Press release: 2000-05-11: STARLANCER SOARS ONTO SEGA DREAMCAST AS THE FIRST TRUE SPACE COMBAT GAME FOR THE CONSOLE
From Sega Retro
This is an unaltered copy of a press release, for use as a primary source on Sega Retro. Please do not edit the contents below. Language: English third-party Original source: Crave Entertainment |
STARLANCER SOARS ONTO SEGA DREAMCAST AS THE FIRST TRUE SPACE COMBAT GAME FOR THE CONSOLE Crave Entertainment delivers one of the first games to utilize the Sega Dreamcast online capabilities. Los Angeles, CA-May 11, 2000 - Crave Entertainment announced today that Starlancer, the first and only first person space combat game for Sega Dreamcast, will be on the market Q4 of 2000. Coming from the developer whose core members created and produced Privateer 2: The Darkening and from the award-winning designers of the phenomenally successful Wing Commander® series, only allows gamers to experience the premier space combat game of this caliber and genre for the Sega Dreamcast, but also to join up with friends via the Internet for intense online, multi-player gaming. "Co-developed by Chris and Eric Roberts, the brother-team widely credited with the invention of the space combat genre, Starlancer for Sega Dreamcast extends the Starlancer universe from the critically acclaimed Microsoft title into a whole new realm for console aviators," said Martin Spiess, Senior Vice President of Global Marketing. In Starlancer, players are plunged into a futuristic universe in which countries from around the globe have formed strategic alliances and now battle for control of Earth, Mars and other planets across the solar system. As part of a newly formed, ragtag aviation unit known as the 45th Volunteers Squadron, players must prove themselves and earn the respect of their peers. While war rages on Earth, Mars and other mixed colonies, players must demonstrate fearless combat in missions designed to challenge even the most battle-hardened flying ace. Exhibiting true-to-life, cause-and-effect dynamics, player's individual accomplishments will resonate within the game world, affect the game's mission structure and are essential to the overall victory of their squadron and their cause. To up their chances for victory in this highly reactive battlescape, players have access to more than a dozen warships using a unique 3-D interface. Players can arm their ships with an arsenal of more than 20 lethal weapons including nova cannons, pulse lasers, collapser guns and jackhammers missiles. One of the first online multi-player games for Dreamcast, Starlancer is designed to take full advantage of Sega Dreamcast's on-line capabilities, In the true sense gamers can dogfight in deathmatch mode or join forces through the entire story with up to eight total friends via the Internet. Players and their comrades can create squadrons to share experiences, receive promotions and even gain command and outrank each other. Whether players are engaged in a free-for-all with swarming enemies or escorting a torpedo run on a massive capital ship, Starlancer's state-of-the-art 3-D engine provides unparalleled fluidity in gameplay, while still supplying the drama and intrigue found in a classic air combat movie. In tandem with breathtaking 3-D graphics and effects, Starlancer conspires to flood gamer's senses and ushers in a level of immersion not currently available in any other space combat games. About Crave Entertainment Headquartered in Los Angeles, CA, with offices in Paris, London and Hamburg, Crave Entertainment is a privately held publisher of innovative videogame entertainment products for the major console platforms including Sega Dreamcast, Nintendo 64, Game Boy Color, the PlayStationâ game console, and PC. For more information about Crave Entertainment, please visit www.cravegames.com.