Full Auto
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System(s): Xbox 360 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Pseudo Interactive | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: 3D Action | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Full Auto (フルオート) is a video game for the Xbox 360 console published by Sega. Originally Developed by Pseudo Interactive as a PC game, it is a vehicular combat racing game. It features destructible environments and (in certain races) a mode called "Unwreck" which rewinds time if the player makes a mistake and wants to try again.
A sequel, Full Auto 2: Battlelines, was developed exclusively for the PlayStation 3 and PlayStation Portable.
Contents
Gameplay
Vehicles
In Full Auto, there are four vehicle classes. Each has their own abilities, strengths and weaknesses. There is Class A, which are faster, but have less durability than their counterparts. Class B is the middle class of vehicles having a fair amount of speed, and decent durability. The slow, and highly durable class is Class C. A fourth class, Class S, is home to the is the "ultimate" class where its vehicle is very powerful, fast and durable. Note that in online play all players, regardless of how far they have gotten in the career mode, have access to all vehicles in whatever class the host of the room determines. However tuneable weapons are not permitted on Live play until the gamer has unlocked them from the career mode.
Achievements
- Main article: Full Auto/Achievements.
Downloadable content
- Main article: Full Auto/Downloadable content.
Production credits
- Director of Technology: David Wu
- Lead Programmer: Jason Hasenbuhler
- Programming Team: Dave De Pauw, Peter Giokaris, Paul Glinker, Chris Harvey, Heidi Klinck, James Richards, Remi Turcotte, Andrea Zanini
- Additional Art: Janice Hertel, Noel Keshwar
- Audio Lead: Micheile Frey
- Audio Programmer: Andrew Clark
- Lead Level Designer: Rick Knowles
- Level Design Team: Nital Bessette, Brian Dorner, Joseph Ganetakos, Mark Riddelt, Domenic Trapasso
- Additional Level Design: Chris James
- Design Team: John Hartey, Miles Holmes
- Lead Game Designer: William Ho
- Development Director: Rich Hilmer
- Producer: Cord Smith
- Production Manager: Guillaume Provost
- Executive Producers: David Wu, Rich Hilmer, Daniel Posner
- QA Lead: Rene Macleod
- QA Testers: Daniel Awadalla, Gary Blaize, Rob McCowan, Daniel Torreblanca
- President and CEO: David Wu
- VP Development: Rich Hilmer
- VP Business Development: Daniel Posner
- Human Resources: Kate Roberts
- Administrative Warrior Princess: Trina Ferris
- Accounting: Tova Posner
- Car Concepts: Jon Hull
- Additional Car and Character Modeling: Wayne Leung
- Fictional Advertising Design: Chris Walton
- Additional Art: Mike Lambert, Woojin Choi
- Lead Composer: Witchman (aka John Roome)
- Additional Music Editing, Remixing, and Mastering: Rom DiPrisco
- Additional Audio Support: Billy Turchinetz (Eggplant Rippleffect)
- Movie Mixer: Stephan Stepanic
- Music Agents Extraordinaire: Sanne Hageisten (Zync Music inc.), Marisa Porter (Zyne Music Inc.)
- Voice Pre-production: Dave Conion (Eggplant)
- Engine Recordings: Danetracks, Inc., Bryan Watkins, James Penny, John Fasai
- Licensed Music:
- Bonesore
- Machines Wielding Weapons
- Written by Sergei Hall and Keiron McTernan
- Courtesy of A7 Music Ltd.
- By Arrangement with Zync Music Inc.
- WithDk9 edit
- Shaper
- Written by Neil Gaeggler
- Courtesy of PSI Records Inc.
- By Arrangement with Zync Music Inc.
- Soupdragon
- Kelron Pepper
- Written by Keiron Pepper
- Courtesy of PSI Records Inc.
- By Arrangement with Zync Music Inc.
- Flashback
- Machines Wielding Weapons
- Written by Sergei Hall and Keiron McTernan
- Courtesy of A7 Music Ltd.
- By Arangervont with Zync Music Inc.
