Difference between revisions of "Red Zone"

From Sega Retro

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==Promotional material==
 
==Promotional material==
<gallery>
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{{gallery
File:RedZone MD US PrintAdvert.jpg|US print advert
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|{{galleryPrintAd
</gallery>
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|GamePro US 066.pdf|gamepro|66|209
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}}
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}}
  
 
==Physical scans==
 
==Physical scans==

Revision as of 16:16, 25 September 2016


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Red Zone Title.png

Red Zone
System(s): Sega Mega Drive
Publisher: Time Warner Interactive
Developer:
Sound driver: Zyrinx/Jesper Kyd
Genre: Shoot-'em-Up

















Release Date RRP Code

Red Zone, known as Hardwired during development, is a Sega Mega Drive game released in 1994 by Zyrinx.

It is noteworthy for achieving sprite rotations, 3D vectors and full motion video; things that were often considered impossible to do on Mega Drive hardware. No additional hardware (such as an extra chip in Virtua Racing is used. The game proudly annouces this technical achivement before the title screen.

Zyrinx were previously responsible for Sub-Terrania, and the two games share similar graphics and logos. The soundtrack was again composed by Jesper Kyd.

Gameplay

The player controls an AH-64B Apache helicopter in an attempt to stop the dictator Madman Ivan Retovitz from taking over the world. The helicopter has both a normal gun (fired with A) and a variety of weapons (fired with B and switched between with C) that target a crosshair that is at a fixed distance from the front of the helicopter, which can be steered with the D-pad.

Around half of the game consists of flight missions.

Armor, weaponry and fuel need to be replentished by picking up items (marked with letters on the games map, accessable via the  START  button.

There are also on-foot missions, with three selectable soldiers. In this mode, the game also uses a lot technical tricks to simulate a 3D environment similar to e.g. Loaded on Sega Saturn. A defeated character is permanently dead.

Overall the game is rather puzzle oriented. Strict ammo limits and low health as well as limited fuel require a well planed approach.

A password system is used to record progress. The game has no score system.

Production credits

  • Code: David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen
  • Graphics': Mikael Balle, Jesper Vorsholt Jørgensen
  • Music: Jesper Kyd
  • Additional Code: Thomas Risager (Guz)
  • Character Animation: Dan Harder
  • Acting & Math Support: Haissam Badawi

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #66: "January 1995" (199x-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
93 №156, p60[1]
68
80
72 №8, p15
86
92 №25, p66-69[2]
92 №27, p52/53
60 №2, p101[3]
90 №48, p126/127
94 №10, p96/97
78 №61, p76
Sega Mega Drive
82
Based on
11 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
30
[4]
1700 igr dlya Sega (RU)
60
[5]
Alaab Alcomputtar (SA)
78
[6]
Cool Gamer (RU)
70
[7]
Computer & Video Games (UK)
93
[1]
Electronic Games (1992-1995) (US) NTSC-U
75
[8]
Electronic Gaming Monthly (US) NTSC-U
68
[9]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[10]
Entsiklopediya luchshikh igr Sega. Vypusk 3 (RU)
60
[11]
Game Players (US) NTSC-U
80
[12]
GamePro (US) NTSC-U
68
[13]
Games World: The Magazine (UK) PAL
72
[14]
Joypad (FR)
86
[15]
MAN!AC (DE) PAL
74
[16]
Mega (UK) PAL
92
[17]
Mega Fun (DE) PAL
76
[18]
Micro Kid's Multimédia (FR)
75
[19]
Micromanía (tercera época) (ES)
90
[20]
Magazina Igrushek (RU)
90
[21]
Mean Machines Sega (UK) PAL
92
[2]
Next Generation (US)
50
[22]
Player One (FR)
90
[23]
Play Time (DE) PAL
76
[24]
Sega Magazine (UK) PAL
94
[25]
Sega Power (UK) PAL
78
[26]
Sega Megazone (AU)
81
[27]
Todo Sega (ES)
92
[28]
Tricks 16 bit (RU)
72
[29]
Video Games (DE) PAL
84
[30]
VideoGames (US)
70
[31]
Sega Mega Drive
76
Based on
30 reviews

Red Zone

Mega Drive, US
Redzone md us cover.jpg
Cover
Redzone md us cart.jpg
Cart
Red Zone MD US Manual.pdf
Manual
Mega Drive, EU
Redzone md eu cover.jpg
Cover
Redzone md eu cart.jpg
Cart
Mega Drive, AU

RedZone MD AU Cart.jpg
Cart
Mega Drive, KR
RedZone MD KR cover.jpg
Cover

References

  1. 1.0 1.1 File:CVG UK 156.pdf, page 60 Cite error: Invalid <ref> tag; name ":File:CVG UK 156.pdf_p60" defined multiple times with different content
  2. 2.0 2.1 File:MeanMachinesSega25UK.pdf, page 66 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega25UK.pdf_p66" defined multiple times with different content
  3. File:NextGeneration US 02.pdf, page 101
  4. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 135
  5. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 186
  6. Alaab Alcomputtar, "" (SA; 1995-06-xx), page 80
  7. Cool Gamer, "9" (RU; 2002-10-13), page 167
  8. Electronic Games (1992-1995), "January 1995" (US; 199x-xx-xx), page 86
  9. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 46
  10. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 352
  11. Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 220
  12. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 142
  13. GamePro, "January 1995" (US; 199x-xx-xx), page 50
  14. Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 15
  15. Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 55
  16. MAN!AC, "12/94" (DE; 1994-11-09), page 42
  17. Mega, "December 1994" (UK; 1994-11-30), page 52
  18. Mega Fun, "01/95" (DE; 1994-12-21), page 34
  19. Micro Kid's Multimédia, "Février 1995" (FR; 1995-0x-xx), page 52
  20. Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 105
  21. Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 62
  22. Next Generation, "February 1995" (US; 1995-01-24), page 103
  23. Player One, "Décembre 1994" (FR; 1994-1x-xx), page 126
  24. Play Time, "2/95" (DE; 1995-01-04), page 108
  25. Sega Magazine, "October 1994" (UK; 1994-09-15), page 96
  26. Sega Power, "December 1994" (UK; 1994-10-20), page 76
  27. Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 32
  28. Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 46
  29. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 22
  30. Video Games, "12/94" (DE; 1994-11-23), page 95
  31. VideoGames, "December 1994" (US; 1994-1x-xx), page 80