Chase H.Q. II
From Sega Retro
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Chase H.Q. II | |||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||
Publisher: Taito (JP)
Taito America (US) | |||||||||||||||||||||||||
Developer: I.T.L | |||||||||||||||||||||||||
Sound driver: Taito/Thunder Fox | |||||||||||||||||||||||||
Genre: Racing[1] | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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Chase H.Q. II, known as Super H.Q. (スーパーH.Q.) in Japan, is a sequel to Chase H.Q. and was developed and published by Taito for the Sega Mega Drive in 1992. It should not be confused with Special Criminal Investigation, which was also sometimes marketed as "Chase H.Q. II", nor with Chase H.Q. 2, the 2007 arcade sequel.
Contents
Gameplay
Chase H.Q. is a racing game that is very similar to Chase H.Q., but it offers three different vehicles to drive and removes the parts shop. At the start of each stage, the player receives a transmission from Nancy from Chase H.Q. describing the suspect, the enemy vehicle, and the road conditions. Then the player can use the information provided to decide which vehicle to choose. There is a sports car that is very fast but has a weak attack, a semi truck that has the best attack but the worst speed, and a four-wheel-drive truck with characteristics in between. On each stage, the player must drive to the suspect, avoiding hitting various obstacles including traffic, then ram the enemy car enough times to cause it to spin out and end the stage. There is a time limit for each stage. Some stages have a fork in the road partway through where the player can choose between two different paths, similar to OutRun, with a red arrow pointing at the shorter route.
The car steers with and
. It accelerates by holding
and brakes by holding
. The car can optionally be equipped with a two-speed manual transmission, which upshifts by pressing
or downshifts by pressing
. The rev meter in the status area of the screen turns yellow when the car should be upshifted. The car can use a turbo boost by pressing
, which provides it with a short burst of speed. The car starts each stage with three turbo boosts.
Hitting obstacles slows the car or causes it to spin out, costing time and letting the suspect get further away, but the player's car cannot be destroyed. Passing multiple cars in without hitting anything awards bonus points. There are ramps on the road that launch the car into the air and over obstacles if evenly driven over (though hitting a ramp with only one side of the vehicle only raises that side of the car). If time runs out, the player's car comes to a stop, but the player can continue from the same point (without needing to restart the stage) up to three times. The distance to the suspect's car is shown by a meter in the status area of the screen. When the player is close to the suspect, the player's car activates its siren, the suspect's car is marked by an arrow, and another 60 seconds is added to the time limit. Ramming the suspect's car increases the damage meter, and the suspect is successfully stopped when the damage meter is full.
In the options, the player can choose the difficulty level (Normal or Hard), the number of starting credits (between 1 and 3), and the transmission (auto or manual).
Cars
Before every stage, the player can choose from three vehicles. Each vehicle is rated in three categories: Speed (the top speed of the car), Attack (the damage it inflicts on enemy cars), and Weight (the ability of the car to recover from a spin).
Sports | |
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Speed: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Attack: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Weight: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
A speedy sports car that resembles a Ferrari F40, which has the highest speed but the lowest attack and weight. | |
4 Wheel Drive | |
Speed: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Attack: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Weight: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
A sport utility vehicle that resembles a Chevrolet Blazer, which has balanced characteristics. It has the best handling on snowy roads. | |
Semi Truck | |
Speed: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Attack: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Weight: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
A large semi truck, which has the highest attack and weight but the slowest speed. |
Stages
Down Town → Highway | |
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The suspect is driving a yellow sports car resembling a Chevrolet Corvette. | |
Seaside → Bay Bridge Freeway | |
The suspect is driving a red sports car resembling a Ferrari Testarossa. | |
Mountains | |
The suspect is driving a purple van. | |
Desert Area | |
The suspect is driving a green lifted pick-up truck. | |
Industrial → Border Estate | |
The suspect is driving a green box truck. |
Versions
Localised names
Language | Localised Name | English Translation |
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English (US) | Chase H.Q. II | Chase H.Q. II |
Japanese | スーパーH.Q. | Super H.Q. |
Production credits
- : T.Kasuya, T.Hayashi, Kenji Miyagi, K. Kobayashi, Y.Sanagawa, Y.Sugihara, S.Tachihara, Yuji Takasu, Kiyotaka Akaza, K.Omori, K.Yoshioka, T.Kuniyoshi, H.Kusano, S.Igarashi, A.Yoshimi, T.Tada, Watanabe, T.Harada, Kenichi Hiza
Magazine articles
- Main article: Chase H.Q. II/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #44: "March 1993" (1993-xx-xx)[5]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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54 | |
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Based on 16 reviews |
Technical information
- Main article: Chase H.Q. II/Technical information.
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ File:SuperHQ MD JP Flyer.jpg
- ↑ Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 100
- ↑ File:Chase HQ II MD credits.pdf
- ↑ Electronic Gaming Monthly, "March 1993" (US; 1993-xx-xx), page 95
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 47
- ↑ Beep! MegaDrive, "October 1992" (JP; 1992-09-08), page 22
- ↑ Consoles +, "Septembre 1992" (FR; 1992-0x-xx), page 58
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 49
- ↑ Electronic Gaming Monthly, "October 1993" (US; 1993-xx-xx), page 42
- ↑ GamePro, "June 1993" (US; 1993-xx-xx), page 58
- ↑ Hippon Super, "October 1992" (JP; 1992-09-04), page 47
- ↑ Joypad, "Juin 1993" (FR; 1993-0x-xx), page 72
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 60
- ↑ Mega, "January 1993" (UK; 1992-12-17), page 62
- ↑ Marukatsu Mega Drive, "November 1992" (JP; 1992-10-xx), page 108
- ↑ Sega Power, "February 1993" (UK; 1993-01-07), page 40
- ↑ Sega Pro, "February 1993" (UK; 1993-01-14), page 54
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 10
Chase H.Q. II | |
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Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs |
Games in the Chase H.Q. series for Sega systems | |
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Chase H.Q. (1990) | Chase H.Q. II (1992) | Special Criminal Investigation (1992) | Taito Chase H.Q. Plus S.C.I. (1996) |