Aerobiz Supersonic

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AerobizSupersonic MDTitleScreen.png

AirManagementII MD title.png

Aerobiz Supersonic
System(s): Sega Mega Drive
Publisher: Koei
Original system(s): JP Home Computers
Genre: Simulation[1]

Number of players: 1-4
Release Date RRP Code
Sega Mega Drive
¥12,800 (13,184)12,800e[2] T-76143
Sega Mega Drive
ESRB: Kids to Adults
Non-Sega versions

Aerobiz Supersonic, known as Air Management II: Koukuuou o Mezase (エアーマネジメントII 航空王をめざせ) in Japan, is an airline business simulator by Koei and the sequel to Aerobiz, which are both part of their Executive Series. It was first released in 1993 for PC-9800 series computers before being ported to a variety of platforms, including to the Sega Mega Drive in 1994.


In Aerobiz Supersonic, players will take control of a commercial airline and attempt to maximize profits until the end of the scenario. Players can bid for airline slots in selected cities, purchase aircraft, open up regional headquarters, set up lines between countries, purchase revenues and adjust adversitement and other budgets.

Each scenario takes about 20 years. Each turn takes 3 months in-game time. Players must establish superiority in their own home region and also become best airline in several other locations, depending on the difficulty level.

The city selected for the main headquarters also determines the player's home country. Based on the real-life diplomatic relationships between countries, this will ultimately affect the player's business relations with the country which the desired city belongs to.

For example, picking Tokyo as the player's headquarters will make their company a Japanese airline. Since Japan is a close US ally, players will have better chance of acquiring slots in US and Western European cities and buy planes cheaper from US and EU companies.



Summer olympics can be held in every 4 years. This will increase demands for travel to the city the games are taking place.


Tourist Boom
A random city will have more demand in travel.


World Expo
An exposition will be held in the target city, increasing tourism and demand for travel.


Labor Strike
A workers' strike results in flights being cancelled or reduced.


Aircraft Trouble
If maintenance budget is neglected, aircraft in fleet might be forced in making emergency landings, resulting in drop of popularity.


This event happens if maintenance is seriously underfunded. A crash will result in serious lose of profits and company's reputation ruined.


Natural Disasters (Flood, Tornado, Earthquake)
These type of disasters will reduce the city economy and reduce the desire for travel. Examples include: Sao-Paulo Earthquake.


Bad Weather (High Winds, Dense Fog, Blizzard, Sandstorm)
A bad weather pattern might result in delayed flights. Customers might lose interest if this happens.


A revolution occurs in the selected country. This will change the the country's affliation and its foreign relationships.

Examples include: Communist take over of Cuba, Singapore's secession from Malaysia or the transfer of ownership of Hong Kong from UK to PRC.


A war breaks out between two or more countries. Wars will severely reduce the demand for travel to the region in question and companies will not be able to negotiate for bids until the war is over.

Examples include: Suez Crisis, Indo-Pakistani War of 1971 or Yom-Kippur War of 1973.


Civil War
Countries might suffer internal strifes which might evolve into Civil Wars. Just like War events, these will reduce the demand and result in inability to bid for slots. Unlike wars, Civil Wars will be limited to a single country.

Examples include: Nicaraguan Civil War


Usually occurs when a peace treaty was signed between the warring factions. Such events usually result in improved conditions for the cities and demand for travel.


Historical Event
An example would be the Oil Crisis of 1973 which will severely increase maintenance costs for the aircraft in the game.


Expansion of EU
Happens only in Scenario 3 and 4, Ukraine, Belarus, Switzerland and even Russia will join EU.


Supersonic Aircraft
Supersonic Aircraft: Two aircraft, Concorde and Tu-144 will be only avaiable in the Scenario 2. However they will be removed from service almost immidiately due to the extremely high maintenance costs. (Do not buy any of them.)

Locations and Aircraft Manufacturers

A maximum of 12 aircraft can be purchased from a company in one turn. Defending on the relationship between the player and the manufacturer's country, it can take between 1 to 3 turns to receive purchased aircraft. If relationships are particularly bad, the company will not sell any aircraft at all.


North America
United States enjoys highest tourism rates until Scenario 4. With no wars, it is an ideal location for beginners.
  • McDonnell-Douglas (MDC) is avaiable in every scenario.
  • Lockheed Martin only provides two aircraft and will not be avaiable in Scenario 3 and 4. (In real life, Lockheed left civilian aircraft business in late 1970 to focus solely on military aircraft.)
  • Boeing, which will be avaiable starting 1958 will remain as a potent manufacturer in all scenarios.

