Difference between revisions of "Rise of the Robots"

From Sega Retro

(It really does credit the other versions. Also, said promo vid: https://www.youtube.com/watch?v=b_ftjDZeZs8)
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====Data Design Staff====
 
====Data Design Staff====
 
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'''Mega Drive and Mega-CD programming by'': Antonio Argentieri<br/>
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'''Mega Drive and Mega-CD programming by''': Antonio Argentieri<br/>
 
'''SNES programming by''': Tony Stoddart<br/>
 
'''SNES programming by''': Tony Stoddart<br/>
 
'''GameGear programming by''': Clive Townsend<br/>
 
'''GameGear programming by''': Clive Townsend<br/>

Revision as of 22:52, 30 July 2016

n/a

RiseoftheRobots title.png

Rise of the Robots
System(s): Sega Mega Drive, Sega Game Gear
Publisher:
Sega Mega Drive
Acclaim,
Sega Game Gear
Time Warner Interactive
Developer:
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Game Gear
US
T-48208
Sega Game Gear
EU
T-48208-50

This teeny-tiny article needs some work. You can help us by expanding it.


Rise of the Robots is a fighting game originally developed by Mirage Technologies for the Amiga and DOS-based computers and published by Time Warner Interactive in 1994, which was later ported to the Sega Mega Drive and Sega Game Gear, amongst other systems, in the same year, with the Mega Drive version being a European exclusive and published by Acclaim instead.

The game was notable for the massive amount of buzz that surrounded it before its release, and the generally poor reception it recieved when it was released. It also advertised the inclusion of a soundtrack by former Queen guitarist Brian May, but only one song of his made it to the final release: The Dark, used as the title theme, with certain versions also having the song Resurrection for cutscenes, both of them songs from his 1992 solo album Back to the Light. The rest of the game's music are original tracks by composer Richard Joseph.

A Mega-CD port was planned to be released by JVC in the US, and it even had a promo video with "work in progress" footage (said footage being of the DOS version), but this was cancelled. The Mega Drive version's staff roll features a credit for "MEGA DRIVE AND MEGA-CD PROGRAMMING" to the same person, so it's highly likely the Mega-CD version would've been mostly the same as that one but with added FMV and CD audio. Oddly, the box shown in the promo video for this version features a VRC rating of GA, which is curious as the Game Gear version was rated MA-13 instead.

It was followed by Rise 2 Resurrection in 1996.

Production credits

Mega Drive version

Original game by: Instinct Design/Mirage
Conversion by: Data Design Interactive

Data Design Staff

Mega Drive and Mega-CD programming by: Antonio Argentieri
SNES programming by: Tony Stoddart
GameGear programming by: Clive Townsend
Graphics: John Dunn, Richard Priest, Jon Baker
Graphic utilities: Chris Guest, Dave Pemberton
Animation conversions by: Dale Johnstone
Graphic conversions by: Tony Hackett
Project assistance by: Stewart Green, Adam Priest

Mirage/Instinct Design Staff

Produced by: Peter Jones, Sean Griffiths, Andy Wood
Designed and directed by: Sean Griffiths
Musical co-ordination: Richard Joseph, Andy Wood
Game soundtrack: Richard Joseph
Game music: Jason Page, conversions by Graham King, produced by Richard Joseph
Original music: Brian May
Set design: Kwan Lee
Set construction: Interactive Images
Senior artists: Sean Naden, Interactive
Character design: Sean Naden, Interactive
Senior programmers: Andy Clark (Amiga), Gary Leach (PC and coin-op)
Conversions: Gina Jackson
Programmers: Pete Dabbs (CDi), Keith Wood (3DO)
Marketing and publicity: Julia Coombs, supported by Declan Brennan
Distribution: Roy Campbell, Dave Cotton, Andy Wood
Script writing: Jim Murdoch
Quality control: Paul Baddeley, David Capewell, Carl Carter, Matthew Hawkeswood, Lee Salt, Thomas Wardle

