programmers-diablo-style-isometric-prototype}}
 +
 +
====[[Yasuhiro Takahashi]]====
 +
*Programmed AI for protagonists, enemies and bosses.{{ref|https://www.polygon.com/interviews/2020/8/23/21378092/phantasy-star-online-programmers-diablo-style-isometric-prototype}}
 +
*Worked on the game select and world select screens.{{ref|https://www.polygon.com/interviews/2020/8/23/21378092/phantasy-star-online-programmers-diablo-style-isometric-prototype}}
 +
 +
====[[Masakazu Miura]]====
 +
*Programmed enemy designs, including AI.{{ref|https://www.polygon.com/interviews/2020/8/23/21378092/phantasy-star-online-programmers-diablo-style-isometric-prototype}}
  
 
====[[Hideaki Kobayashi]]====
 
====[[Hideaki Kobayashi]]====

Revision as of 14:59, 19 November 2023

Back to: Phantasy Star Online.
Game Design Section
Program Section
Graphic Design Section
Sound Section
Tokyo Recording Unit
  • Orchestra Recording Producer: Kotaro Kamada (Band Power)
  • Orchestra Arranger: Daisuke Okamoto, Toshiaki Hda
  • Conductor: Yaufumi Tokito
  • Main Orchestra Play: Tokyo Kosei Wind Orchestra
  • Orchestra Chief Manager: Hiroyuki Tominaga
  • Musician Co-Ordinator: Ayako Sato (Witchcraft)
  • Recording Engineer: Hirokazu Akashi, Yoshitada Miya, Hirofumi Sako
  • Assistant Engineer: Sawako Sogabe, Kazunori Yoshida (Sound City), Saroshi Nakazawa (Sound City)
  • Recorded At: Wave Master Recording Studio (June-Oct. 2000), Sound City Studio (Sep. 2000)
London Recording Unit
  • Vocal: Loren
  • Recording Co-Ordinator: Shiro Sahisu (Ro-Jam)
  • Recording Director: Kan Hashimoto (Jail House)
  • Recording Engineer: Phlip Bagenal
  • Recorded At: Eastcote Studios London UK (Oct. 2000)
  • Sound Coordinator: Yukifumi Makino
  • Sound Created By: Wave Master Inc.
Sega Corporation
  • Network Contents Division General Manager: Hiroshi Nakanishi
  • Game Business Dept. Manager: Keiichiro Suzuki
  • Game Business Dept. Producer: Akihiro Itoh, Takeshi Hotta, Rikiya Katagai
  • Communication Server Development: Akito Osame
  • Technical Support General Manager: Kunihiko Hayashi
Sega of America Dreamcast Inc.
Sega Europe, Ltd.
Source:
In-game credits

Source:
US manual
PSO DC US Manual.pdf
[1]

Breakdown

Yuji Naka

  • Came up with idea for a "global sci-fi RPG".[2]
  • Suggested changing the game from an original IP into a Phantasy Star game.[3]

Takao Miyoshi

  • Handled behind-the-scenes directorial duties.[2]
  • Promoted the game by interacting with the gaming press.[2]

Satoshi Sakai

  • Designed the boss Dragon.[2]
  • Designed the early versions of the MAG creatures, which were more like dragons.[2]

Akio Setsumasa

  • Was in charge of servers, communication and server management.[3]
  • Created the quest system code.[3]
  • Programmed enemy AI.[3]
  • Programmed the character customization screen.[3]

Yasuhiro Takahashi

  • Programmed AI for protagonists, enemies and bosses.[3]
  • Worked on the game select and world select screens.[3]

Masakazu Miura

  • Programmed enemy designs, including AI.[3]

Hideaki Kobayashi

  • Created music.
  • Created weapon sound effects.[4]

Fumie Kumatani

  • Created music.
  • Created sound effects for enemies.[4]
  • Voiced the Rappy enemies.[4]

References

Template:PhantasyStarOnlineOmni