Difference between revisions of "Sammy"

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{{Company
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{{CompanyBob
 
| logo=Sammy.svg
 
| logo=Sammy.svg
| width=300
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| founded=1975-11-01{{ref|https://web.archive.org/web/20020628093919/http://www.sammy.co.jp/japanese/company/company.html}}
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| defunct=
 
| tseries=T-24
 
| tseries=T-24
 
| mergedwith=[[Sega]] (2004)
 
| mergedwith=[[Sega]] (2004)
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| mergedinto=[[Sega Sammy Holdings]]
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| headquarters=Japan
 
}}
 
}}
'''Sammy Corporation''' (サミー) or '''Sammy Kougyou''' (サミー工業) was established on November 1, 1975 and is a leading developer and retailer of pachinko and pachislot systems in Japan.
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{{stub}}'''Sammy Corporation''' (サミー) or '''Sammy Kougyou''' (サミー工業) is a Japanese amusement company.
  
In 2001, Sammy Corporation created subsidiary Sammy Entertainment, Inc. Sammy Entertainment would later change its name to Sammy Studios in 2002. Sammy Studios is responsible for developing and publishing next-generation video games. They are perhaps best known for publishing the ''Guilty Gear'' series of fighting games developed by [[Arc System Works]].
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Sammy was established as '''Sammy Industry Co., Ltd''' in November 1975 by [[Hajime Satomi]] ("Sammy" reportedly being his nickname at the time), originally as an entertainment division of the family food business (then trading as Satomi Co., Ltd, in which Hajime was the managing director). By 1977 the main business had declared bankruptcy, leaving Sammy as the surving entity, and would begin the mass development of video games in response to [[Taito]]'s ''[[Space Invaders]]'', opening its first factory in 1978{{ref|https://web.archive.org/web/20020702112431/http://www.sammy.co.jp/japanese/company/history.html}}.
  
Sammy merged with [[Sega]] in 2004, creating the holding company [[Sega Sammy Holdings]]. It now mostly targets the pachinko and pachislot makets in Japan, with Sega taking on its video game development studios.
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Sammy began producing Japanese pachi-slot games in 1982{{ref|https://web.archive.org/web/20020702112431/http://www.sammy.co.jp/japanese/company/history.html}} with the launch of ''Empire''{{fileref|Sammy AnnualReport 2004.pdf|page=57}}. This would become the core part of Sammy's business, with the firm buying its rival [[RODEO (company)|RODEO]] in 2000{{ref|https://web.archive.org/web/20020702112431/http://www.sammy.co.jp/japanese/company/history.html}} and owning almost a third of the market in 2003{{fileref|Sammy AnnualReport 2003.pdf|page=7}}. It would also open an American subsidiary, '''American Sammy''' in 1988{{ref|https://web.archive.org/web/20020702112431/http://www.sammy.co.jp/japanese/company/history.html}} to publish video games in the West.
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Having experienced rapid growth, by the early 2000s Sammy were producing pachi-slot and pachinko machines in Japan, developing and publishing video games worldwide (including for its own arcade platform, the [[Atomiswave]]) and starting to open entertainment venues. It was in this environment that Sammy merged with [[Sega]], creating the holding company [[Sega Sammy Holdings]] in 2004. During the next few years, its video game divisions were shut down or merged into Sega's, and Sammy became purely a pachi-slot and pachinko division of the conglomerate.  
  
 
==Softography==
 
==Softography==
{{multicol|
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{{CompanyHistoryAll|Sammy|American Sammy}}
===[[Kaneko]] Hardware (arcade)===
 
*''[[DJ Boy]]'' (1989)
 
 
 
===[[Mega CD]]===
 
*''[[Sengoku Denshou]]'' (1993)
 
 
 
===[[Mega Drive]]===
 
*''[[Viewpoint]]'' (1994)
 
  
===[[Saturn]]===
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==Softography (Sammy Entertainment/Sammy Studios)==
*''[[Jissen! Pachi-Slot Hisshouhou! Iron Hook]]'' (1996)
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{{CompanyHistoryAll|Sammy Studios|Sammy Entertainment}}
*''[[Mahjong Hyper Reaction R]]'' (1996)
 
*''[[Angel Paradise Vol. 1: Koi no Yokan Sakaki Yuko in Hollywood]]'' (1996)
 
*''[[Jissen Pachi-Slot Hisshouhou! 3]]'' (1996)
 
*''[[Angel Paradise Vol. 2: Isshoni I-Ta-I Yoshino Kimika in Hawai]]'' (1996)
 
*''[[Jissen Pachi-Slot Hisshouhou! 4]]'' (1997)
 
