Difference between revisions of "MoveListNote"

From Sega Retro

Line 68: Line 68:
 
{{!}}-
 
{{!}}-
 
{{!}} {{HK}} {{!}}{{!}} Hard kick
 
{{!}} {{HK}} {{!}}{{!}} Hard kick
{{!}}}
 
| MortalKombat = {{{!}} class="prettytable"
 
{{!}} {{punch}} {{!}}{{!}} Any punch button
 
{{!}}-
 
{{!}} {{LowPunch}} {{!}}{{!}} Low punch
 
{{!}}-
 
{{!}} {{HighPunch}} {{!}}{{!}} High punch
 
{{!}}}
 
{{{!}} class="prettytable"
 
{{!}} {{kick}} {{!}}{{!}} Any kick button
 
{{!}}-
 
{{!}} {{LowKick}} {{!}}{{!}} Low kick
 
{{!}}-
 
{{!}} {{HighKick}} {{!}}{{!}} High kick
 
{{!}}}
 
{{{!}} class="prettytable"
 
{{!}} {{Block}} {{!}}{{!}} Block
 
{{!}}}
 
| MortalKombat3 = {{{!}} class="prettytable"
 
{{!}} {{punch}} {{!}}{{!}} Any punch button
 
{{!}}-
 
{{!}} {{LowPunch}} {{!}}{{!}} Low punch
 
{{!}}-
 
{{!}} {{HighPunch}} {{!}}{{!}} High punch
 
{{!}}}
 
{{{!}} class="prettytable"
 
{{!}} {{kick}} {{!}}{{!}} Any kick button
 
{{!}}-
 
{{!}} {{LowKick}} {{!}}{{!}} Low kick
 
{{!}}-
 
{{!}} {{HighKick}} {{!}}{{!}} High kick
 
{{!}}}
 
{{{!}} class="prettytable"
 
{{!}} {{Block}} {{!}}{{!}} Block
 
{{!}}-
 
{{!}} {{Run}} {{!}}{{!}} Run
 
 
{{!}}}
 
{{!}}}
 
| SamuraiShodown = {{{!}} class="prettytable"
 
| SamuraiShodown = {{{!}} class="prettytable"
Line 148: Line 112:
 
{{!}}-
 
{{!}}-
 
{{!}} {{HK}} {{!}}{{!}} Hard kick
 
{{!}} {{HK}} {{!}}{{!}} Hard kick
 +
{{!}}}
 +
| MortalKombat = {{{!}} class="prettytable"
 +
{{!}} {{punch}} {{!}}{{!}} Any punch button
 +
{{!}}-
 +
{{!}} {{LowPunch}} {{!}}{{!}} Low punch
 +
{{!}}-
 +
{{!}} {{HighPunch}} {{!}}{{!}} High punch
 +
{{!}}}
 +
{{{!}} class="prettytable"
 +
{{!}} {{kick}} {{!}}{{!}} Any kick button
 +
{{!}}-
 +
{{!}} {{LowKick}} {{!}}{{!}} Low kick
 +
{{!}}-
 +
{{!}} {{HighKick}} {{!}}{{!}} High kick
 +
{{!}}}
 +
{{{!}} class="prettytable"
 +
{{!}} {{Block}} {{!}}{{!}} Block
 +
{{!}}}
 +
| MortalKombat3 = {{{!}} class="prettytable"
 +
{{!}} {{punch}} {{!}}{{!}} Any punch button
 +
{{!}}-
 +
{{!}} {{LowPunch}} {{!}}{{!}} Low punch
 +
{{!}}-
 +
{{!}} {{HighPunch}} {{!}}{{!}} High punch
 +
{{!}}}
 +
{{{!}} class="prettytable"
 +
{{!}} {{kick}} {{!}}{{!}} Any kick button
 +
{{!}}-
 +
{{!}} {{LowKick}} {{!}}{{!}} Low kick
 +
{{!}}-
 +
{{!}} {{HighKick}} {{!}}{{!}} High kick
 +
{{!}}}
 +
{{{!}} class="prettytable"
 +
{{!}} {{Block}} {{!}}{{!}} Block
 +
{{!}}-
 +
{{!}} {{Run}} {{!}}{{!}} Run
 +
{{!}}}
 +
| PrimalRage = {{{!}} class="prettytable"
 +
{{!}} {{button|text=1|name=Upper quick}} {{!}}{{!}} Upper quick
 +
{{!}}-
 +
{{!}} {{button|text=2|name=Upper fierce}} {{!}}{{!}} Upper fierce
 +
{{!}}}
 +
{{{!}} class="prettytable"
 +
{{!}} {{button|text=3|name=Lower quick}} {{!}}{{!}} Lower quick
 +
{{!}}-
 +
{{!}} {{button|text=4|name=Lower fierce}} {{!}}{{!}} Lower fierce
 
{{!}}}
 
{{!}}}
 
| Cyberbots = {{{!}} class="prettytable"
 
| Cyberbots = {{{!}} class="prettytable"
{{!}} {{button|text=A}} {{!}}{{!}} Any attack button
+
{{!}} {{button|text=A|name=Any attack button}} {{!}}{{!}} Any attack button
 
{{!}}-
 
{{!}}-
{{!}} {{button|text=A1}} {{!}}{{!}} Light attack
+
{{!}} {{button|text=A1|name=Light attack}} {{!}}{{!}} Light attack
 
