Divine Sealing

From Sega Retro

To do

  • Expand on the gameplay and scoring system.
  • Talk about the obvious amount of visible passion that went into this, how it actually has a story AND a shmup to back up the hentai, and how much of its jankiness and rough appearance can probably be attributed to it being an early Mega Drive game as much as it can to it being unlicensed.
  • Also: this... isn't like, the predecessor for the majority of pirated MD games, is it? Probably not, but if its one of the earliest bootlegs, and was extensively pirated... and it uses the Opus sound driver (although later adapted for future releases)... Hm.
  • Divine Sealing runs in 256x224. Is- this notable? EDIT: No, outside maybe the fact that the hand-drawn HUD seems to show the game actually being displayed in its internal resolution, and the planet graphics screens seem drawn for 256 as well. But the art- kinda looks like it was drawn with 4:3 in mind. There's a lot of little parts of this game that seem inconsistent- might be a lot of factors (hey its unlicensed), but might be notable if they didn't remember to draw all the game's art for the right resolution.
  • Hm. Did the Wind and Flame stages' planet graphics (the one used on the briefing screens) somehow get... mixed up? The orange flame stage uses a green planet, and the green wind stage uses an orange planet...
  • Ensure all images here are 4:3.

CartridgeCulture (talk) 08:09, 13 October 2021 (EDT)

Would someone who can read Japanese provide a quick translation?

Hello! If possible, if you can read Japanese and would be willing to provide a little assistance... could someone translate the names of the levels from the manual? I had to machine-translate it and I'm super sure I'm way off :x Thank you so much if you're able to provide any input/translation help!! :) CartridgeCulture (talk) 04:22, 26 October 2021 (EDT)