*''[[Jissen Pachinko Hisshouhou! Twin]]'' (1997)
 
 
 
===[[Dreamcast]]===
 
*''[[Jissen Pachi-Slot Hisshouhou! @VPACHI: Kongdom]]'' (2000)
 
*''[[Guilty Gear X]]'' (2000)
 
*''[[Death Crimson OX]]'' (2001)
 
 
 
===[[PlayStation 2]]===
 
(lots)
 
*''[[Guilty Gear XX Reload]]'' (2003)
 
*''[[Jissen Pachi-Slot Hisshouhou! Hokuto no Ken Plus]]'' (2005)
 
*''[[Jissen Pachi-Slot Hisshouhou! Onimusha 3]]'' (2005)
 
*''[[Jissen Pachi-Slot Hisshouhou! Mr. Magic Neo]]'' (2007)
 
*''[[Jissen Pachinko Hisshouhou! CR Aladdin Destiny EX]]'' (2007)
 
*''[[Jissen Pachinko Hisshouhou! CR Sakura Taisen]]'' (2007)
 
 
 
===[[Atomiswave]]===
 
(lots)
 
 
 
*''[[Demolish Fist]]'' (2003)
 
*''[[The Rumble Fish]]'' (2004)
 
*''[[The King of Fighters Neowave]]'' (2004)
 
 
 
===[[NAOMI]]===
 
*''[[Guilty Gear XX]]'' (2003)
 
*''[[Guilty Gear XX Reload]]'' (2003)
 
*''[[Guilty Gear XX Accent Core]]'' (2006)
 
 
 
===[[Nintendo DS]]===
 
*''[[Jissen Pachi-Slot Hisshouhou! Hokuto no Ken DS]]'' (2005)
 
*''[[Jissen Pachi-Slot Hisshouhou! Hokuto no Ken SE DS]]'' (2006)
 
 
 
===[[PlayStation Portable]]===
 
*''[[Jissen Pachi-Slot Hisshouhou! Hokuto no Ken Portable]]'' (2005)
 
*''[[Jissen Pachi-Slot Hisshouhou! Hokuto no Ken SE Portable]]'' (2006)
 
 
 
===[[Wii]]===
 
*''[[Jissen Pachi-Slot/Pachinko Hisshouhou! Sammy's Collection Hokuto no Ken Wii]]'' (2007)
 
}}
 
  
 
==External links==
 
==External links==
 
* [http://www.sammy.co.jp/english/index.html Sammy Corporation official website]
 
* [http://www.sammy.co.jp/english/index.html Sammy Corporation official website]
[[Category:Companies]]
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==References==
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<references />

Latest revision as of 02:19, 16 August 2023

https://segaretro.org/images/e/e5/Sammy.svg

Sammy.svg
Sammy
Founded: 1975-11-01[1]
T-series code: T-24
Merged with: Sega (2004)
Merged into: Sega Sammy Holdings
Headquarters:
Japan

This short article is in need of work. You can help Sega Retro by adding to it.


Sammy Corporation (サミー) or Sammy Kougyou (サミー工業) is a Japanese amusement company.

Sammy was established as Sammy Industry Co., Ltd in November 1975 by Hajime Satomi ("Sammy" reportedly being his nickname at the time), originally as an entertainment division of the family food business (then trading as Satomi Co., Ltd, in which Hajime was the managing director). By 1977 the main business had declared bankruptcy, leaving Sammy as the surving entity, and would begin the mass development of video games in response to Taito's Space Invaders, opening its first factory in 1978[2].

Sammy began producing Japanese pachi-slot games in 1982[2] with the launch of Empire[3]. This would become the core part of Sammy's business, with the firm buying its rival RODEO in 2000[2] and owning almost a third of the market in 2003[4]. It would also open an American subsidiary, American Sammy in 1988[2] to publish video games in the West.

Having experienced rapid growth, by the early 2000s Sammy were producing pachi-slot and pachinko machines in Japan, developing and publishing video games worldwide (including for its own arcade platform, the Atomiswave) and starting to open entertainment venues. It was in this environment that Sammy merged with Sega, creating the holding company Sega Sammy Holdings in 2004. During the next few years, its video game divisions were shut down or merged into Sega's, and Sammy became purely a pachi-slot and pachinko division of the conglomerate.

Softography

Slot machine

NAOMI

NAOMI GD-ROM

Atomiswave

Arcade

Medal game

Mega Drive

Mega-CD

Saturn

Dreamcast

PlayStation 2

Wii

Nintendo DS

PlayStation Portable

Android

iOS

Softography (Sammy Entertainment/Sammy Studios)

External links

References