George Foreman's KO Boxing

From Sega Retro

For the Sega Master System and Sega Game Gear versions, see Heavyweight Champ (8-bit).

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GeorgeForeman MD title.png

George Foreman's KO Boxing
System(s): Sega Mega Drive
Publisher: Flying Edge
Developer:
Genre: Sports (boxing)

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
$49.9549.95[1] T-81116
Sega Mega Drive
EU
T-81116
Sega Mega Drive
UK
£39.9939.99[4][5] T-81116
Sega Mega Drive
SE
(Rental)
Non-Sega versions

George Foreman's KO Boxing is a 1993 boxing video game developed by Beam Software on the Sega Mega Drive. A version was developed on the Sega Game Gear and Sega Master System but was basically a repackaged version of Heavyweight Champ by Sims.

Gameplay

In the Mega Drive version the player takes on the role of George Foreman who must defeat other boxers to become the heavyweight champion. The gameplay takes place from a behind the character perspective.

As was typical for many boxing games from around this period, George Foreman is the only "real world" boxer in the game, with all of his opponents being fictional.

History

Development

The Mega Drive (and SNES) version was originally supposed to feature digitized boxers, but near the end of development, one of the graphic artists demanded that the sprites were hand-drawn.

Versions

The Mega Drive and Super NES versions of George Foreman's KO Boxing are broadly similar, however the Super NES version capitalises on the system's larger colour palette and features a number of graphical effects (namely screen transitions) not present in the Mega Drive version. Both versions run with a 256x224 screen resolution at all times, despite the higher 320x224 mode being available on Sega's console.

The Super NES version can also handle digitised speech more effectively - all other sound channels fall silent on the Mega Drive when somebody talks, while the Super NES continues to produce crowd noise and music when this occurs.

The gameplay remains unchanged between both versions.

Production credits

  • Systems Design: Graeme Scott, Brian Post
  • GENESIS Programming: Rod Richards
  • Character Design: Steve French
  • Graphics: Grant Arthur, Ken Newman
  • Additional Graphics: Darren Hanna, Joe Rimmer, Greg Holland, Eddy Etyngold
  • Music & Sound: Marshall Parker, Andrew Bailey, Trevor Nuridin
  • Voice Characterisation: George Foreman, Grant Arthur, Brian Post, Gavan Anderson, Paul Kidd, Peter McInnes, Ian Malcolm, Harry Vontelas
  • Quality Assurance: Ann Davie, Brian Uniacke, Chris Tan
  • Beam Producers: Adam Lancman, Sue Anderson
  • Acclaim Development by "The White Team": Dan Feinstein, Tom Gibson, Donn Nauert
Source:
In-game credits


Magazine articles

Main article: George Foreman's KO Boxing/Magazine articles.

Promotional material

GeorgeForeman MD-GG US PrintAdvert.jpg
US print advert
GeorgeForeman MD-GG US PrintAdvert.jpg
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Print advert in (US) #39: "October 1992" (1992-xx-xx)
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Print advert in (US) #41: "December 1992" (1992-xx-xx)
also published in:
  • (US) #11: "February/March 1993" (199x-xx-xx)[6]
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Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(DE)
58
[7]
(UK)
40
[8]
(US) NTSC-U
78
[9]
(US) NTSC-U
78
[10]
(UK) PAL
47
[11]
(FR) NTSC-U
29
[12]
(UK) PAL
48
[13]
(UK) NTSC-U
35
[14]
(FR)
89
[15]
(FR)
50
[16]
(UK) NTSC-U
39
[17]
(UK) PAL
54
[18]
(UK) PAL
47
[19]
(RU)
40
[20]
Sega Mega Drive
52
Based on
14 reviews

George Foreman's KO Boxing

Mega Drive, US
GFKOB MD US Box Front.jpg
Cover
GFKOB MD US Cart.jpg
Cart
George Foreman KO Boxing MD US Manual.pdf
Manual
Mega Drive, EU
GFKOB GG EU Box Front.jpg
Cover
GFKOB MD EU Cart.jpg
Cart
George Foreman MD EU Manual.jpg
Manual
Mega Drive, FR

George Foreman's KO Boxing MD FR Manual.pdf
Manual
Mega Drive, SE (Rental)

Technical information

Main article: George Foreman's KO Boxing/Technical information.

References


George Foreman's KO Boxing

GeorgeForeman MD title.png

Main page | Comparisons | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information


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