HardBall '95

From Sega Retro

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HardBall95 title.png

HardBall '95
System(s): Sega Mega Drive
Publisher: Accolade
Developer:
Licensor: Major League Baseball Players Association
Genre: Sports (baseball)

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
$69.9569.95[2] T-119176
ESRB: Kids to Adults

HardBall '95 is a baseball game for the Sega Mega Drive and an update to HardBall '94. It was only released in North America.

Gameplay

The game is a baseball simulation. It has a Major League Baseball Players Association license, so it has all 700 players with their statistics and portraits, but it does not have a Major League Baseball license, so there are no real team names or logos. It is mostly the same as HardBall '94, but it adds a strike zone indicator, the ability to trade players before a game, and weather conditions, and it restores the play-by-play commentary by Al Michaels from HardBall III. It retains the battery backup so customizations and progress can be saved to the cartridge.

HardBall 95 MD, Team.png

HardBall 95 MD, Team Roster.png

HardBall 95 MD, Fielder Positions.png

HardBall 95 MD, Team Editor.png

  • HardBall 95 MD, Team.png

  • HardBall 95 MD, Team Roster.png

  • HardBall 95 MD, Fielder Positions.png

  • HardBall 95 MD, Team Editor.png

Pre-Game
After selecting a team, a screen appears summarizing the team and its star player.

Selecting Roster opens a screen for viewing the roster and the player statistics, substituting players, changing the batting order, changing the fielding positions, setting the pitcher rotation, and trading any player with a player from another team. Infielders can set to normal, in, left, or right; outfielders can be set to normal, in, double play, guard lines, or hold runner; and both have custom settings where the player can manually position each fielder on an overhead view of the field. In season games, a pitcher only starts every five games. Traded players are saved to the cartridge.

Selecting Edit opens an editor for renaming the team, naming the manager, rewriting the summary, choosing the star player, changing the uniform colors, changing the home field, and editing the team logo. Changes are saved to the cartridge when playing in the season mode (but not for exhibition games).

HardBall 95 MD, Pre-Game.png

HardBall 95 MD, Options.png

  • HardBall 95 MD, Pre-Game.png

  • HardBall 95 MD, Options.png

Scoreboard
The scoreboard and roster screen appears after choosing a team or during a game when a player calls a timeout by pressing  START .

Selecting a team opens a screen for viewing the roster and the player statistics, substituting players, changing the batting order, changing the fielding positions, and warming up or substituting pitchers. Infielders can set to normal, in, left, or right; outfielders can be set to normal, in, double play, guard lines, or hold runner; and both have custom settings where the player can manually position each fielder on an overhead view of the field.

Selecting Options allows players to assign control for each team (human or computer). The game in progress can be saved to the cartridge and continued later. It also contains a number of settings for adjusting the "Level of Play" for each team, including a manager-only mode where player only makes changes such as substituting players or deciding defensive strategy but does not control individual players (including pitchers and batters). The other settings toggle pitcher fatigue, pitching or batting stats (or whether all players behave the same), running speed, designated hitter, fielding errors, auto-fielding, base-stealing, pitch to center (whether the pitcher throws every pitch down the middle of the plate to make batting easier or in any area of the strike zone), the fielding marker (the marker that appears on the field to follow the movement of a fly ball), and the strike zone indicator. Finally, there are options for choosing the view (alternating between the pitcher/batter views or using one view for the entire game), changing the stadium, and changing the weather conditions. Wind can be set to None, Light, or Heavy and affects the flight path of the ball. Surface can be set to Dry, Damp, or Wet, with wetter conditions slowing down groundballs and fielders. Humidity can be set from 1-120% (higher humidity slows the movement of the ball), and Temperature can be set from 40-106° (higher temperatures wear out pitchers faster).

Selecting Highlights during a game allows players to save up to four highlights (replays) after a play. They can be viewed before a game is started but not during a game in progress.

HardBall 95, Defense, Pitching.png

HardBall 95, Defense, Fielding.png

  • HardBall 95, Defense, Pitching.png

  • HardBall 95, Defense, Fielding.png

Defense
Pitchers have a set of four pitches from a total of eight pitches:
  • Offspeed: A slow pitch.
  • Curveball: A pitch that follows a curved trajectory away from the pitcher's throwing arm.
  • Fastball: A fast pitch.
  • Screwball: A curved pitch that breaks in the opposite direction of a curveball or a slider.
  • Sinker: A fast pitch that drops toward the ground.
  • Fastball!: A very fast pitch.
  • Slider: A curved pitch that breaks more sharply than a curveball.
  • Knuckleball: A rare pitch that is slow and follows an unpredictable trajectory.
  • Strategy: Raises another menu with additional choices to play an instant replay, intentionally walk the batter to plate, or change the defensive strategy (IF to reposition the infielders or OF to reposition the outfielders).

