Difference between revisions of "Divine Sealing"

From Sega Retro

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*Better format the sprites of Enemies.
 
*Better format the sprites of Enemies.
 
*List which Enemies use projectile attacks.
 
*List which Enemies use projectile attacks.
 +
*Create a Power Ups (Power ups?) section.
 
*Find a game script, and fill in story/context/etc.
 
*Find a game script, and fill in story/context/etc.
 
*Use official artwork to resize and correct proportions of box spines.
 
*Use official artwork to resize and correct proportions of box spines.

Revision as of 03:47, 6 November 2021

To do

  • Better format the sprites of Enemies.
  • List which Enemies use projectile attacks.
  • Create a Power Ups (Power ups?) section.
  • Find a game script, and fill in story/context/etc.
  • Use official artwork to resize and correct proportions of box spines.

CartridgeCulture (talk) 08:09, 13 October 2021 (EDT)

Graphics oddities

  • Divine Sealing runs in 256x224, which is stretched to 4:3 by the television set. The hentai artwork appears to have been drawn with this in mind, but NOT the planet screens. And the hand-drawn HUD seems to show the game actually being displayed in its internal resolution.
  • Did the Wind and Flame stages' planet graphics somehow get... mixed up? The orange flame stage uses a green planet, and the green wind stage uses an orange planet.
  • Inconsistencies like the teal/gray hair color of that one character, and check the planet order and hair color to see if how much credence there is to the planet mixup.

Would someone who can read Japanese provide a quick translation?

Hello! If possible, if you can read Japanese and would be willing to provide a little assistance... could someone translate the names of the levels from the manual? I had to machine-translate it and I'm super sure I'm way off :x Thank you so much if you're able to provide any input/translation help!! :) CartridgeCulture (talk) 04:22, 26 October 2021 (EDT)