Aircraft produced by American companies are while expensive, they are all reliable and useful for most routes.

Best starting locations: Los Angeles, New York, Vancouver


NATO member or neutral counties will be able to purchase decent aircraft from US and EU. Russia and Warsaw Pact members meanwhile, will have a tough time due to the fact that they are stuck with Ilyushin and Tupolev. Situation somehow gets better in Scenario 3 and 4 as most of these countries, including Russia becomes EU member and have access to better aircraft.
  • Vickers only produces Viscount and leaves civilian aircraft market.
  • Sud company only produces Caravelle between 59 and 72. Both of these companies will not show up after Scenario 1.
  • Aerospatiale only produces famous but short-lived Concorde aircraft between 76 and 79.
  • Airbus becomes main European aircraft manufacturer with great quality of planes starting 75.
  • Soviet and later Russian companies Tupolev and Ilyushin produce airplanes for the Eastern Bloc. These planes, while cheap, has poor range and very cost inefficent. Quality of these two companies' plane get somewhat better in Scenario 4.

Best starting locations: London, Paris


South America
South America is more or less stable except some recurring civil wars and military interventions. Not a great place to start but not too bad either.

Best starting location: Mexico City


Only for those who want a challenge. Incessant wars in the Northern Africa will make things very complicated.

Best starting location: Cairo


Middle East
Another difficult location. Wars between Iraq and Iran, India and Pakistan will make this location hard to beat.

Best starting location: New Delhi


South East Asia
Political landscape of SE Asia changes from Scenario to Scenario. Japan based companies will not have an easy time due to the fact that majority of the countries in the area dislike them. Although they can still enjoy great relations with US and EU.

China will be the toughest country to play in all except Scenario 4. They are not in great relations with either West or East and stuck with Russian aircraft. Russia's admission to EU makes things a bit easier for them.

Best starting locations: Tokyo, Singapore, Hong Kong


Australia offers some limited but profitable oppurtunities such as Olympic games. Other than that, this is another challengening location for business.

Best starting locations: Canberra


Localised names

Also known as
Language Localised Name English Translation
English (US) Aerobiz Supersonic Aerobiz Supersonic
Japanese エアーマネジメントII 航空王をめざせ Air Management II: Koukuuou o Mezase

Production credits


Magazine articles

Main article: Aerobiz Supersonic/Magazine articles.

Promotional material

Print advert in (US) #68: "March 1995" (1995-0x-xx)
Print advert in (JP) #1994-02: "February 1994" (1994-01-08)

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Sega Mega Drive
Based on
12 reviews

Aerobiz Supersonic

Mega Drive, JP
AerobizSupersonic MD JP Box.jpg
AirManagement2 MD JP CartTop.jpg
AerobizSupersonic MD JP Cart.jpg
Airmanagementii md jp manual.pdf
Mega Drive, US
AerobizSupersonic MD US Box.jpg
AerobizSupersonic MD US Cart.jpg
Aerobiz Supersonic MD US Manual.pdf
AerobizSupersonic MD US Poster.jpg
AerobizSupersonic MD US pcb.jpg

Technical information

Main article: Aerobiz Supersonic/Technical information.


NEC Retro has more information related to Air Management II: Koukuuou o Mezase
  1. 1.0 1.1 (Wayback Machine: 2020-07-02 23:21)
  2. File:AerobizSupersonic MD JP Box.jpg
  3. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 312
  4. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 29
  5. Beep! MegaDrive, "March 1994" (JP; 1994-02-08), page 19
  6. Electronic Gaming Monthly, "January 1995" (US; 199x-xx-xx), page 40
  7. Entsiklopediya luchshikh igr Sega. Vypusk 5, "" (RU; 200x-xx-xx), page 68
  8. Famitsu, "1994-02-25" (JP; 1994-02-10), page 1
  9. Hippon Super, "February 1994" (JP; 1994-01-06), page 43
  10. Igry Sega Luchshiye iz luchshikh. Vypusk 2, "" (RU; 2001-08-27), page 11
  11. Mega Fun, "04/95" (DE; 1995-03-22), page 80
  12. Mega Play, "June/July 1995" (US; 1995-0x-xx), page 46
  13. Next Generation, "July 1995" (US; 1995-06-20), page 79
  14. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  15. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 7

Aerobiz Supersonic

AerobizSupersonic MDTitleScreen.png

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