The type of pitch is selected by holding in the indicated direction (or no direction when marked with ●) and pressing A or B. The pitcher's weakest pitch is assigned to Up, medium pitches to Left and Right, and strongest pitch to Down. After choosing a pitch, the pitcher can throw the ball by holding A or B while holding the D-Pad in any direction to aim the pitch. The wind-up of the pitch is longer when the button is held for longer, which determines how far inside or outside or high or low (depending on the directions held) the pitch will be. A strike zone indicator appears with a crosshair showing the aim of the pitch.

When the pitching menu is not open, the pitcher can pick-off a runner trying to steal a base by holding a direction corresponding to a base (which changes depending on the view, with first being Left in the pitcher's view and Right in the batter's view) and pressing C.

When the ball is hit, the fielder under control is marked by a circle around him and can be moved in any direction using the D-Pad. For fly balls, a marker moves over the ground and shows the position of the ball as it flies through the air. The fielder automatically catches the ball if below the ball when it falls close enough or over the ball when it is on the ground. The fielder jumps or dives for the ball by pressing C, or the player can take control of the fielder closest to the ball by pressing A or B if the ball moves closer to someone else. Once the ball is caught, the fielder can throw the ball by holding a direction corresponding to a base and pressing A or B. An infielder with the ball can run to a baserunner for a tagout by holding a direction corresponding to a base and pressing A or B.

Substitutions can be made from the scoreboard and roster screen by pressing  START . Bullpen Status shows the pitchers and Sub Players shows the other defensive positions. The status of the pitcher on the mound is shown as Ok, Tiring, Fatigued, or Exhausted. A pitcher can be warmed up in the bullpen and needs to warm up for an inning before being brought into the game or his performance will be affected. Once a player has been substituted, he is removed for the rest of the game and not allowed to return. The pitcher's "baseball card," showing his statistics and status, is shown upon taking the mound, but it can be shown again by pressing C before a pitch (and pressing C again shows the back side with his season statistics).

HardBall 95 MD, Offense, Hitting.png

HardBall 95 MD, Offense, Running.png

  • HardBall 95 MD, Offense, Hitting.png

  • HardBall 95 MD, Offense, Running.png

Offense
Batters can choose from four types of hits:
  • Power: Swings for the fences and hits the ball forcefully.
  • Contact: A normal swing.
  • Bunt: Squares up a bunt to knock the ball into the infield.
  • Strategy: Raises another menu with additional choices to play an instant replay, to go back to the swing selection, or to choose a special play to control the behavior of baserunners (after which the player is shown the menu for the type of hit again). This menu is shown automatically when there are runners on base.

The type of hit is selected by holding in the indicated direction (or no direction when marked with ●) and pressing A or B. The following special plays are available if the player chooses Strategy:

  • Hit and Run: Requires at least one baserunner.
  • Steal: Requires at least one baseruner.
  • Double Steal: Requires runners on first and second or on second and third.
  • Squeeze: Requires a runner on third base and less than two outs.

Then the batter steps into the batting box, and the pitcher throws the ball. To help with hitting, a strike zone indicator briefly appears with a crosshair depicting where the ball will move. When the pitch comes near, the batter can swing at it with A or B while holding the D-Pad in any direction to aim the hit. For a left-handed hitter, holding Left hits the pitch on the outside and holding Right hits it on the inside. For a right-handed hitter, holding Left hits the pitch on the inside and holding Right hits it on the outside. Holding Up raises the bat up to counter a high pitch or holding Down lowers the bat to counter a low pitch; otherwise, the batter holds the bat in the middle. Hitting at the same level as the pitch usually results in a line drive or a fly ball, hitting one level lower than the pitch usually results in a pop-up (infield) or fly ball (outfield), and hitting one level higher than the pitch usually results in a groundball. Hitting two levels higher or lower than the pitch is a miss and a strike.

When the batting menu is not open, a runner can lead-off in preparation for a steal by pressing a direction corresponding to the next base (which changes depending on the view, with second being Up in the batter's view and Down in the pitcher's view) or steal by pressing C while holding a direction corresponding to the next base. Multiple baserunners can steal at the same time (by pressing multiple directions). Or a runner can retreat to the previous base by pressing B while holding a direction corresponding to the previous base.

Substitutions can be made from the scoreboard and roster screen by pressing  START . The batter's "baseball card," showing his statistics, is shown upon taking the plate, but it can be shown again by pressing C before a pitch (and pressing C again shows the back side with his season statistics).

