Difference between revisions of "Road Rash"

From Sega Retro

(SCIENTOLOGISTS)
Line 5: Line 5:
 
| publisher=[[Electronic Arts]]
 
| publisher=[[Electronic Arts]]
 
| developer=[[Electronic Arts]]
 
| developer=[[Electronic Arts]]
| system=[[Sega Mega Drive]], Atari ST, Commodore Amiga, [[Sega Master System]], Game Boy, [[Game Gear]], 3DO, [[Sega Mega CD]], [[Sega Saturn]], PlayStation, PC, Nintendo 64, Game Boy Advance
+
| system=[[Sega Mega Drive]], [[Sega Master System]], [[Sega Game Gear]], [[Sega Mega CD]], [[Sega Saturn]]
 
| europe=1991
 
| europe=1991
 
| usa=1991
 
| usa=1991
 +
| jp=1992
 
| genre=Racing
 
| genre=Racing
 +
| esrb=ka
 +
| usk=16
 +
| elspa=15
 
}}
 
}}
'''''Road Rash''''' is the first game in the ''Road Rash'' series of motorcycle racing games developed by [[Electronic Arts]]. Originally released for the [[Sega Mega Drive]] in 1991, it has since been ported to other consoles, including subsequent Sega consoles.
+
'''''Road Rash''''' (ロード・ラッシュ) is the first game in the ''Road Rash'' series of motorcycle racing games developed by [[Electronic Arts]]. Originally released for the [[Sega Mega Drive]] in 1991, it has since been ported to other consoles, including subsequent Sega consoles.
  
 
The player competes in illegal street races in California where competitors are given free will to deliberately damage competitors to get to first place such as by punching competitors ({{C}}) or ramming into them. {{B}} accelerates, {{A}} brakes. Race courses are littered with everything from hills to traffic to roadside obstacles that can hurt a competitor or the player, and since the races run in real time, crashing is costly, as you must get in the top 3 to move on to the next level. You may choose which level to play each time.
 
The player competes in illegal street races in California where competitors are given free will to deliberately damage competitors to get to first place such as by punching competitors ({{C}}) or ramming into them. {{B}} accelerates, {{A}} brakes. Race courses are littered with everything from hills to traffic to roadside obstacles that can hurt a competitor or the player, and since the races run in real time, crashing is costly, as you must get in the top 3 to move on to the next level. You may choose which level to play each time.
Line 22: Line 26:
 
*Technical Direction: Carl Mey
 
*Technical Direction: Carl Mey
 
*Production Assistant: Michael Lubuguin
 
*Production Assistant: Michael Lubuguin
 +
 +
==Physical Scans==
 +
===Mega Drive Version===
 +
<gallery>
 +
File:RoadRash MD US Box.jpg|US cover
 +
File:RoadRash MD EU Box.jpg|EU cover
 +
</gallery>
 +
===Master System Version===
 +
<gallery>
 +
 +
</gallery>
 +
===Game Gear Version===
 +
<gallery>
 +
File:RoadRash GG US Cart.jpg|US cart
 +
</gallery>
 +
===Mega CD Version===
 +
<gallery>
 +
File:RoadRash MCD US Box Front.JPG|US front cover
 +
File:RoadRash MCD US Box Back.jpg|US back cover
 +
</gallery>
 +
===Saturn Version===
 +
<gallery>
 +
File:RoadRash Saturn US Box Front.jpg|US front cover
 +
File:RoadRash Saturn US Box Back.jpg|US back cover
 +
</gallery>
  
 
[[Category:Mega Drive Games]]
 
[[Category:Mega Drive Games]]

Revision as of 07:03, 1 October 2010


This short article is in need of work. You can help Sega Retro by adding to it.


Road Rash (ロード・ラッシュ) is the first game in the Road Rash series of motorcycle racing games developed by Electronic Arts. Originally released for the Sega Mega Drive in 1991, it has since been ported to other consoles, including subsequent Sega consoles.

The player competes in illegal street races in California where competitors are given free will to deliberately damage competitors to get to first place such as by punching competitors (C) or ramming into them. B accelerates, A brakes. Race courses are littered with everything from hills to traffic to roadside obstacles that can hurt a competitor or the player, and since the races run in real time, crashing is costly, as you must get in the top 3 to move on to the next level. You may choose which level to play each time.

Game Credits

From the title screen:

  • Programmers: Dan Geisler, Walter Stein
  • Art: Arthur Koch, Jeff Fennel, Sheryl Knowles, Cynthia Hamilton, Connie Braat, Paul Vernon, Peggy Brennan
  • Sound and Music: Rob Hubbard, Mike Bartlow
  • Production: Randy Breen
  • Technical Direction: Carl Mey
  • Production Assistant: Michael Lubuguin

Physical Scans

Mega Drive Version

Master System Version

Game Gear Version

Mega CD Version

Saturn Version