Difference between revisions of "Rise of the Robots"

From Sega Retro

m
Line 27: Line 27:
 
The game was notable for the massive amount of buzz that surrounded it before its release, and the generally poor reception it recieved when it was released. It also advertised the inclusion of a soundtrack by former [[wikipedia: Queen (band)|Queen]] guitarist [[wikipedia:Brian May|Brian May]], but only one song of his made it to the final release: ''The Dark'', used as the title theme, with certain versions also having the song ''Resurrection'' for cutscenes, both of them songs from his 1992 solo album ''[[wikipedia:Back to the Light|Back to the Light]]''. The rest of the game's music are original tracks by composer Richard Joseph.
 
The game was notable for the massive amount of buzz that surrounded it before its release, and the generally poor reception it recieved when it was released. It also advertised the inclusion of a soundtrack by former [[wikipedia: Queen (band)|Queen]] guitarist [[wikipedia:Brian May|Brian May]], but only one song of his made it to the final release: ''The Dark'', used as the title theme, with certain versions also having the song ''Resurrection'' for cutscenes, both of them songs from his 1992 solo album ''[[wikipedia:Back to the Light|Back to the Light]]''. The rest of the game's music are original tracks by composer Richard Joseph.
  
A [[Sega Mega-CD]] port was planned to be released by [[JVC]] in the US, and it even had a promotional video with "work in progress" footage (said footage being of the DOS version), but this was cancelled. The Mega Drive version's staff roll credits "MEGA DRIVE AND MEGA-CD PROGRAMMING" to the same person. The box shown in the promo video for this version features a VRC rating of GA.
+
A [[Sega Mega-CD]] port was planned to be released by [[JVC]] in the US (once dated for January 1995{{fileref|GamePlayers US 0802.pdf|page=11}}), and it even had a promotional video with "work in progress" footage (said footage being of the DOS version), but this was cancelled. The Mega Drive version's staff roll credits "MEGA DRIVE AND MEGA-CD PROGRAMMING" to the same person. The box shown in the promo video for this version features a VRC rating of GA.
  
 
It was followed by ''[[Rise 2 Resurrection]]'' in 1996.
 
It was followed by ''[[Rise 2 Resurrection]]'' in 1996.

Revision as of 06:42, 10 August 2016

n/a

RiseoftheRobots title.png

Rise of the Robots
System(s): Sega Mega Drive, Sega Game Gear
Publisher:
Sega Mega Drive
Acclaim,
Sega Game Gear
Time Warner Interactive
Developer:
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Game Gear
US
T-48208
Sega Game Gear
EU
T-48208-50

This teeny-tiny article needs some work. You can help us by expanding it.


Rise of the Robots is a fighting game originally developed by Mirage Technologies for the Amiga and DOS-based computers and published by Time Warner Interactive in 1994, which was later ported to the Sega Mega Drive and Sega Game Gear, amongst other systems, in the same year, with the Mega Drive version being a European exclusive and published by Acclaim instead.

The game was notable for the massive amount of buzz that surrounded it before its release, and the generally poor reception it recieved when it was released. It also advertised the inclusion of a soundtrack by former Queen guitarist Brian May, but only one song of his made it to the final release: The Dark, used as the title theme, with certain versions also having the song Resurrection for cutscenes, both of them songs from his 1992 solo album Back to the Light. The rest of the game's music are original tracks by composer Richard Joseph.

A Sega Mega-CD port was planned to be released by JVC in the US (once dated for January 1995[1]), and it even had a promotional video with "work in progress" footage (said footage being of the DOS version), but this was cancelled. The Mega Drive version's staff roll credits "MEGA DRIVE AND MEGA-CD PROGRAMMING" to the same person. The box shown in the promo video for this version features a VRC rating of GA.

It was followed by Rise 2 Resurrection in 1996.

Production credits

Mega Drive version

  • Original game by: Instinct Design/Mirage
  • Conversion by: Data Design Interactive
Data Design Staff
  • Mega Drive and Mega-CD programming by: Antonio Argentieri
  • SNES programming by: Tony Stoddart
  • GameGear programming by: Clive Townsend
  • Graphics: John Dunn, Richard Priest, Jon Baker
  • Graphic utilities: Chris Guest, Dave Pemberton
  • Animation conversions by: Dale Johnstone
  • Graphic conversions by: Tony Hackett
  • Project assistance by: Stewart Green, Adam Priest
Mirage/Instinct Design Staff
  • Produced by: Peter Jones, Sean Griffiths, Andy Wood
  • Designed and directed by: Sean Griffiths
  • Musical co-ordination: Richard Joseph, Andy Wood
  • Game soundtrack: Richard Joseph
  • Game music: Jason Page, conversions by Graham King, produced by Richard Joseph
  • Original music: Brian May
  • Set design: Kwan Lee
  • Set construction: Interactive Images
  • Senior artists: Sean Naden, Interactive
  • Character design: Sean Naden, Interactive
  • Senior programmers: Andy Clark (Amiga), Gary Leach (PC and coin-op)
  • Conversions: Gina Jackson
  • Programmers: Pete Dabbs (CDi), Keith Wood (3DO)
  • Marketing and publicity: Julia Coombs, supported by Declan Brennan
  • Distribution: Roy Campbell, Dave Cotton, Andy Wood
  • Script writing: Jim Murdoch
  • Quality control: Paul Baddeley, David Capewell, Carl Carter, Matthew Hawkeswood, Lee Salt, Thomas Wardle

