Difference between revisions of "Scavenger"

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(Created page with "{{Company | logo=Scavenger logo.png | width= | founded= | defunct=1998 | headquarters= }} {{sub-stub}}'''''Scavenger, Inc.''''' is a former video game publisher, unique in that i...")
 
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| founded=1994-09-26{{ref|1=https://businesssearch.sos.ca.gov/Document/RetrievePDF?Id=01751219-4456652}}
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| defunct=2003-09-15{{ref|1=https://businesssearch.sos.ca.gov/Document/RetrievePDF?Id=01751219-7126331}}
| defunct=1998
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| headquarters=[[wikipedia:Los Angeles, California|Los Angeles, California, United States]]
 
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{{sub-stub}}'''''Scavenger, Inc.''''' is a former video game publisher, unique in that it was made up of employees who formerly worked in the Commodore Amiga demoscene. The idea behind its conception was that employees were made up of underground talent of highly skilled self-taught coders. Teams working for Scavenger include [[Zyrinx]], [[Lemon]] and [[Triton (company)|Triton]].
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{{sub-stub}}'''Scavenger Inc.''' was an American video game publisher, unique in that it was made up of employees who formerly worked in the [[Amiga]] [[wikipedia:demoscene|demoscene]]. The idea behind its conception was that employees were made up of underground talent of highly skilled self-taught coders. Teams working for Scavenger include [[Zyrinx]], [[Lemon]] and [[Triton (company)|Triton]].
  
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Scavenger games on [[Sega]] systems lack [[Third-Party T-Series Codes|T-Series Codes]], suggesting games may have been distributed or co-published by Sega.
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==Company==
 
Scavenger closed its doors in 1998 after filing for bankruptcy. With it, went a fairly large amount of work-in-progress [[Sega Saturn]] games, many of which were considered to be at the cutting edge of innovation and graphics.
 
Scavenger closed its doors in 1998 after filing for bankruptcy. With it, went a fairly large amount of work-in-progress [[Sega Saturn]] games, many of which were considered to be at the cutting edge of innovation and graphics.
  
Scavenger games on [[Sega]] systems lack [[Third-Party T-Series Codes|T-Series Codes]], suggesting games may have been distributed or co-published by Sega.
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==Softography==
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{{CompanyHistoryAll|{{PAGENAME}}}}
  
==Softography==
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==References==
===[[Mega Drive]]===
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<references/>
*''[[Sub-Terrania]]'' (1994)
 
  
===[[Saturn]]===
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[[Category:Third-party software publishers]]
*''[[Scorcher]]'' (1997)
 
*''[[AMOK]]'' (1997)
 
*''[[Angel]]'' (unreleased)
 
*''[[Mudkicker]]'' (unreleased)
 
*''[[Spearhead]]'' (unreleased)
 
*''[[Tarantula]]'' (unreleased)
 
*''[[Terminus]]'' (unreleased)
 

Latest revision as of 00:02, 27 January 2024

https://segaretro.org/images/7/74/Scavenger_logo.png

Scavenger logo.png
Scavenger
Founded: 1994-09-26[1]
Defunct: 2003-09-15[2]
Headquarters:
Los Angeles, California, United States

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Scavenger Inc. was an American video game publisher, unique in that it was made up of employees who formerly worked in the Amiga demoscene. The idea behind its conception was that employees were made up of underground talent of highly skilled self-taught coders. Teams working for Scavenger include Zyrinx, Lemon and Triton.

Scavenger games on Sega systems lack T-Series Codes, suggesting games may have been distributed or co-published by Sega.

Company

Scavenger closed its doors in 1998 after filing for bankruptcy. With it, went a fairly large amount of work-in-progress Sega Saturn games, many of which were considered to be at the cutting edge of innovation and graphics.

Softography

Mega Drive

32X

Saturn

References