Difference between revisions of "Star Cruiser"

From Sega Retro

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==Magazine articles==
 
==Magazine articles==
 
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==Promotional material==
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|Megadrive Fan 1991-01.pdf|mdfan|12|94
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==Physical scans==
 
==Physical scans==

Revision as of 21:29, 12 May 2018


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StarCruiser MDTitleScreen.png

Star Cruiser
System(s): Sega Mega Drive
Publisher: Masaya
Developer:
Genre: Adventure

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥7,3007,300 T-25063

Star Cruiser (スタークルーザー) is a 1990 adventure game for the Sega Mega Drive by Arsys Software, published by NCS. It is a port of Star Cruiser, which was previously released on various Japanese home computers, including NEC's PC-88 and PC-98 in 1988 and the Sharp X68000 in 1989. Ahead of its time, it was a mixture of the action RPG and first-person shooter genres, with the graphics presented in real-time 3D polygon graphics. The Mega Drive version runs the 3D polygon graphics with stock hardware, without using any enhancement chips.

No version has been officially released outside Japan. An English version, retitled Star Quest, was set to be released in North America by Namco in 1994 (being previewed at Winter CES 1993 and Summer CES 1993), but was cancelled for unknown reasons. An English translaton beta patch was released at ROMhacking in September 2016,[1][2] followed by a complete translation patch in November 2016.[3]

A sequel, Star Cruiser II, was released for Japanese home computers in 1992.

Overview

Upon its original 1988 release, Star Cruiser was an ambitious and innovative game years ahead of its time. The game's innovations included fully 3D polygon graphics (including nearly all objects, enemies, and backgrounds, with the exception of distant horizons that were pre-rendered), true first-person shooter gameplay (anticipating the likes of Wolfenstein 3D and Doom), gameplay mechanics such as strafing, fusion of the first-person shooter and RPG genres (anticipating the likes of System Shock and Deus Ex), real-time 3D first-person movement (unlike earlier first-person games which were pre-computed), 3D open-world exploration across a large game universe (spanning several star systems), 3D space flight simulator segments for exploring outer space with six degrees of movement (and fighting enemy spacecraft), a crosshair to target enemies (both on ground and in space), and a portable computer built into the player character's power suit that has various uses (such as displaying an automap and radar). The game had a large open-world game universe, allowing the player to explore over 30 planets across four star systems, making it the earliest example of a fully 3D polygon open-world game.

The game also emphasized storytelling, with an epic sci-fi space opera storyline set in the 27th century, plot twists, character dialogues with NPCs (who have their own background stories), anime style dialogue portraits for characters, visual novel style first-preson cutscenes, animated cutscenes rendered using the game's 3D engine, and a chiptune soundtrack composed by Toshiya Yamanaka using FM synthesis (later released as a seperate original soundtrack CD).

History

Star Cruiser runs on a 3D polygon engine previously used by the 1986 Arsys Software role-playing shooter Wibarm. While Wibarm only used the 3D engine for exploring indoor environments and presented it in a third-person view, Star Cruiser used the 3D polygon engine for the entire game and presented the view entirely in a first-person view.

Reception

The original home computer releases were critically acclaimed, particularly the Sharp X68000 version, winning a number of awards (including Game of the Year awards) from Japanese publications. However, the Mega Drive port had a mixed reception. In Japan, Famitsu gave it a mixed-to-positive review, considering it to be not as good as the X68000 version. In Europe, import reviews were very critical, not necessarily because of the gameplay, but because of the Japanese text, which was regarded as a major obstacle to playing the game, as some parts of the gameplay rely heavily on understanding Japanese text in order to continue the game. In North America, Electronic Gaming Monthly's reception of the unreleased English version, Star Quest, was positive.[4][5]

Magazine articles

Main article: Star Cruiser/Magazine articles.

Promotional material

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Print advert in Mega Drive Fan (JP) #12: "January 1991" (1990-12-08)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
78 №1991-01, p33[6]
83 №, p83[7]
100 №51, p108[4]
100 №59, p190[5]
60 №119, [1]
70 №1991-01, p40
40 №14, p133[8]
47 №5, p94
20 №23, p54
№46, p98[9]
35 №18, p67
Sega Mega Drive
63
Based on
10 reviews
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
78
[10]
Famitsu (JP) NTSC-J
60
[11]
Hippon Super (JP) NTSC-J
70
[12]
Joystick (FR) NTSC-J
40
[8]
Mega Drive Fan (JP) NTSC-J
71
[13]
Sega Power (UK) NTSC-J
0
[14]
Sega Mega Drive
53
Based on
6 reviews

Star Cruiser

Mega Drive, JP
StarCruiser MD JP Box.jpg
Cover
StarCruiser MD JP CartTop.jpg
StarCruiser MD JP Cart.jpg
Cart
Starcruiser md jp manual.pdf
Manual

References

Necretro-round.svg
NEC Retro has more information related to Star Cruiser