Promotional material

Logo-pdf.svg
Print advert in CD Consoles (FR) #3: "Janvier 1995" (199x-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
80 №39, p88/89[3]
45
36 №14, p84/85
3 №64, p20
Sega Mega Drive
41
Based on
4 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[4]
Consoles + (FR)
80
[3]
Cool Gamer (RU)
50
[5]
Gamer (GR)
67
[6]
MAN!AC (DE) PAL
39
[7]
Mega Force (FR) PAL
75
[8]
Mega Fun (DE) PAL
33
[9]
Magazina Igrushek (RU)
40
[10]
Play Time (DE) PAL
35
[11]
Sega Magazine (UK) PAL
36
[12]
Sega Power (UK) PAL
3
[13]
Świat Gier Komputerowych (PL)
90
[14]
Sega Megazone (AU)
48
[15]
Todo Sega (ES)
81
[16]
Top Secret (PL)
50
[17]
Tricks 16 bit (RU)
61
[18]
Video Games (DE) PAL
38
[19]
Sega Mega Drive
52
Based on
17 reviews

Rise of the Robots

Mega Drive, EU
RiseoftheRobots MD EU Box.jpg
Cover
RiseoftheRobots MD EU Cart.jpg
Cart

Game Gear version

Sega Retro Average 
Publication Score Source
20 №51, p107[20]
Sega Game Gear
20
Based on
1 review
Sega Retro Average 
Publication Version Score
Electronic Games (1992-1995) (US) NTSC-U
42
[21]
Freak (IL)
60
[22]
Game Players (US) NTSC-U
40
[23]
GamePro (US) NTSC-U
48
[24]
Hobby Consolas (ES)
55
[25]
Mega Fun (DE) PAL
23
[26]
Player One (FR)
20
[27]
Play Time (DE)
20
[28]
Todo Sega (ES)
58
[29]
Video Games (DE) PAL
23
[19]
VideoGames (US) NTSC-U
50
[30]
Sega Game Gear
40
Based on
11 reviews

Rise of the Robots

Game Gear, US
RiseoftheRobots GG US Box Back.jpgNospine.pngRiseoftheRobots GG US Box Front.jpg
Cover
RiseoftheRobots GG US Cart.jpg
Cart
Game Gear, EU
RiseoftheRobots GG EU Box Back.jpgNospine.pngRiseoftheRobots GG EU Box Front.jpg
Cover
RiseoftheRobots GG EU Cart.jpg
Cart

References

  1. File:GamePlayers US 0802.pdf, page 11
  2. CD Consoles, "Février 1995" (FR; 1995-xx-xx), page 164
  3. 3.0 3.1 File:ConsolesPlus FR 039.pdf, page 88 Cite error: Invalid <ref> tag; name ":File:ConsolesPlus FR 039.pdf_p88" defined multiple times with different content
  4. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 189
  5. Cool Gamer, "9" (RU; 2002-10-13), page 169
  6. Gamer, "Fevrouários 1995" (GR; 1995-xx-xx), page 1
  7. MAN!AC, "02/95" (DE; 1995-01-11), page 66
  8. Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 62
  9. Mega Fun, "01/95" (DE; 1994-12-21), page 36
  10. Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 64
  11. Play Time, "2/95" (DE; 1995-01-04), page 110
  12. Sega Magazine, "February 1995" (UK; 1995-01-15), page 84
  13. Sega Power, "March 1995" (UK; 1995-01-19), page 20
  14. Świat Gier Komputerowych, "1/1995" (PL; 1995-xx-xx), page 1
  15. Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 36
  16. Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 38
  17. Top Secret, "Sierpień 1995" (PL; 1995-xx-xx), page 59
  18. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 143
  19. 19.0 19.1 Video Games, "3/95" (DE; 1995-02-23), page 115
  20. File:PlayerOne FR 051.pdf, page 103
  21. Electronic Games (1992-1995), "April 1995" (US; 1995-0x-xx), page 94
  22. Freak, "7/95" (IL; 1995-xx-xx), page 1
  23. Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 72
  24. GamePro, "February 1995" (US; 199x-xx-xx), page 130
  25. Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 119
  26. Mega Fun, "03/95" (DE; 1995-02-22), page 80
  27. Player One, "Mars 1995" (FR; 1995-0x-xx), page 107
  28. Play Time, "3/95" (DE; 1995-02-08), page 110
  29. Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 51
  30. VideoGames, "February 1995" (US; 1995-0x-xx), page 82