Difference between revisions of "SimCity 2000"
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| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
| romsize=218MB | | romsize=218MB | ||
− | | sounddriver= | + | | sounddriver=SCSP/CD-DA (1 track) |
| peripherals= | | peripherals= | ||
| players=1 | | players=1 | ||
| genre=Simulation | | genre=Simulation | ||
+ | | consolescompilation=PC | ||
| releases={{releases | | releases={{releases | ||
| sat_date_eu=1995-12-08 | | sat_date_eu=1995-12-08 | ||
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| usk=6 | | usk=6 | ||
}} | }} | ||
− | ''''' | + | '''''{{PAGENAME}}''''' (シムシティ2000) is a strategy/simulation game deveoped and published by [[Maxis]] as a sequel to ''SimCity''. It is the only ''SimCity'' game to be released on a Sega console, in this case, the [[Sega Saturn]] in 1995. |
''SimCity 2000'' brought isometric graphics to the table, allowing the user to fully customise the terrain of the level before begging. Again, the main goal is to build successful cities while negotiating natural disasters. | ''SimCity 2000'' brought isometric graphics to the table, allowing the user to fully customise the terrain of the level before begging. Again, the main goal is to build successful cities while negotiating natural disasters. | ||
− | == | + | ==Versions== |
The Sega Saturn version of ''SimCity 2000'' retains most of the content from the PC version, though is missing some of the disaster scenarios for unknown reasons (conversely it adds a new intro video, suggesting it was not a disc space issue, and the PlayStation version retains them). It is also a slower game, with the fastest speed setting of the PC version omitted and game suffers from longer loading times. It does, however, include a CD soundtrack and higher quality sound effects. | The Sega Saturn version of ''SimCity 2000'' retains most of the content from the PC version, though is missing some of the disaster scenarios for unknown reasons (conversely it adds a new intro video, suggesting it was not a disc space issue, and the PlayStation version retains them). It is also a slower game, with the fastest speed setting of the PC version omitted and game suffers from longer loading times. It does, however, include a CD soundtrack and higher quality sound effects. | ||
Cities take up a large amount of the Saturn's internal memory, meaning only one can be saved without a [[Saturn Backup Memory|Backup Memory]] cartridge. | Cities take up a large amount of the Saturn's internal memory, meaning only one can be saved without a [[Saturn Backup Memory|Backup Memory]] cartridge. | ||
− | ==Promotional | + | ==Promotional material== |
<gallery> | <gallery> | ||
SimCity2000 Saturn US PrintAdvert.jpg|US print advert | SimCity2000 Saturn US PrintAdvert.jpg|US print advert | ||
SimCity2000 Saturn JP TVAdvert.mp4|JP TV advert | SimCity2000 Saturn JP TVAdvert.mp4|JP TV advert | ||
SimCity2000 Saturn JP TVAdvert 15s.mp4|JP TV advert (15-second version) | SimCity2000 Saturn JP TVAdvert 15s.mp4|JP TV advert (15-second version) | ||
+ | SSM_JP_19951001_1995-10.pdf|page=6|[[Sega Saturn Magazine (JP)]] Print advertisement | ||
</gallery> | </gallery> | ||
− | ==Physical | + | ==Physical scans== |
{{ratings | {{ratings | ||
| icon=SAT | | icon=SAT | ||
Line 62: | Line 64: | ||
| ssm=86 | | ssm=86 | ||
| ssm_source={{num|1|page=62/63|pdf=SSM_UK_01.pdf|pdfpage=62}} | | ssm_source={{num|1|page=62/63|pdf=SSM_UK_01.pdf|pdfpage=62}} | ||
+ | | ssmjp=70 | ||
+ | | ssmjp_source={{num|1995-10|page=177|pdf=SSM_JP_19951001_1995-10.pdf|pdfpage=179}} | ||
+ | | ssmjp_r=74 | ||
+ | | ssmjp_source_r={{num||page=12|pdf=SnGwSISDRZK Book JP.pdf|pdfpage=14}} | ||
| ufg=90 | | ufg=90 | ||
| ufg_source={{num|13|page=70/71}} | | ufg_source={{num|13|page=70/71}} |
Revision as of 10:48, 24 January 2016
SimCity 2000 | |||||
---|---|---|---|---|---|
System(s): Sega Saturn | |||||
Publisher: Maxis (US/EU), Sega (JP) | |||||
Developer: Maxis | |||||
Sound driver: SCSP/CD-DA (1 track) | |||||
Genre: Simulation | |||||
Number of players: 1 | |||||
| |||||
SimCity 2000 (シムシティ2000) is a strategy/simulation game deveoped and published by Maxis as a sequel to SimCity. It is the only SimCity game to be released on a Sega console, in this case, the Sega Saturn in 1995.
