Terminator 2: Judgment Day
From Sega Retro
- For the Sega Master System and Sega Game Gear platform game, see Terminator 2: Judgment Day (8-bit). For the shooting game, see T2: The Arcade Game.
Terminator 2: Judgment Day | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Flying Edge | |||||||||||||||||||||||||||||||||||
Developer: B.I.T.S., White Team | |||||||||||||||||||||||||||||||||||
Licensor: Carolco | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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Terminator 2: Judgment Day is a side-scrolling action game based on the movie of the same name. It was developed by Bits Studio and published by Flying Edge for the Sega Mega Drive in 1993.
A Sega Mega-CD version (presumably based off this game) was planned for a US release in August 1993[4], but was cancelled for unknown reasons.
Contents
Story
The malevolent artificial intelligence Skynet sends a T-1000 Terminator, a highly advanced, liquid metal killing machine, back in time to 1995 to kill the future leader of the human resistance, John Connor, when he is a child. The resistance sends back a less-advanced, reprogrammed T-800 Terminator to protect Connor and ensure the future of humanity.
Gameplay
The game is a side-scrolling action platformer played as the T-800 Terminator. The Terminator moves with and and crouches and picks up items with . It enters doorways with , climbs ladders with (and descends them with ), and climbs stairs with and (and descends them with and ). It jumps with . Before acquiring weapons, it knees with and punches with . After it is armed, it fires its pistol with , which has unlimited ammunition, or fires a secondary weapon (such as a shotgun) with , which has limited ammunition. Weapons can be aimed in any direction with the D-Pad (except directly downwards, which fires from a crouched position instead). The minigun and auto-rifle weapons have rapid-fire.
Levels have varying objectives that must be completed before making it to the exit. Levels are buildings consisting of multiple rooms and floors that must be explored to fulfill the objectives. Enemies continually spawn to attack the Terminator. Objectives are declared at the start of the level and can be checked by pausing the game with START . In some levels, the pause HUD also allows the Terminator to decide if John or Sarah are following it (by selecting their name with or and pressing ) when they are in the same room. Some level objectives require John or Sarah to be present, but they risk being injured when they are following. Sarah provides support fire.
In between levels are vehicle segments, played from an overhead isometric perspective. In these segments, the player must reach a destination by following the directions indicated on an on-screen compass rose. The vehicles are controlled with the D-Pad, with straightening the vehicle out. They accelerate forwards with , decelerate or move in reverse with , and brake with +. They activate turbo with for a high-speed boost.
The Terminator loses power when it takes damage from enemies. It has two batteries. The first starts at 100%; when it is depleted, the Terminator switches to its secondary power, which starts at 50%. If this power source is exhausted, the Terminator is destroyed and the game ends. If John or Sarah are critically wounded, they can be revived by crouching over them, which transfers the Terminator's power to restore their health. The Terminator has a limited amount of time to reach John or Sarah when they are incapacitated, and failing to do so in time ends the game.
Items
The Terminator's HUD highlights items when they appear. Items are collected by crouching over them.
Future Object | |
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Most levels requiring collecting a certain amount of future objects to complete. The Terminator must open the container by shooting it from a crouched position before it can be picked up. | |
Medical Supplies | |
Restores 15 percentage points of the Terminator's power. | |
Ammunition Crate | |
Adds 150 more rounds of shotgun or auto-rifle ammunition or 300 more rounds of rotary cannon ammunition (depending on which is equipped). |
Levels
Production credits
- Copyright 1993 Carolco
- Copyright 1993 Flying Edge
- Developed by BITS
- Programming: Steve Howard, Dave Mann, Daniel Cotton, Steve Clark
- Graphic Artists: Carl Cropley, Laurence McDonald, Alex Martin, Saul Marchese, Aziz Rashid
- Character Animator: Jack Wilkes
- Music and Sound Effects: Shahid Ahmad
- Character Animation: Alan Barton
- Play Testing: Time Hale
- Game Design: Foo Katan, Gary Sheinwald, Alex Martin, Steve Howard, Alan Barton
- Acclaim White Team: Dan Feinstein, Asif Chaudhri, Brett Gow, Jane Biddle, Jim Fink, Eric Kuby
- A BITS Production
Magazine articles
- Main article: Terminator 2: Judgment Day/Magazine articles.
Promotional material
also published in:
- GamePro (US) #54: "January 1994" (199x-xx-xx)[6]
- VideoGames (US) #61: "February 1994" (1994-0x-xx)[7]
also published in:
- Velikiy Drakon (RU) #61: "xxxx xxxx" (2003-02-07)[8]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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46 | |
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Based on 16 reviews |
Mega Drive, AU |
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Technical information
- Main article: Terminator 2: Judgment Day/Technical information.
References
- ↑ 1.0 1.1 1.2 GamePro, "January 1994" (US; 199x-xx-xx), page 58
- ↑ 2.0 2.1 2.2 2.3 Mean Machines Sega, "January 1994" (UK; 1993-11-30), page 120
- ↑ 3.0 3.1 Sega Power, "May 1994" (UK; 1994-03-31), page 48
- ↑ Sega Visions, "August/September 1993" (US; 1993-xx-xx), page 104
- ↑ File:Terminator 2 MD credits.pdf
- ↑ GamePro, "January 1994" (US; 199x-xx-xx), page 277
- ↑ VideoGames, "February 1994" (US; 1994-0x-xx), page 19
- ↑ Velikiy Drakon, "xxxx xxxx" (RU; 2003-02-07), page 68
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 240
- ↑ Alaab Alcomputtar, "" (SA; 1995-08-xx), page 73
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 221
- ↑ Hyper, "May 1994" (AU; 1994-xx-xx), page 69
- ↑ Mega, "April 1994" (UK; 1994-03-17), page 48
- ↑ Mega Action, "November 1993" (UK; 1993-10-07), page 24
- ↑ MegaTech, "January 1994" (UK; 1993-12-21), page 84
- ↑ Player One, "Février 1994" (FR; 1994-0x-xx), page 118
- ↑ Sega Zone, "April 1994" (UK; 1994-03-24), page 52
- ↑ Sega Force, "1/94" (SE; 1994-01-12), page 12
- ↑ Super Juegos, "Abril 1994" (ES; 1994-0x-xx), page 112
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 199
- ↑ VideoGames, "January 1994" (US; 199x-xx-xx), page 87
Terminator 2: Judgment Day | |
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Main page | Comparisons | Maps | Hidden content | Bugs | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs |
RoboCop and Terminator franchise games for Sega systems | |
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The Terminator (1992) | T2: The Arcade Game (1992) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1993) | |
The Terminator (1992) | T2: The Arcade Game (1993) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1994) | |
The Terminator (1992) | T2: The Arcade Game (1993) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1994) | |
The Terminator (1993) | |
RoboCop (1989) |
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