Divine Sealing

From Sega Retro

To do

  • Add in-level screenshots to Levels section, and figure out how to cleanly display both the game's official level artwork and the screenshots beside one another.
  • Add screenshots to the Power ups section.
  • Find a game script, and fill in story/context/etc.
  • Use official artwork to resize and correct proportions of box spines.
  • Do something with DivineSealing MD Stage1.png through DivineSealing MD Stage5.png
  • Boss 4 might be a - salamander? or based on something similar? Considering hes cool with the lava and all? hm
  • For all the information here about the gameplay, there should also be a dedicated section to the hentai. Not with pictures or anything (maybe a single inline of someone fully-clothed for demonstrative purposes), and obviously not going into much detail, but its a significant part of both the production and experience, and needs a section addressing such.

CartridgeCulture (talk) 08:09, 13 October 2021 (EDT)

Graphics oddities

  • Divine Sealing runs in 256x224, which is stretched to 4:3 by the television set. The hentai artwork appears to have been drawn with this in mind, but NOT the planet screens. And the hand-drawn HUD seems to show the game actually being displayed in its internal resolution.
  • Did the Wind and Flame stages' planet graphics somehow get... mixed up? The orange flame stage uses a green planet, and the green wind stage uses an orange planet.
  • Inconsistencies like the teal/gray hair color of that one character, and check the planet order and hair color to see if how much credence there is to the planet mixup.

CartridgeCulture (talk) 00:59, 7 November 2021 (EDT)