Super Baseball 2020

From Sega Retro

n/a

  • NTSC-U/PAL
  • NTSC-J

SuperBaseball2020 MDTitleScreen.png

2020NenSuperBaseball MDTitleScreen.png

Super Baseball 2020
System(s): Sega Mega Drive
Publisher: Electronic Arts (US, Europe), Electronic Arts Victor (Japan)
Developer:
Licensor: SNK
Original system(s): Neo Geo
Genre: Sports[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥9,8009,800 EM20027
Sega Mega Drive
US
$59.9559.95[4] 715801
Sega Mega Drive
EU
E253SMXI
Sega Mega Drive
DE
DM 110110[8] E253SMXI
Sega Mega Drive
UK
£49.9949.99[6][7] E253SMXI
Sega Mega Drive
AU
OFLC: G
Non-Sega versions

2020 Super Baseball is a 1991 Neo Geo arcade baseball game with a futuristic setting by SNK and Pallas. Electronic Arts ported it to the Sega Mega Drive in 1993, calling it Super Baseball 2020 in the US and Europe and 2020 Nen Super Baseball (2020年スーパーベースボール) in Japan.

Gameplay

Super Baseball 2020, Zones, Fair.png

Super Baseball 2020, Zones, Home Run and Foul.png

Zones

The game plays similar to a conventional baseball game but with several changes and additions. The game includes both male and female characters as well as robots. All three types of players have the same basic abilities and vary only on their personal strengths. Human players can lose their upgrades if overworked, whereas robot players can blow up. This happens if the player constantly makes them dive for a ball, run extra bases, or even if they get hit by a pitch. Some robots, especially pitchers, naturally run out of power as the game progresses, losing all their abilities, both offensively and defensively. When that occurs, the player can either power-up or replace them with someone else on the roster. Human players do not blow up, but human pitchers can tire out and throw the ball very slowly. This can be remedied by either an upgrade or, as in real baseball, switching to a relief pitcher.

During the game, players can earn money doing certain things, ranging from throwing a strike ($100) to hitting a grand slam ($10,000). Players can earn money both on defense and offense, and the money earned gets saved for use at any time during the game (but money does not carry over into subsequent games). Money can also be deducted, such as from taking a strike (on offense) or hitting a batter by a pitch (on defense). At any point in the game, the player can pause the game with  START  and spend money on upgrading players. For human players, the player can upgrade three different abilities: hitting, fielding, and pitching. Upgrading hitting power will allow the player's character to hit the ball farther; fielding power will allow them to run and throw the ball faster when on defense, and pitching upgrades (used only for pitchers) will allow a player to pitch the ball faster and more accurate. Robots can only be upgraded to more powerful robots, which upgrade all of their attributes; human players can also be upgraded to robots.

Apart from the futuristic characters, the field has been revamped and redesigned. There is only one stadium in this game, known as Cyber Egg Stadium. A ball hit over the outfield fence is no longer a home run unless it is hit directly over the fence in center field. The reason the home run zone was reduced is because the hitters are far more powerful and have the ability to blast the ball tremendously far. Only the most powerful hitters can have the accuracy and strength to hit the ball far enough to get a home run. The other areas of the outfield stands are covered with a protective glass that cause the ball to bounce off of it and bounce back in play onto the field. The foul zone has also been reduced. It is now shorter and only encompasses the area directly behind first base through third base. Weaker batters can often get a hit by swinging early or late at the ball, causing it to just barely make the fair zone in what would otherwise be the foul zone in normal baseball.

Other features are also present on the field. Stop zones are present just past the field behind first and third base. If the ball touches these rectangular spots, it stops dead. However, stop zones are small, and the ball can often bounce right over them without stopping. Near the fence are jump zones, in which a player gets an extra boost in jump height to catch a ball that is otherwise going to go over the fence. Jump zones are placed all throughout the stadium's fences. In addition, after a few innings, "crackers" are put on the field. Crackers are landmines that launch the player in the air when are stepped on, delaying the player's time to make a play.

The single-player game is played as a 15-game season. The player chooses a team from the two leagues and plays three games against each of the other five teams in the league. If the player is first place at the end of the season, the player progresses to the Super Baseball 2020 World Series game against the other league's champion. There is a password system for continuing the season. The two-player game is a single match-up against another player. Players must choose a league and pick teams from the same league.

Super Baseball 2020, Defense, Pitching.png

Super Baseball 2020, Defense, Fielding.png

  • Super Baseball 2020, Defense, Pitching.png

  • Super Baseball 2020, Defense, Fielding.png

Defense
When pitching, use Left and Right to position the pitcher on the mound and C to throw the ball. While throwing, Left and Right break the ball, Up slows the pitch, or Down speeds up the pitch. The batter is eliminated when three strikes are thrown; the batter gets a free base if the pitcher throws four balls or hits the batter. If an opponent is trying to steal a base, the pitcher can run to a base for a tag-out with B and a direction or throw to a base with C and a direction (with the directions corresponding to the bases: Right for first, Up for second, Left for third, or Down for home). The player can substitute a relief pitcher or purchase an upgrade by pausing the game with  START .

