Tecmo Super Hockey

From Sega Retro

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TecmoSuperHockey MDTitleScreen.png

Tecmo Super Hockey
System(s): Sega Mega Drive
Publisher: Tecmo
Developer:
Licensor: National Hockey League Players' Association
Sound driver: GEMS
Genre: Sports (ice hockey)

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
T-36036
ESRB: Kids to Adults

Tecmo Super Hockey is a 1994 hockey game for the Sega Mega Drive by Tecmo released exclusively in the US.

Gameplay

The game is an ice hockey simulation. It features an NHLPA license, so it includes all of the players and statistics from the 1993-1994 NHL season, but it lacks an NHL license, so no real team names are used. Matches are three periods long and presented from a side view of the rink. The game can be played by one or two players (always on opposing teams), and the cartridge includes a battery backup to store season progress as well as to remember customizations such as the line members for each team.

Tecmo Super Hockey MD, Pause Window.png

Tecmo Super Hockey MD, Line Editor.png

Tecmo Super Hockey MD, Team Data.png

Tecmo Super Hockey MD, Player Data.png

Tecmo Super Hockey MD, Player Profile.png

Tecmo Super Hockey MD, Game Stats.png

Tecmo Super Hockey MD, Player Stats.png

  • Tecmo Super Hockey MD, Pause Window.png

  • Tecmo Super Hockey MD, Line Editor.png

  • Tecmo Super Hockey MD, Team Data.png

  • Tecmo Super Hockey MD, Player Data.png

  • Tecmo Super Hockey MD, Player Profile.png

  • Tecmo Super Hockey MD, Game Stats.png

  • Tecmo Super Hockey MD, Player Stats.png

Pause Window
Pausing the game by pressing  START  raises a menu with several options:
  • Line Editor: Changes the players on any of the lines. There are seven lines: three Scoring Lines (SC1, SC2, and SC3), two Power Play Lines (PP1 and PP2), and two Penalty Killing Lines (PK1 and PK2). Each line contains five players: left defenseman (LD), right defenseman (RD), left wingman (LW), center (C), and right wingman (RW).
  • Change Goalie: Chooses between two goalies or pulls the goalie and leaves an empty net to gain an extra attacker on the ice.
  • Team Data: Shows the team's season record and data on any of its players.
  • Game Stats: Shows statistics for both teams in the match in progress, including shots taken, penalty shots, assists, and penalties.
  • Player Stats: Shows match statistics for all of the players in the game for the player's team.
  • Instant Replay: Replays the last few seconds of the game.
  • Time Out: Calls a time-out and allows the players to rest. Each team gets only one time-out per game. This option can only be selected when the puck is not in play.

Tecmo Super Hockey MD, Face-Off 1.png

Tecmo Super Hockey MD, Face-Off 2.png

  • Tecmo Super Hockey MD, Face-Off 1.png

  • Tecmo Super Hockey MD, Face-Off 2.png

Face-Off
The two teams meet at the center face-off circle at the beginning of each period or after a team scores. The two teams meet at the nearest end zone face-off circle after a team commits a foul. When the referee drops the puck onto the ice, the centers from each team can poke check by pressing A, pass by pressing B while holding the D-Pad toward a team member, or take the puck by pressing C. The two teams switch sides after each period.

Tecmo Super Hockey MD, Defense, Stick Check.png

Tecmo Super Hockey MD, Defense, Goalie.png

  • Tecmo Super Hockey MD, Defense, Stick Check.png

  • Tecmo Super Hockey MD, Defense, Goalie.png

Defense
The team member under control has a team-colored marker above his head. Additionally, his jersey number and name appear on the bottom of the screen. The team member can skate in any direction using the D-Pad; holding C gives the team member a boost of speed. Other team members are controlled by the computer. The player can switch control to the team member nearest to the puck by pressing B. When next to the opposing team member with the puck, the team member can attempt a poke check by pressing A or a stick check by pressing C.

By default, the goalie moves automatically to defend the net. When the goalie is holding the puck, he can skate in any direction using the D-Pad and pass the puck by pressing B while aiming using the D-Pad.

Tecmo Super Hockey MD, Offense, Pass.png

Tecmo Super Hockey MD, Offense, Shoot.png

Tecmo Super Hockey MD, Offense, Line Change.png

  • Tecmo Super Hockey MD, Offense, Pass.png

  • Tecmo Super Hockey MD, Offense, Shoot.png

  • Tecmo Super Hockey MD, Offense, Line Change.png

Offense
The team member with the puck has a team-colored marker above his head. Additionally, his jersey number and name appear on the bottom of the screen. The team member can skate in any direction using the D-Pad; holding C gives the team member a boost of speed. Other team members are controlled by the computer. Pressing B while holding the D-Pad toward a team member passes the puck. Control automatically changes to the team member that receives the pass. The team member can shoot the puck by holding and releasing A; holding the button for longer does a more powerful shot.

When line changes are enabled, the lines of team members become tired and must be rotated frequently. Line changes are handled automatically by default, but when set to manual, the player is shown the status of three lines in a bottom corner of the screen whenever there is an interruption in play (such as before a face-off). Each line has a stamina bar to indicate how tired they are, and the player can press A, B, or C when the lines are shown to change to the associated line. Lines recover their stamina when out of the game.

Tecmo Super Hockey MD, Offense, Penalty Shot.png

Penalty Shot
If a team member is fouled when taking a clear shot, he is given a penalty shot where he can attempt a shot from the center line with no defenders between him and the goal besides the goalie.

