Difference between revisions of "CartridgeCulture/To do"

From Sega Retro

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*Add LaserActive to NEC Retro.
 
*Add LaserActive to NEC Retro.
 
*Mail to [https://www.gamingalexandria.com Gaming Alexandria]: Sega VR book, Nicole Miller items, GameWorks Vegas papers
 
*Mail to [https://www.gamingalexandria.com Gaming Alexandria]: Sega VR book, Nicole Miller items, GameWorks Vegas papers
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==[[Rocket Science Games]] outline==
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*[https://www.badgamehalloffame.com/loadstar-the-legend-of-tully-bodine/ Source article]
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*Conceptualized in mid 1993 by developer Peter Barrett and Silicon Valley entrepreneur Steven Gary Blank. Pitched by Barrett to an initially uninterested Blank under the high concept "Hollywood meets CD-ROM"; i.e. banking heavily on the "multimedia revolution", as many companies of the era did. Devquote.
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*After the pitch, the two gathered $4mil in capital, and one month later (July/August 93) founded RSG in Palo Alto, and established a "design facility" in Berkeley.
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*Blank admits neither of them knew much about (or even cared for) video games; it was business, not passion. So their initial strategy was to spend a lot of money up front on hiring a "celebrity" dev team (to compliment the Hollywood concept). Lucasfilm Games’ Brian Moriarty was one such developer, and additional staff was recruited from Industrial Light & Magic.
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*With a Hollywood staff, RSG invested heavily in FMV. The company began operation not developing games, but producing the development hardware needed to create FMV games on a big-budget scale.
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*Peter Barrett was an expert in compression, and alongside developing Cinepak, assisted the company greatly in the quality of their FMV playback.
  
 
==Redirects to delete==
 
==Redirects to delete==

Revision as of 09:00, 28 January 2023

Back to: CartridgeCulture.

To do

  • Clean up Contributions articles.
  • Add LaserActive to NEC Retro.
  • Mail to Gaming Alexandria: Sega VR book, Nicole Miller items, GameWorks Vegas papers

Rocket Science Games outline

  • Source article
  • Conceptualized in mid 1993 by developer Peter Barrett and Silicon Valley entrepreneur Steven Gary Blank. Pitched by Barrett to an initially uninterested Blank under the high concept "Hollywood meets CD-ROM"; i.e. banking heavily on the "multimedia revolution", as many companies of the era did. Devquote.
  • After the pitch, the two gathered $4mil in capital, and one month later (July/August 93) founded RSG in Palo Alto, and established a "design facility" in Berkeley.
  • Blank admits neither of them knew much about (or even cared for) video games; it was business, not passion. So their initial strategy was to spend a lot of money up front on hiring a "celebrity" dev team (to compliment the Hollywood concept). Lucasfilm Games’ Brian Moriarty was one such developer, and additional staff was recruited from Industrial Light & Magic.
  • With a Hollywood staff, RSG invested heavily in FMV. The company began operation not developing games, but producing the development hardware needed to create FMV games on a big-budget scale.
  • Peter Barrett was an expert in compression, and alongside developing Cinepak, assisted the company greatly in the quality of their FMV playback.

Redirects to delete