Satellite 7

From Sega Retro

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Satellite7 title.png

Satellite 7
System(s): Sega Master System
Publisher: Sega
Developer:
Genre: Shooting[1]

















Number of players: 1-2 (alternating)
Release Date RRP Code
Sega Master System
JP
(Card)
¥4,3004,300 C-506

Satellite 7 (サテライト7) is a shoot-'em-up game developed and published by Sega. It was released for the Sega Master System exclusively in Japan on Sega Card in 1985. Though the game did not officially leave Japan in card form, the game has appeared in several compilations in Brazil, including the Tectoy DVD Karaoke Game DVT-G100.

Gameplay

Satellite 7 SMS, Gameplay 1.png

Satellite 7 SMS, Gameplay 2.png

Satellite 7 SMS, Gameplay 3.png

Satellite 7 SMS, Gameplay Boss.png

Gameplay

The game is a basic vertically scrolling shoot-'em-up, closely resembling Namco's influential Xevious. The player pilots the Soyokaze (そよかぜ) against the opposing robot army, named the Ira (イラ).[2] The goal is to accrue the highest possible score by shooting enemies and survive by dodging enemies and their projectiles. The game supports two-player simultaneous play. From the title screen, a one-player game can be started by pressing 1 on the first control pad, or a two-player game can be started by pressing 1 on the second control pad.

Enemies resemble animals, such as butterflies, dragonflies, jellyfish, and seahorses. Most enemies are flying, but there are also ground targets. There is a single stage, with a boss that appears at multiple points throughout it. The boss resembles a shelled crab and has a number on its back for the number of hits before it is destroyed. It is only vulnerable when its pincers are open. The stage loops endlessly, so the game continues until the player decides to stop playing.

The Soyokaze moves in any direction using the D-Pad. The upper third of the screen is inaccessible. The Soyokaze can launch bombs at ground targets with 1 or shoot forward at airborne targets with 2. Either button can be held for continuous fire, although it is faster to press the button rapidly. Both weapons can be fired simultaneously.

The Soyokaze is destroyed in one hit from an enemy, costing a life. It respawns in place if the player has extra lives left (with any power-up effects lost); otherwise, the game ends. There are no continues, but extra lives are given for every 100,000 points earned.

Items

Collecting five stars of the same color awards its effect. In two-player games, the number of stars is shared, but only the player who collects the fifth star is powered up, making it competitive.

Satellite 7 SMS, Items.png
Green
Temporarily makes the Soyokaze invincible.
Satellite 7 SMS, Items.png
Purple
Increases the movement speed of the Soyokaze.
Satellite 7 SMS, Items.png
Red
Increases the rate of fire when a button is held.
Satellite 7 SMS, Items.png
Yellow
Awards bonus points to the player.
Satellite 7 SMS, Items.png
White
Gives the player an extra life.

Production credits

Source:
Uncredited


Magazine articles

Main article: Satellite 7/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Sega Master System
N/A
Based on
0 reviews

Satellite 7

Master System, JP
Satellite7 SMS JP Box.jpg
Cover
Satellite7 SMS JP Card.jpg
Card

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 16249e19
MD5 eac6a843975c50e39eb32f764da2a5ac
SHA-1 88fc5596773ea31eda8ae5a8baf6f0ce5c3f7e5e
32kB Cartridge (JP)

References

  1. 1.0 1.1 https://sega.jp/history/hard/segamark3/software.html (Wayback Machine: 2020-11-14 21:32)
  2. Sega Consumer History, Enterbrain
  3. @okunari on Twitter (Wayback Machine: 2023-06-15 08:34)


Satellite 7

Satellite7 title.png

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