Modes

HardBall 95 MD, Season Calendar.png

HardBall 95 MD, Season Schedule.png

Season schedule

HardBall 95 MD, Batting Practice Options.png

Batting Practice options

There are three modes:

  • Exhibition Game: A single game between any two teams. It can be played by one or two players. The games are played by one player against the computer using the default settings.
  • League Play: A full season (162 games), half season (81 games), or short season (13 games). It can be played by one or two players. Games are chosen from a schedule, and each game can be simulated or played out in full. The games are played by two computers against other using the default settings. Players can "buy" up to two teams (which does not cost anything), and the game saves any modifications made to a team that the player owns to the cartridge. Changes are lost if the player sells a team. A "Stars" game between the best players in both leagues is played halfway through the season in the full or half seasons or before the postseason in the short season. After the season is over, there are two rounds of playoff games between the division leaders (preceded by a tie-breaking game if two teams are tied in the division), followed by a best of seven League Championship and a best of seven World Championship.
  • Batting Practice: A practice mode for batting. It can be played by one player. The options allow setting the teams, the pitch types and location, and the view and stadium. The batter receives pitches for as long as the player wants to practice, but there is also a "Home Run Derby" setting where the batter receives 20 pitches and gets awarded points for the distance of each hit.

Teams

HardBall 95 MD, Team Select.png

Team select

The game contains all 28 teams, without their proper names or logos, and follows the 1994 division realignment. The names of the leagues, all-stars game, playoffs, and championships and the league logos can be changed in the "Setup" menu.

League Division Team Based on
American West Oakland Oakland Athletics
California California Angels
Seattle Seattle Mariners
Texas Texas Rangers
Central Chicago Chicago White Sox
Cleveland Cleveland Indians
Kansas City Kansas City Royals
Milwaukee Milwaukee Brewers
Minnesota Minnesota Twins
East Baltimore Baltimore Orioles
Boston Boston Red Sox
Detroit Detroit Tigers
New York New York Yankees
Toronto Toronto Blue Jays
National West San Francisco San Francisco Giants
Colorado Colorado Rockies
Los Angeles Los Angeles Dodgers
San Diego San Diego Padres
Central Chicago Chicago Cubs
Cincinnati Cincinnati Reds
Houston Houston Astros
Pittsburgh Pittsburgh Pirates
St. Louis St. Louis Cardinals
East Atlanta Atlanta Braves
Florida Florida Marlins
Montreal Montreal Expos
New York New York Mets
Philadelphia Philadelphia Phillies

Production credits

  • Developer: Cygnus Multimedia Productions, Inc.
  • Programming: Ken Moore and Dan Hilton
  • Original: MindSpan Technologies Corp.
  • Artists: Alan Taylor, Tyler Lybbert, Ryan Wood, Lee Phung, Dallin Haws, Eric Stubbs, Eric Nunamaker, Dean Cranney, Cindi Adamson
  • Music and Sound: Eric Nunamaker
  • Director: Hal Rushton
  • Executive Producer: Pam Levins
  • Asst. Producer: Michael Person
  • Testers: Tomi McNaughton, Randy Hauser, Rich Gangwish, Scott Barnes
  • Manual Editor: Shirley Sellers
  • Product Mktg. Mgr.: Daniel Jeung
Source:
US manual
Hardball 95 MD US Manual.pdf
[3]

  • Programming: Ken Moore, Dan Hilton
  • Art: Tyler Lybbert, Ryan Wood, Alan Taylor, Dallin Haws, Lee Phung
  • Executive Producer: Pam Levins
  • Original by: MindSpan
  • Developed by: Cygnus Multimedia Productions
Source:
In-game credits
HardBall '95 MD credits.pdf
[4]


Magazine articles

Main article: HardBall '95/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #70: "May 1995" (1995-0x-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[5]
GamePro (US) NTSC-U
85
[2]
GamePro (DE)
73
[6]
Gamers (DE)
73
[7]
VideoGames (US) NTSC-U
70
[8]
Sega Mega Drive
72
Based on
5 reviews

HardBall '95

Mega Drive, US
HardBall95 MD US Box.jpg
Cover
Hardball95 MD US Cart.jpg
Cart
Hardball 95 MD US Manual.pdf
Manual

Technical information

Main article: HardBall '95/Technical information.

References


HardBall '95

HardBall95 title.png

Main page | Development | Magazine articles | Reception | Region coding | Technical information


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HardBall games for Sega systems
HardBall! (1991) | Al Michaels Announces HardBall III (1993) | HardBall '94 (1994) | HardBall '95 (1995)
HardBall 5 (unreleased)