Difference between revisions of "SubRoc-3D"
From Sega Retro
m (Text replace - "Category:VCO Object Games" to "Category:VCO Object games") |
m (Text replace - "Colecovision" to "ColecoVision") |
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| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer=[[Sega]] | | developer=[[Sega]] | ||
− | | system=[[VCO Object]], | + | | system=[[VCO Object]], ColecoVision |
| romsize= | | romsize= | ||
| peripherals= | | peripherals= | ||
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In the game, the player controls what appears to be a submarine's periscope, which can fire at various enemies and obstacles to rank up a high score. It is powered by the same hardware that was used in ''[[Turbo]]'', and therefore makes heavy use of sprite scaling. Also, like ''Turbo'', all scores are recorded on external LED displays, meaning extra precautions must be taken when attempting to emulate it. | In the game, the player controls what appears to be a submarine's periscope, which can fire at various enemies and obstacles to rank up a high score. It is powered by the same hardware that was used in ''[[Turbo]]'', and therefore makes heavy use of sprite scaling. Also, like ''Turbo'', all scores are recorded on external LED displays, meaning extra precautions must be taken when attempting to emulate it. | ||
− | ''SubRoc-3D'' only saw a home port to the | + | ''SubRoc-3D'' only saw a home port to the ColecoVision, where the novelty 3D element was removed due to hardware restrictions. For this reason, this version of the game is simply titled '''''SubRoc'''''. |
==Physical Scans== | ==Physical Scans== | ||
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</gallery> | </gallery> | ||
− | === | + | ===ColecoVision Version=== |
{{Scanbox | {{Scanbox | ||
− | | console= | + | | console=ColecoVision |
| region=US | | region=US | ||
− | | front=SubRoc3D | + | | front=SubRoc3D ColecoVision US Box Front.jpg |
| back= | | back= | ||
| spinemissing= | | spinemissing= | ||
− | | cart=Subroc3D | + | | cart=Subroc3D ColecoVision US Cart.jpg |
}}{{Scanbox | }}{{Scanbox | ||
− | | console= | + | | console=ColecoVision |
| region=EU (CBS) | | region=EU (CBS) | ||
− | | front=Subroc3D | + | | front=Subroc3D ColecoVision EU CBS Box Front.jpg |
− | | back=Subroc3D | + | | back=Subroc3D ColecoVision EU CBS Box Back.jpg |
| spinemissing=yes | | spinemissing=yes | ||
− | | cart=Subroc3D | + | | cart=Subroc3D ColecoVision EU CBS Cart.jpg |
}} | }} | ||
[[Category:VCO Object games]] | [[Category:VCO Object games]] |
Revision as of 16:23, 20 April 2013
SubRoc-3D | |||||||||||||
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System(s): VCO Object, ColecoVision | |||||||||||||
Publisher: Sega | |||||||||||||
Developer: Sega | |||||||||||||
Genre: Shoot-'em-Up | |||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
SubRoc-3D is an arcade game released by Sega in 1982. It was a revolutionary title, being the first video game ever to provide the end user with a 3D image. This is achieved by sending a different image to each eye via a special eyepiece mounted on the arcade cabinet.
In the game, the player controls what appears to be a submarine's periscope, which can fire at various enemies and obstacles to rank up a high score. It is powered by the same hardware that was used in Turbo, and therefore makes heavy use of sprite scaling. Also, like Turbo, all scores are recorded on external LED displays, meaning extra precautions must be taken when attempting to emulate it.
SubRoc-3D only saw a home port to the ColecoVision, where the novelty 3D element was removed due to hardware restrictions. For this reason, this version of the game is simply titled SubRoc.
Physical Scans
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