When fielding, the D-Pad controls all of the fielders simultaneously (with the camera focused on the one closest to the ball). The player can have the nearest fielder jump by pressing C or dive by pressing C while holding a direction. Once the ball is in possession, it can be thrown infield by pressing C while holding a direction corresponding to the base. The player can run with the ball by holding B with a direction.

Super Baseball 2020, Offense, Hitting.png

Super Baseball 2020, Offense, Running.png

  • Super Baseball 2020, Offense, Hitting.png

  • Super Baseball 2020, Offense, Running.png

Offense
When hitting, use the D-Pad to position the batter in the batter's box and C to swing or A to bunt; the batter stops swinging when the button is released. The player can instruct a runner to lead-off or steal a base by pressing B while holding a direction corresponding to a base (Right for first, Up for second, Left for third, or Down for home). The player can substitute a pinch hitter or purchase an upgrade by pausing the game with  START .

Prizes

Offense

Play Prize/Penalty
Single $300
Double $500
Triple $800
Solo homer $3,000
Grand slam $9,000
Strike -$10
Out -$50
Strike-out -$100

Defense

Players can be injured by being hit by a pitch, in which case they are removed from the game by a flying ambulance and replaced with a spare robot and a greater fine is incurred.

Play Prize/Penalty
Jumping catch $1,000
Diving catch $1,000
Strike $100
Out $800
Strike-out $1,000
Hit batter $1,000
Hit batter (injured) -$2,000

Upgrades

There are three different levels of each upgrade, known as A, B, and C (with C being the most powerful and expensive). It is not necessary to have a lower level of upgrade to purchase a higher level, though there is no discount for purchasing a higher level if a lower level is already equipped.

Batting Armor

Level Effect Cost
A 15% $2,000
B 25% $5,000
C 40% $10,000

Fielding Armor

Level Effect Cost
A 12% $1,000
B 25% $3,000
C 42% $10,000

Pitching Armor

Level Effect Cost
A 14% $10,000
B 26% $15,000
C 45% $20,000

Robot Upgrades

Level Effect Cost
A 40% $5,000
B 60% $10,000
C 80% $30,000

Teams

There are two leagues. Each team has different strengths and weaknesses. Players are rated on Pitching, Hitting, Fielding, and Chance, and the team selection shows the average of the team's players.

Exciting League

  • SuperBaseball2020 MD Sprite Teams.png
    American Dreams (AD)
  • SuperBaseball2020 MD Sprite Teams.png
    Tokyo Samurais (TS)
  • SuperBaseball2020 MD Sprite Teams.png
    Naples Seagulls (NS)
  • SuperBaseball2020 MD Sprite Teams.png
    Taiwan Megapowers (TM)
  • SuperBaseball2020 MD Sprite Teams.png
    Korea Dragons (KD)
  • SuperBaseball2020 MD Sprite Teams.png
    Battle Angels (BA)

Fighting League

  • SuperBaseball2020 MD Sprite Teams.png
    Battle Heroes (BH)
  • SuperBaseball2020 MD Sprite Teams.png
    Ninja Black Sox (NB)
  • SuperBaseball2020 MD Sprite Teams.png
    Aussie Battlers (AB)
  • SuperBaseball2020 MD Sprite Teams.png
    Mechanical Brains (MB)
  • SuperBaseball2020 MD Sprite Teams.png
    Metal Slashers (MS)
  • SuperBaseball2020 MD Sprite Teams.png
    Tropical Girls (TG)

Production credits

  • Development by: NuFX
  • Produced by: The Hitmen
  • Assistant Producer: Ken Rogers
  • Technical Director: Lon Meinecke
  • Sound Effects: Brian Schmidt
  • Testing Manager: Randy Delucchi
  • Product Testing: Ken Rogers, Tony "Louvre" Iuppa
  • Product Manager: Dave Neubecker
  • Marketing Art Direction: Nancy Waisanen
  • Package Design: 13THFLOOR
  • Package Illustration: Marc Ericksen
  • Documentation: Michael Humes
  • Documentation Design/Layout: Emily Favors, Corinne Mah
  • Quality Assurance: Rich Rogers, Glenn Chin
Source:
US manual
Superbaseball2020 md us manual.pdf
[9]

Magazine articles

Main article: Super Baseball 2020/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #50: "September 1993" (1993-xx-xx)