{{!}}-
 
{{!}}-
{{!}} {{button|text=A2}} {{!}}{{!}} Heavy attack
+
{{!}} {{button|text=A2|name=Heavy attack}} {{!}}{{!}} Heavy attack
 
{{!}}}
 
{{!}}}
 
{{{!}} class="prettytable"
 
{{{!}} class="prettytable"
{{!}} {{button|text=W}} {{!}}{{!}} Weapon
+
{{!}} {{button|text=W|name=Weapon}} {{!}}{{!}} Weapon
 
{{!}}-
 
{{!}}-
{{!}} {{button|text=B}} {{!}}{{!}} Boost
+
{{!}} {{button|text=B|name=Boost}} {{!}}{{!}} Boost
 
{{!}}}
 
{{!}}}
 
| TimeKillers = {{{!}} class="prettytable"
 
| TimeKillers = {{{!}} class="prettytable"
Line 180: Line 190:
 
{{!}}}
 
{{!}}}
 
{{{!}} class="prettytable"
 
{{{!}} class="prettytable"
{{!}} {{button|text=H}} {{!}}{{!}} Head
+
{{!}} {{button|text=H|name=Head}} {{!}}{{!}} Head
 
{{!}}}
 
{{!}}}
 
}}}}
 
}}}}
Line 209: Line 219:
  
 
<pre>{{MoveListNote | legend=Basic
 
<pre>{{MoveListNote | legend=Basic
| key1={{button|text=THROW}} | value1=Throw}}</pre>
+
| key1={{button|text=THROW|name=Throw}} | value1=Throw}}</pre>
 
{{MoveListNote | legend=Basic
 
{{MoveListNote | legend=Basic
| key1={{button|text=THROW}} | value1=Throw}}
+
| key1={{button|text=THROW|name=Throw}} | value1=Throw}}
  
 
<pre>{{MoveListNote | legend=Basic
 
<pre>{{MoveListNote | legend=Basic
| key1={{button|text=POWER}} | value1=Power attack
+
| key1={{button|text=POWER|name=Power attack}} | value1=Power attack
| key2={{button|text=SWAY}} | value2=Sway}}</pre>
+
| key2={{button|text=SWAY|name=Sway}} | value2=Sway}}</pre>
 
{{MoveListNote | legend=Basic
 
{{MoveListNote | legend=Basic
| key1={{button|text=POWER}} | value1=Power attack
+
| key1={{button|text=POWER|name=Power attack}} | value1=Power attack
| key2={{button|text=SWAY}} | value2=Sway}}
+
| key2={{button|text=SWAY|name=Sway}} | value2=Sway}}
 
===Minimal===
 
===Minimal===
 
<pre>{{MoveListNote | legend=Minimal}}</pre>
 
<pre>{{MoveListNote | legend=Minimal}}</pre>
Line 245: Line 255:
 
===MortalKombat3===
 
===MortalKombat3===
 
{{MoveListNote | legend=MortalKombat3}}
 
{{MoveListNote | legend=MortalKombat3}}
 +
===PrimalRage===
 +
{{MoveListNote | legend=PrimalRage}}
 
===Cyberbots===
 
===Cyberbots===
 
{{MoveListNote | legend=Cyberbots}}
 
{{MoveListNote | legend=Cyberbots}}

Revision as of 18:31, 19 March 2024

Boilerplate text for fighting game move lists, with legends for buttons.

Usage

The optional arguments are:

| legend=
| key1=
| value1=
| key2=
| value2=

Legends

Basic

{{MoveListNote | legend=Basic}}

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Punch
K Kick
{{MoveListNote | legend=Basic
| key1={{button|text=THROW|name=Throw}} | value1=Throw}}

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Punch
K Kick
 THROW  Throw
{{MoveListNote | legend=Basic
| key1={{button|text=POWER|name=Power attack}} | value1=Power attack
| key2={{button|text=SWAY|name=Sway}} | value2=Sway}}

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Punch
K Kick
 POWER  Power attack
 SWAY  Sway

Minimal

{{MoveListNote | legend=Minimal}}

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

 ATTACK  Any attack button
{{MoveListNote | legend=Minimal
| key1={{Taunt}} | value1=Taunt}}

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

 ATTACK  Any attack button
 TAUNT  Taunt

VirtuaFighter

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Punch
K Kick
G Guard

StreetFighter

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

StreetFighterAlpha

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick
 TAUNT  Taunt

NeoGeo

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 HK  Hard kick

SamuraiShodown

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

S Any slash button
 LS  Light slash
 MS  Medium slash
 HS  Hard slash
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

SamuraiShodown3

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

S Any slash button
 LS  Light slash
 MS  Medium slash
 HS  Hard slash
K Kick

Toshinden

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

S Any slash button
 LS  Light slash
 HS  Hard slash
K Any kick button
 LK  Light kick
 HK  Hard kick

MortalKombat

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Low punch
 HP  High punch
K Any kick button
 LK  Low kick
 HK  High kick
 BL  Block

MortalKombat3

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Low punch
 HP  High punch
K Any kick button
 LK  Low kick
 HK  High kick
 BL  Block
 RN  Run

PrimalRage

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

1 Upper quick
2 Upper fierce
3 Lower quick
4 Lower fierce

Cyberbots

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

A Any attack button
 A1  Light attack
 A2  Heavy attack
W Weapon
B Boost

TimeKillers

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any arm attack
 LP  Back arm
 MP  Weapon arm
 HP  Both arms
K Any leg attack
 LK  Back leg
 MK  Weapon leg
 HK  Both legs
H Head