Difference between revisions of "Whip Rush"

From Sega Retro

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==Production credits==
 
==Production credits==
'''Object and Scroll Designer:''' Yamanba, Kuninori Asano<br>
+
{{creditstable|
'''Scroll Designer:''' Toshiya Kino<br>
+
*'''Object and Scroll Designer:''' Yamanba, Kuninori Asano
'''Title:''' Yamanba<br>
+
*'''Scroll Designer:''' Toshiya Kino
'''Opening:''' Yamanba<br>
+
*'''Title:''' Yamanba
'''Ending:''' Porten<br>
+
*'''Opening:''' Yamanba
'''Game Designer:''' Kazuaki Kinoshita<br>
+
*'''Ending:''' Porten
'''Programmer:''' Taka Yan, Nabechan, K.Iwa<br>
+
*'''Game Designer:''' Kazuaki Kinoshita
'''Sound:''' Seriinu and [[Hikoshi Hashimoto|Sebastian]]
+
*'''Programmer:''' Taka Yan, Nabechan, K.Iwa
 +
*'''Sound:''' Seriinu and [[Hikoshi Hashimoto|Sebastian]]
 +
|source=In-game credits
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==

Revision as of 11:18, 6 July 2016


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WhipRush MDTitleScreen.png

Whip Rush
System(s): Sega Mega Drive
Publisher: Sega, Renovation (US)
Developer:
Genre: Shoot-'em-Up

















Release Date RRP Code

Whip Rush, called Whip Rush: Wakusei Voltegas no Nazo (ウィップラッシュ 惑星ボルテガスの謎) in Japan, is a 1990 shoot-'em-up developed by VIC Tokai for Sega for the Sega Mega Drive and released exclusively in Japan and the US.

Story

2222 AD. The solar system as a whole has become overpopulated, and ships leave in search of new land. Five years later, still on their search, they disappear shortly after announcing their approach of the planet Voltegas (Voltegeus in the US version). Then, a massive alien craft appears near Mars approaching Earth and begins to attack. Fortunately, Whip Rush, a small ship, is ready to save the day.

Gameplay

B shoots (you have rapidfire, although at a limited rate). The game has no hard coded bullet limit, so using an autofire controller significantly reduces the difficulty as level. Holding A allows you to adjust your speed; the current speed is shown in a meter at the top of the screen. C moves the options around when not shooting, and lets them pulsate up and down/back and forth while shooting. Powerups are collected by shooting at capsules scattered around each level; getting hit makes you lose all powerups; getting hit again kills you.

Production credits

  • Object and Scroll Designer: Yamanba, Kuninori Asano
  • Scroll Designer: Toshiya Kino
  • Title: Yamanba
  • Opening: Yamanba
  • Ending: Porten
  • Game Designer: Kazuaki Kinoshita
  • Programmer: Taka Yan, Nabechan, K.Iwa
  • Sound: Seriinu and Sebastian
Source:
In-game credits

Magazine articles

Main article: Whip Rush/Magazine articles.

Promotional material

SegaVisions US 02.pdf¦page#5¦US print advert in Sega Visions (US) #2: "October/November 1990" (1990-xx-xx)

Physical scans

Sega Retro Average 
Publication Score Source
48 №4, p37[1]
72 №15, p70
79 №33, p53[2]
90 №7, p116[3]
61 №5, p95
48 №1, p81[4]
80 №23, p55
83 №6, p31[5]
85 №18, p68
Sega Mega Drive
72
Based on
9 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[6]
Beep! MegaDrive (JP) NTSC-J
70
[7]
Complete Guide to Consoles (UK)
48
[1]
The Complete Guide to Sega (UK)
48
[8]
Console XS (UK) PAL
85
[9]
Cool Gamer (RU)
20
[10]
Electronic Gaming Monthly (US) NTSC-U
63
[11]
Famitsu (JP) NTSC-J
63
[12]
GamePro (US) NTSC-U
72
[13]
The Games Machine (UK)
79
[2]
Famicom Hisshoubon (JP) NTSC-J
50
[14]
Joystick (FR)
90
[3]
Sega Mega Drive Advanced Gaming (UK) NTSC
61
[15]
Mega Drive Fan (JP) NTSC-J
69
[16]
Mega Play (US) NTSC-U
73
[17]
MegaTech (UK)
48
[4]
Mean Machines Sega (UK)
48
[18]
Power Play (DE)
70
[19]
Sega Power (UK) NTSC
75
[20]
Sega Pro (UK)
83
[5]
Sega Pro (UK) PAL
85
[21]
Sega Saturn Magazine (JP) NTSC-J
58
[22]
Tilt (FR)
75
[23]
Tricks 16 bit (RU)
59
[24]
User (GR) NTSC
86
[25]
VideoGames & Computer Entertainment (US) NTSC-U
70
[26]
Sega Mega Drive
66
Based on
26 reviews

Whip Rush

Mega Drive, US
WhipRush MD US Box.jpg
Cover
WhipRush MD US Cart.jpg
Cart
Whiprush md us manual.pdf
Manual
Mega Drive, JP
WhipRush MD JP Box.jpg
Cover
WhipRush MD JP CartTop.jpg
WhipRush MD JP Cart.jpg
Cart
Whiprush md jp manual.pdf
Manual

References

  1. 1.0 1.1 File:CGtC UK 04.pdf, page 37 Cite error: Invalid <ref> tag; name ":File:CGtC UK 04.pdf_p37" defined multiple times with different content
  2. 2.0 2.1 File:TGM UK 33.pdf, page 53 Cite error: Invalid <ref> tag; name ":File:TGM UK 33.pdf_p53" defined multiple times with different content
  3. 3.0 3.1 File:Joystick FR 007.pdf, page 116 Cite error: Invalid <ref> tag; name ":File:Joystick FR 007.pdf_p116" defined multiple times with different content
  4. 4.0 4.1 File:MegaTech UK 01.pdf, page 81 Cite error: Invalid <ref> tag; name ":File:MegaTech UK 01.pdf_p81" defined multiple times with different content
  5. 5.0 5.1 File:SegaPro UK 06.pdf, page 31 Cite error: Invalid <ref> tag; name ":File:SegaPro UK 06.pdf_p31" defined multiple times with different content
  6. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 263
  7. Beep! MegaDrive, "June 1990" (JP; 1990-05-08), page 109
  8. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 51
  9. Console XS, "June/July 1992" (UK; 1992-04-23), page 136
  10. Cool Gamer, "9" (RU; 2002-10-13), page 235
  11. Electronic Gaming Monthly, "November 1990" (US; 1990-xx-xx), page 19
  12. Famitsu, "" (JP; 1990-0x-xx), page 1
  13. GamePro, "October 1990" (US; 1990-xx-xx), page 72
  14. Famicom Hisshoubon, "1990-11 (1990-06-01)" (JP; 1990-05-18), page 13
  15. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
  16. Mega Drive Fan, "October 1990" (JP; 1990-09-08), page 79
  17. Mega Play, "February 1991" (US; 199x-xx-xx), page 41
  18. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
  19. Power Play, "8/90" (DE; 1990-07-13), page 123
  20. Sega Power, "October 1991" (UK; 1991-09-05), page 55
  21. Sega Pro, "April 1993" (UK; 1993-03-11), page 68
  22. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  23. Tilt, "Septembre 1990" (FR; 1990-0x-xx), page 94
  24. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 222
  25. User, "Ianouários 1991" (GR; 1991-xx-xx), page 66
  26. VideoGames & Computer Entertainment, "November 1990" (US; 1990-1x-xx), page 54