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Špatný vliv (CZ) PAL
60
[10]
Beep! MegaDrive (JP) NTSC-J
73
[11]
Consoles + (FR)
85
[12]
Electronic Games (1992-1995) (US) NTSC-U
95
[13]
Electronic Gaming Monthly (US) NTSC-U
63
[14]
Famitsu (JP) NTSC-J
53
[15]
GamePro (US) NTSC-U
83
[4]
Hippon Super (JP) NTSC-J
50
[16]
Hyper (AU) PAL
80
[17]
Joypad (FR) PAL
79
[18]
MAN!AC (DE)
71
[8]
Mega (UK) PAL
71
[7]
Mega Action (UK) PAL
80
[19]
Mega Force (FR)
89
[20]
Mega Fun (DE) NTSC-U
68
[21]
MegaTech (UK) PAL
62
[22]
Mean Machines Sega (UK) PAL
77
[23]
Megazone (AU)
78
[24]
Player One (FR)
86
[25]
Sega Power (UK) PAL
77
[26]
Sega Pro (UK) PAL
82
[27]
Sega Zone (UK) PAL
88
[28]
Sega Force Mega (UK) PAL
68
[29]
Sega Saturn Magazine (JP) NTSC-J
73
[30]
Todo Sega (ES) PAL
84
[31]
Video Games (DE) PAL
73
[32]
Sega Mega Drive
75
Based on
26 reviews

Super Baseball 2020

Mega Drive, JP
SuperBaseball2020 MD JP Box.jpg
Cover
SuperBaseball2020 MD JP CartTop.jpg
SuperBaseball2020 MD JP Cart.jpg
Cart
Mega Drive, US
SuperBaseball2020 MD US Box.jpg
Cover
SuperBaseball2020 MD US Cart.jpg
Cart
Superbaseball2020 md us manual.pdf
Manual
Mega Drive, EU
SuperBaseball2020 MD EU Box.jpg
Cover
SuperBaseball2020 MD US Cart.jpg
Cart
Mega Drive, AU
SuperBaseball2020 MD AU cover.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 c17acee5
MD5 ff340542ec290b92e03aa5115ea19c78
SHA-1 a6ea6dcc33d60cf4d3be75b1cc867699811f8b3a
2MB 1993-09 Cartridge (US/EU)
Sega Mega Drive
CRC32 2bbee127
MD5 7a07e37da58c5e8c2750ec7a4c1b37e9
SHA-1 3d00178aecd7611c7e4ad09ea07e8436de6a5375
2MB 1994-02 Cartridge (JP)

References

  1. File:SuperBaseball2020 MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  3. GamePro, "October 1993" (US; 1993-xx-xx), page 152
  4. 4.0 4.1 GamePro, "November 1993" (US; 1993-xx-xx), page 68
  5. 5.0 5.1 Edge, "October 1993" (UK; 1993-08-19), page 23
  6. Sega Force Mega, "December 1993" (UK; 1993-11-16), page 63
  7. 7.0 7.1 Mega, "October 1993" (UK; 1993-09-16), page 45
  8. 8.0 8.1 MAN!AC, "12/93" (DE; 1993-11-10), page 34
  9. File:Superbaseball2020 md us manual.pdf, page 45
  10. Špatný vliv (CZ) "Series 2, episode 6" (1994-xx-xx, ) (+0:00)
  11. Beep! MegaDrive, "March 1994" (JP; 1994-02-08), page 21
  12. Consoles +, "Octobre 1993" (FR; 1993-xx-xx), page 138
  13. Electronic Games (1992-1995), "December 1993" (US; 1993-11-23), page 111
  14. Electronic Gaming Monthly, "September 1993" (US; 1993-xx-xx), page 34
  15. Famitsu, "1994-03-11" (JP; 1994-02-25), page 1
  16. Hippon Super, "April 1994" (JP; 1994-03-03), page 62
  17. Hyper, "December 1993" (AU; 1993-xx-xx), page 50
  18. Joypad, "Octobre 1993" (FR; 1993-xx-xx), page 162
  19. Mega Action, "October 1993" (UK; 1993-09-09), page 23
  20. Mega Force, "Octobre 1993" (FR; 1993-10-08), page 118
  21. Mega Fun, "12/93" (DE; 1993-11-24), page 38
  22. MegaTech, "September 1993" (UK; 1993-08-20), page 70
  23. Mean Machines Sega, "October 1993" (UK; 1993-08-28), page 95
  24. Megazone, "October 1993" (AU; 1993-xx-xx), page 46
  25. Player One, "Octobre 1993" (FR; 1993-xx-xx), page 114
  26. Sega Power, "November 1993" (UK; 1993-10-07), page 70
  27. Sega Pro, "October 1993" (UK; 1993-09-09), page 56
  28. Sega Zone, "September 1993" (UK; 1993-08-xx), page 38
  29. Sega Force Mega, "December 1993" (UK; 1993-11-16), page 62
  30. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
  31. Todo Sega, "Diciembre 1993" (ES; 1993-1x-xx), page 82
  32. Video Games, "1/94" (DE; 1993-12-19), page 89


Super Baseball 2020

SuperBaseball2020 MDTitleScreen.png

Main page | Comparisons | Magazine articles | Video coverage | Reception | Region coding


No results