Promotional material

Logo-pdf.svg
Print advert in CD Consoles (FR) #3: "Janvier 1995" (199x-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
80 №39, p88/89[2]
45
36 №14, p84/85
3 №64, p20
Sega Mega Drive
41
Based on
4 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[3]
Consoles + (FR)
80
[2]
Cool Gamer (RU)
50
[4]
Gamer (GR)
67
[5]
MAN!AC (DE) PAL
39
[6]
Mega Force (FR) PAL
75
[7]
Mega Fun (DE) PAL
33
[8]
Magazina Igrushek (RU)
40
[9]
Play Time (DE) PAL
35
[10]
Sega Magazine (UK) PAL
36
[11]
Sega Power (UK) PAL
3
[12]
Świat Gier Komputerowych (PL)
90
[13]
Sega Megazone (AU)
48
[14]
Todo Sega (ES)
81
[15]
Top Secret (PL)
50
[16]
Tricks 16 bit (RU)
61
[17]
Video Games (DE) PAL
38
[18]
Sega Mega Drive
52
Based on
17 reviews

Rise of the Robots

Mega Drive, EU
RiseoftheRobots MD EU Box.jpg
Cover
RiseoftheRobots MD EU Cart.jpg
Cart

Game Gear version

Sega Retro Average 
Publication Score Source
20 №51, p107[19]
Sega Game Gear
20
Based on
1 review
Sega Retro Average 
Publication Version Score
Electronic Games (1992-1995) (US) NTSC-U
42
[20]
Freak (IL)
60
[21]
Game Players (US) NTSC-U
40
[22]
GamePro (US) NTSC-U
48
[23]
Hobby Consolas (ES)
55
[24]
Mega Fun (DE) PAL
23
[25]
Player One (FR)
20
[26]
Play Time (DE)
20
[27]
Todo Sega (ES)
58
[28]
Video Games (DE) PAL
23
[18]
VideoGames (US) NTSC-U
50
[29]
Sega Game Gear
40
Based on
11 reviews

Rise of the Robots

Game Gear, US
RiseoftheRobots GG US Box Back.jpgNospine.pngRiseoftheRobots GG US Box Front.jpg
Cover
RiseoftheRobots GG US Cart.jpg
Cart
Game Gear, EU
RiseoftheRobots GG EU Box Back.jpgNospine.pngRiseoftheRobots GG EU Box Front.jpg
Cover
RiseoftheRobots GG EU Cart.jpg
Cart

References

  1. CD Consoles, "Février 1995" (FR; 1995-xx-xx), page 164
  2. 2.0 2.1 File:ConsolesPlus FR 039.pdf, page 88 Cite error: Invalid <ref> tag; name ":File:ConsolesPlus FR 039.pdf_p88" defined multiple times with different content
  3. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 189
  4. Cool Gamer, "9" (RU; 2002-10-13), page 169
  5. Gamer, "Fevrouários 1995" (GR; 1995-xx-xx), page 1
  6. MAN!AC, "02/95" (DE; 1995-01-11), page 66
  7. Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 62
  8. Mega Fun, "01/95" (DE; 1994-12-21), page 36
  9. Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 64
  10. Play Time, "2/95" (DE; 1995-01-04), page 110
  11. Sega Magazine, "February 1995" (UK; 1995-01-15), page 84
  12. Sega Power, "March 1995" (UK; 1995-01-19), page 20
  13. Świat Gier Komputerowych, "1/1995" (PL; 1995-xx-xx), page 1
  14. Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 36
  15. Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 38
  16. Top Secret, "Sierpień 1995" (PL; 1995-xx-xx), page 59
  17. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 143
  18. 18.0 18.1 Video Games, "3/95" (DE; 1995-02-23), page 115
  19. File:PlayerOne FR 051.pdf, page 103
  20. Electronic Games (1992-1995), "April 1995" (US; 1995-0x-xx), page 94
  21. Freak, "7/95" (IL; 1995-xx-xx), page 1
  22. Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 72
  23. GamePro, "February 1995" (US; 199x-xx-xx), page 130
  24. Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 119
  25. Mega Fun, "03/95" (DE; 1995-02-22), page 80
  26. Player One, "Mars 1995" (FR; 1995-0x-xx), page 107
  27. Play Time, "3/95" (DE; 1995-02-08), page 110
  28. Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 51
  29. VideoGames, "February 1995" (US; 1995-0x-xx), page 82