SimCity 2000 brought isometric graphics to the table, allowing the user to fully customise the terrain of the level before begging. Again, the main goal is to build successful cities while negotiating natural disasters.
Versions
The Sega Saturn version of SimCity 2000 retains most of the content from the PC version, though is missing some of the disaster scenarios for unknown reasons (conversely it adds a new intro video, suggesting it was not a disc space issue, and the PlayStation version retains them). It is also a slower game, with the fastest speed setting of the PC version omitted and game suffers from longer loading times. It does, however, include a CD soundtrack and higher quality sound effects.
Cities take up a large amount of the Saturn's internal memory, meaning only one can be saved without a Backup Memory cartridge.
Promotional material
- SimCity2000 Saturn US PrintAdvert.jpg
US print advert
JP TV advert
JP TV advert (15-second version)
Sega Saturn Magazine (JP) Print advertisement
Physical scans
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80 | |
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Based on 29 reviews |
Saturn, BR |
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- ↑ 1.0 1.1 File:MeanMachinesSega38UK.pdf, page 69 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega38UK.pdf_p69" defined multiple times with different content - ↑ 2.0 2.1 File:MeanMachinesSega41UK.pdf, page 88 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega41UK.pdf_p88" defined multiple times with different content - ↑ File:SSM_UK_01.pdf, page 62
- ↑ File:SSM_JP_19951001_1995-10.pdf, page 179
- ↑ 5.0 5.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 14 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p14" defined multiple times with different content - ↑ Consoles +, "Avril 1996" (FR; 1996-0x-xx), page 144
- ↑ Digitiser (UK) (1996-03-06)
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 74
- ↑ Game Players, "Vol. 8 No. 12 December 1995" (US; 1995-1x-xx), page 70
- ↑ GamePro, "April 1996" (US; 1996-xx-xx), page 91
- ↑ GamePro, "May 1996" (UK; 1996-04-xx), page 38
- ↑ Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 122
- ↑ Joypad, "Mars 1996" (FR; 1996-0x-xx), page 62
- ↑ MAN!AC, "02/96" (DE; 1996-01-10), page 64
- ↑ Maximum, "November 1995" (UK; 1995-11-xx), page 145
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 90
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 40
- ↑ Next Generation, "December 1995" (US; 1995-11-21), page 180
- ↑ Player One, "Février 1996" (FR; 1996-0x-xx), page 100
- ↑ Saturn Fan, "1995 December" (JP; 1995-11-08), page 60
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 63
- ↑ Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 30
- ↑ Sega Power, "January 1996" (UK; 1995-11-16), page 64
- ↑ Sega Pro, "December 1995" (UK; 1995-11-02), page 52
- ↑ Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 62
- ↑ Sega Saturn Magazine, "October 1995" (JP; 1995-09-08), page 179
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 50
- ↑ Ultimate Future Games, "December 1995" (UK; 1995-11-01), page 70
- ↑ Última Generación, "Enero 1996" (ES; 199x-xx-xx), page 82
- ↑ Video Games, "12/95" (DE; 1995-11-21), page 62
- ↑ VideoGames, "December 1995" (US; 1995-11-21), page 86
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