Modes

Tecmo Super Hockey MD, Season Schedule.png

Tecmo Super Hockey MD, Season Simulate.png

Season Game

The game has the following modes:

  • Preseason: An exhibition match. Any teams can be selected, including the same team for both players.
  • Season Game: A full season mode. Players are presented with the entire schedule of matches for every team and can choose which teams to control or watch. Matches that involve two teams controlled by human players (MAN) are played as two-player matches. The computer controls teams marked COM or SKP; matches that only involve teams marked SKP are skipped (and the results are simulated). On the schedule, matches in white are played, matches in orange are skipped, and matches in grey have already been played. Pressing C on the schedule brings up a menu showing the playoff tree or resetting the season. When the season is reset, the player can choose between a Regular (82 games), Reduced (41 games), Short (26 games), or Playoffs (skips the regular season and goes straight to the playoffs) season. On the season menu, selecting Game Start plays the next scheduled game (which is marked by stars on the schedule) and simulates all other matches up to that point. The season ends with a playoff series between the best teams in each conference, then the NBA Finals (which is best of seven for a Regular season, best of five for a Reduced season, and best of three for a Short season). The game keeps track of the top ten best players in several categories (total goals, goal percentage, goals against average, total assists, save percentage, total points, most penalty minutes, and shut-outs) and saves them, along with the season progress, to the cartridge.
  • All-Star Game: An all-star game between the best players from the Eastern and Western Conferences.
  • Team Data: Views the rosters for every team, with statistics for every player. Players can edit the default lines for each team, including the All-Star teams, which are saved to the cartridge.

Every mode can be played by a human player against a computer player, two human players against each other, or two computer players against each other. For each team, players can choose between human control (MAN) or computer control (COM). In the options, players can change the difficulty level (Easy, Medium, or Expert), game speed (Slow, Normal, or Fast), period length (2, 5, 10, or 20 minutes), and line changes (off, on, or auto) and toggle fights and four different penalties (icing, off-sides, interference, and personal fouls).

Teams

The game includes the 26 teams from the 1993-1994 NHL season, but they appear without their names or logos since the game lacks an NHL license.

Conference Division Team Based on
Eastern Northeast Boston Boston Bruins
Buffalo Buffalo Sabres
Hartford Hartford Whalers
Montreal Montreal Canadiens
Ottawa Ottawa Senators
Pittsburgh Pittsburgh Penguins
Quebec Quebec Nordiques
Atlantic Florida Florida Panthers
New Jersey New Jersey Devils
Long Island New York Islanders
New York New York Rangers
Philadelphia Philadelphia Flyers
Tampa Bay New Jersey Devils
Washington Washington Capitals
Western Central Chicago Chicago Blackhawks
Dallas Dallas Stars
Detroit Detroit Red Wings
St. Louis St. Louis Blues
Toronto Toronto Maple Leafs
Winnipeg Winnipeg Jets
Pacific Anaheim Anaheim Mighty Ducks
Calgary Calgary Flames
Edmonton Edmonton Oilers
L.A. Los Angeles Kings
San Jose San Jose Sharks
Vancouver Vancouver Canucks

Production credits

  • Lead Programmer: Andy Green
  • Shell Programmers: Nigel Spencer, John Brandwood
  • Animation: Damon Dubois
  • Backgrounds: Chris Ward
  • Producer: Bernie Whang
  • Tecmo Producer: J. Nakamura
  • Additional Design: Scott Sava, Andy Green, James Guintu, Steve Hughes, Justin Monast, Nigel Spencer, Bernie Whang
  • Music and SFX: Chip Burwell
  • Additional Programming: Mike Heilemann
  • Additional Art: Paul Interrante, Joan Igawa, Kevin Mulhall
  • Player Stats: Justin Monast
  • Test Manager: Jason Uyeda
  • Testers: James Guintu, Bill McDonald, Kevin Mulhall, Justin Monast, Scott Sava, Kevin Manning, Allen Fernandez, Jun Caliva, Bernie Whang
  • Special Thanks: Mike Knauer, Mr. Nakata, Dimitri Criona, Emily Nelson, Joyce Kaehler, Dr. Russell Caram, Brian Clayton, Dave Keon
Source:
In-game credits

Magazine articles

Main article: Tecmo Super Hockey/Magazine articles.

Promotional material

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Print advert in Sega Visions (US) #22: "December/January 1994/1995" (1994-xx-xx)
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Print advert in GamePro (US) #66: "January 1995" (199x-xx-xx)
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Print advert in EGM² (US) #8: "February 1995" (199x-xx-xx)
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Print advert in Sega Visions (US) #23: "February/March 1995" (199x-xx-xx)
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Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Game Players (US) NTSC-U
73
[2]
GamePro (US) NTSC-U
70
[3]
Mega Fun (DE) NTSC
39
[4]
Next Generation (US) NTSC-U
25
[5]
Tricks 16 bit (RU)
71
[6]
Sega Mega Drive
56
Based on
5 reviews

Tecmo Super Hockey

Mega Drive, US
TecmoSuperHockey MD US Box.jpg
Cover
Tecmosuperhockey md us cart.jpg
Cart

Technical information

Main article: Tecmo Super Hockey/Technical information.

References


Tecmo Super Hockey

TecmoSuperHockey MDTitleScreen.png

Main page | Magazine articles | Reception | Region coding | Technical information


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