- In-game Adaptive Music Adaptive Music Mixing and Production: Rom DiPrisco, Witchman Team
- Guitars: Paul Aspel
- Additional Live Base: Gbatokai Dakinah
- Main Vox: MARZ, Bitstream Dream Team
- Guitars: Saki Kaskas
- Additional Guitars: Rom DiPrisco
- Song List:
- Death or Glory: Witchman
- Black Monday: Witchman
- Blok Rok War: Witchman
- Deliverance: Witchman
- Last Man Standing: Witchman feat. Marz
- Last Man Standing (Bitstream Dream remix): Witchman feat. Marz
- No U Turn: Witchman
- Petrolhead: Witchman feat. Marz
- Petrolhead (Bitstream Dream remix): Witchman
- Point Of No Return: Witchman feat. Marz
- Predator or Prey: Witchman
- Warlord: Witchman
- Zero to Hero: Witchman
- Asphalt Assassin: Bitstream Dream
- Fully Automatic: Bitstream Dream
- Messij Lost: Bitstream Dream
- Scavenger: Bitstream Dream
- Supercrazy: Bitstream Dream
- Warrior of the Wasteland: Bitstream Dream
- Burning World: Bitstream Dream vs. Beauty's Confusion
- Vocals: Jenna Ferone
- Lyrics: Skip Frederiksen
- Diesel and Destruction: Bitstream Dream vs. Tod Law
- Vocals & Lyrics: Tod Law
- Backup Vocals: Kyla Phillips & Luna Phillips
- Dieselhead: Witchman feat. Marz vs. Bitstream Dream
- Road to Kill: Bitstream Dream
- Video Production: Hammer Creative Advertising, Scott Hayman, Jim Botko
- Special Thanks: Kevin Barrett, Gary Snyder, Ami Blaire, The special people waiting for us at home
- CEO Sega of America: Naoya Tsurumi
- Sega of America President: Simon Jeffery
- Sr. Vice President Product Development: Bill Petro
- Sr. Producer: David Cobb
- Producer: Scott Hawkins
- Associate Producer: Tim Ernst
- Additional Production: Rick "Maverick" Ribble, Beejey Enriquez, Curtis Chiu, Jon Sell
- Manager of Artists and Repertoire: Noah Musler
- Assistant Manager of Artists and Repertoire: David Wood
- QA Director: Osamu Shibamiya
- QA Supervisor: Deni Skeens
- QA Lead Tester: Demetrius Griffin
- QA Assistant Lead Tester: Nestor Protacio Jr.
- QA Testers: Amanda Peterson, Omar Castillo, Debbie Guskin, Tim Erbil, Dennis Chan, Tim Martinez, Paul Hubans, Robert Birdsall, Victor Yee, Arthur J Klein II, Joe Floyd, Earl John Constiniano, Jason Watkins, Matt Waggle, Rodrick K Angeles, Sean Valentine, Dan Kingdon, Kenneth Brown II
- Vice President, Marketing: Scott A. Steinberg
- Director, Marketing: Chip Blundell
- Product Manager: John Coghian
- Sr. Public Relations Manager: Bret Blount
- Creative Services Manager: Jen Groeling
- Creative Services Specialist: Jen Parham
- Vice President, Sales: Sue Hughes
- Sales Managers: Frank Chiechi, Keith Gerhardt, Paige Carison-Winch, Michael Kacz, Matt Vining
- Sr. Account Manager, Sales: May Hayes
- Director, Channel Marketing: Scott Lambrecht
- Director, Web Team: Chris Olson
- Senior Content Writer: Bridget Oates
- Consumer Research Analyst: Prabha Kannan
- Special Thanks: Tina Tanen, Dustin Stanton, Chris Stirling, Parker Channon, Ken Hall, Mekanism, Andi Gotard, Michael Dobbins, Stephanie M. Komure, Doug Broadhurst, Listen Research, David Lee
- SEGA Corporation
- Executive Producer: Hiroyuki Miyazaki
- Creative Producer: Seiki Saito
- Marketing Manager: Naofumi Shioya
- Sales: Akira Nomoto, Koji Nagata, Toru Yasuda, Tomoaki Ishidao, Yoshihito Endo, Teruyuki Awaji, Yasunobu Masahiro, Katsushi Yasuda, Yusuke Watanabe, Nobuhiro Tanaka, Toyota Tokoro, Akihide Ichimura, Toshiyuki Tanaka, Tetsuo Sasaki, Takayuki Murata, Tomohiko Hayashi, Takehtro Yoshida, Hiroshi lizuka
- PR: Mitsuru Takahashi, Takayoshi Ohuchi, Yasushi Nagumo, Mamoru Kodama, Kenichi Hashimoto, Kensuke Nakamura, Katsumi Baba, Hiromi Seida, Seiji Aoyagi, Reiko Chiba, Ikuo Ishizaka
- Special Thanks: Shinobu Shindo, Kaori Nukui, Yuri Maita, Mari Yamazaki, Ryo Yokokawa, Yasushi Yamashita, Tatsuya Shikata, Hiroshi Nagata, SEGA Logistics Service Co., Ltd.
