Difference between revisions of "Curse"
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'''''Curse''''' (カース) is a 1989 [[Sega Mega Drive]] shoot-'em-up, among the first on the systen, by Micronet released exclusively in Japan. You play as a ship that has to save an alien planet from destruction caused by a neighboring planet that had mysteriously changed from friend to enemy over the course of centuries. | '''''Curse''''' (カース) is a 1989 [[Sega Mega Drive]] shoot-'em-up, among the first on the systen, by Micronet released exclusively in Japan. You play as a ship that has to save an alien planet from destruction caused by a neighboring planet that had mysteriously changed from friend to enemy over the course of centuries. | ||
− | ''Curse'' was set to be released in North America by [[INTV Corporation]], which had broken away from [[Mattel]] following the North American video game crash, and held the rights to the earlier Intellivision console. The game was one of the first non-Intellivision projects to be undertaken by the company (NES and Game Boy projects were also in development) but despite being advertised, the North American version did not materialise. | + | ''Curse'' was set to be released in North America by [[INTV Corporation]], which had broken away from [[Mattel]] following the North American video game crash, and held the rights to the earlier Intellivision console. The game was one of the first non-Intellivision projects to be undertaken by the company (NES and Game Boy projects were also in development) and was announced in 1990, but despite being advertised, the North American version did not materialise. |
==Gameplay== | ==Gameplay== |
Revision as of 14:31, 2 April 2016
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Curse | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Micronet | |||||
Developer: Micronet | |||||
Genre: Shoot-'em-Up | |||||
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Curse (カース) is a 1989 Sega Mega Drive shoot-'em-up, among the first on the systen, by Micronet released exclusively in Japan. You play as a ship that has to save an alien planet from destruction caused by a neighboring planet that had mysteriously changed from friend to enemy over the course of centuries.
Curse was set to be released in North America by INTV Corporation, which had broken away from Mattel following the North American video game crash, and held the rights to the earlier Intellivision console. The game was one of the first non-Intellivision projects to be undertaken by the company (NES and Game Boy projects were also in development) and was announced in 1990, but despite being advertised, the North American version did not materialise.
Gameplay
The game plays like a standard shoot-'em-up: shoots a special attack and shoots a regular shot, with power-ups left by defeated enemies. One powerup is a subship which can either fire ahead of you, behind you, above you, or below you; use to change its direction. Two of these can be carried simultaneosuly. The have the ability to absorb enemy bullets, a common design of the ear, also seen in e.g. R-Type or Whip Rush
+ START on the title screen opens the Options menu. The option screen features stage select (final stage is locked out) as well lives and continue manipulation. There is no difficulty level option.
The game has 5 stages and is thus rather short. Stage 5 is a bit of a curiosity as it returns the player to the start after losing a life. In all other stages, play can be resumed without being brought back to the start.
Curse is one of the few Sega Mega Drive titles that doesn't run at 60FPS but rather a significantly lower frame rate. The game runs smoother on overclocked systems.
There's a palette glitch in the first stage; a plant that rises up to the sky has non-blending colors.
Weapons
- "V" is a spreadshot
- "C" creates a circular spread on impact
- "W" can penetrate walls
All weapons and the subships have three power levels
Production credits
Program: Shi, Shaka, J Kitayou, Tara
Design: Jiela, Oza
Music: Shaka
Special Thanks: Kitazawa, Takano
Physical scans
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Based on 23 reviews |
References
- ↑ 1.0 1.1 File:CGtC UK 04.pdf, page 28 Cite error: Invalid
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tag; name ":File:CGtC UK 04.pdf_p28" defined multiple times with different content - ↑ 2.0 2.1 File:CVG UK 102.pdf, page 102 Cite error: Invalid
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tag; name ":File:CVG UK 102.pdf_p102" defined multiple times with different content - ↑ 3.0 3.1 File:MegaTech UK 01.pdf, page 77 Cite error: Invalid
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tag; name ":File:MegaTech UK 01.pdf_p77" defined multiple times with different content - ↑ 4.0 4.1 File:SegaPro UK 02.pdf, page 21 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 02.pdf_p21" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 53
- ↑ Aktueller Software Markt, "Avril 1990" (DE; 1990-03-30), page 77
- ↑ Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 70
- ↑ Complete Guide to Consoles, "Volume Two" (UK; 1990-04-xx), page 22
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 45
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 128
- ↑ Electronic Gaming Monthly, "July 1990" (US; 1990-xx-xx), page 16
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 303
- ↑ Famitsu, "1990-01-05,19" (JP; 19xx-xx-xx), page 20
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
- ↑ Mega Drive Fan, "December 1990" (JP; 1990-11-08), page 79
- ↑ Mega Play, "November/December 1990" (US; 1990-xx-xx), page 29
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Power Play, "3/90" (DE; 1990-02-19), page 103
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 12
- ↑ User, "Ioúlios-Ávgoustos 1991" (GR; 1991-0x-xx), page 87