Difference between revisions of "Ship"

From Sega Retro

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The game is very simple in design. The player controls a ship similar to the one in ''Asteriods''. {{B}} accelerates while the {{left}} and {{right}} allow the ship to turn. When held down, {{A}} activates a shield, and {{C}} allows the ship to fire. Ships are manipulated by the gravitational pull of a star in the centre of the screen, and if a ship touches this star, it will be destroyed.
 
The game is very simple in design. The player controls a ship similar to the one in ''Asteriods''. {{B}} accelerates while the {{left}} and {{right}} allow the ship to turn. When held down, {{A}} activates a shield, and {{C}} allows the ship to fire. Ships are manipulated by the gravitational pull of a star in the centre of the screen, and if a ship touches this star, it will be destroyed.
  
The game defaults to two-players with five lives each. There is a one-player mode in the prototype, however as there are no on-screen enemies the only thing that can occur is death. There are no sounds and the graphics are minimal, however numerous physics and gameplay features can be altered via the options screen, inlcuding reversing the gravity or arming each player with infinite lives.
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The game defaults to two-players with five lives each. There is a one-player mode in the prototype, however as there are no on-screen enemies the only thing that can occur is death. There are no sounds and the graphics are minimal, however numerous physics and gameplay features can be altered via the options screen, including reversing the gravity or arming each player with infinite lives.
  
 
[[Category:Unreleased Mega Drive Games]]
 
[[Category:Unreleased Mega Drive Games]]

Revision as of 00:04, 13 January 2012

n/a

Ship Title.png

Ship
System(s): Sega Mega Drive
Developer:
Genre: Shoot-'em-Up

















Number of players: 1-2

Ship is an unreleased Sega Mega Drive game by Technopop. The source code of a very early prototype was unearthed by drx on September 24, 2007 as part of a development kit for GEMS, implying that the game may have been a mere demonstration of the sound driver; if not, development did not progress much further before it was cancelled.

The game is very simple in design. The player controls a ship similar to the one in Asteriods. B accelerates while the Left and Right allow the ship to turn. When held down, A activates a shield, and C allows the ship to fire. Ships are manipulated by the gravitational pull of a star in the centre of the screen, and if a ship touches this star, it will be destroyed.

The game defaults to two-players with five lives each. There is a one-player mode in the prototype, however as there are no on-screen enemies the only thing that can occur is death. There are no sounds and the graphics are minimal, however numerous physics and gameplay features can be altered via the options screen, including reversing the gravity or arming each player with infinite lives.