- Software Package & Manual Design: Yoshihiro Sakuta, Yoichi Takahashi, Kazuaki Jikuhara
- QA: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Kazuhiko Morii, Akinobu Koechi, Yutaka Kawasaki, Ayaki Onodera, Musashi Ootani
- CEO: Naoya Tsurumi
- President/COO: Mike Hayes
- Development Director: Gary Dunn
- Creative Director: Matthew Woodley
- Director of European Marketing: Gary Knight
- Head of Studio Europe: Brandon Smith
- Senior Producer or Producer: Ben Gunstone
- Head of Brand Marketing: Helen Nicholas
- European PR Manager: Lynn Daniel
- Brand Manager: Mark Fisher
- International Brand Manager: Ben Stevens
- Creative Services: Tom Bingle, Keith Hodgetts, Akane Hiraoka
- Web Designer: Morgan Evans
- Localisation Team: FIGS Localisation provided by PartnerTrans
- QA Manager: Mark Le Breton
- QA Supervisor: Marlon Grant
- Master Tech.: John Hegerty
- Team Lead: Justin Amore
- Language Team Leads: Jean-Baptiste Bagot, Alessandro Irranca, Sven Wittmaack
- Language Testers: Luis J. Paredes, Maria Paola Chironi, Carole Kunzelmann, Pedro Ortega, Pavi Lustig, Hugo Sieiro, Karim Belbachir, Giovanni De Caro, Stephane Peonceau, Javier Vidal Fimia, Alexandra Neumann
- QA Testers: Lee Brown, Zamir Bandali, Jose Lopes, Simon Collins
- QA Director: Bill Mrochek
- QA Manager: Christopher Kaminski
- Test Lead: Joe Williams
- Testers: Ryan Cramm, Nick Dahlberg, Jae Holdsworth, Dale Judy, Chris Quarry, Andrew Pawiek, Justin Sweeney, Todd Sidwell
- Additional Testing: Darryl Jensen, Brian Mashinter, Justin Voye, Ronda Wolf
Magazine articles
- Main article: Full Auto/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | ||||||||||||||
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85 | |
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Based on 2 reviews |
Xbox 360, ES |
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External links
- Sega of Japan catalogue pages (Japanese): Xbox 360
- Full Auto on Xbox Marketplace: JP, US, UK, AU, KR
References
- ↑ 1.0 1.1 Xbox.com (en-US; f/fullauto) (Wayback Machine: 2008-12-30 07:45)
- ↑ Xbox.com (en-GB; f/fullauto) (Wayback Machine: 2009-02-28 11:59)
- ↑ Xbox.com (fr-FR; f/fullauto) (Wayback Machine: 2009-01-25 07:07)
- ↑ Xbox.com (de-DE; f/fullauto) (Wayback Machine: 2009-06-03 21:03)
- ↑ Xbox.com (es-ES; f/fullauto) (Wayback Machine: 2009-04-11 03:35)
- ↑ Xbox.com (it-IT; f/fullauto) (Wayback Machine: 2009-05-17 09:36)
- ↑ Xbox.com (en-AU; f/fullauto) (Wayback Machine: 2009-02-20 20:11)
- ↑ 8.0 8.1 http://sega.jp/x/fullauto (Wayback Machine: 2011-07-31 03:49)
- ↑ Xbox.com (ko-KR; f/fullauto) (Wayback Machine: 2009-06-04 08:24)
- ↑ 10.0 10.1 10.2 Xbox LIVE Marketplace (en-US; Full-Auto/66acd000-77fe-1000-9115-d802534507d5) (Wayback Machine: 2011-05-22 17:15)
- ↑ 11.0 11.1 11.2 Xbox LIVE Marketplace (en-GB; Full-Auto/66acd000-77fe-1000-9115-d802534507d5) (Wayback Machine: 2011-05-28 08:41)
- ↑ Xbox LIVE Marketplace (en-au; Full-Auto/66acd000-77fe-1000-9115-d802534507d5) (Wayback Machine: 2018-06-09 00:28)
- ↑ 13.0 13.1 13.2 Xbox LIVE Marketplace (fr-FR; Full-Auto/66acd000-77fe-1000-9115-d802534507d5) (Wayback Machine: 2011-06-12 06:12)
- ↑ Xbox LIVE Marketplace (de-DE; Full-Auto/66acd000-77fe-1000-9115-d802534507d5) (Wayback Machine: 2012-07-18 04:15)
- ↑ Xbox LIVE Marketplace (ko-kr; Full-Auto/66acd000-77fe-1000-9115-d802534507d5) (Wayback Machine: 2018-06-09 00:31)
- ↑ 16.0 16.1 http://www.wwe.co.za/releaseschedule.aspx?catid=1 (Wayback Machine: 2006-10-02 12:10)
- ↑ File:FullAuto 360 US Manual.pdf, page 23
- ↑ GamePro, "May 2006" (US; 2006-04-11), page 74
- ↑ Hyper, "April 2006" (AU; 2006-03-08), page 48
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