Difference between revisions of "Bloxeed"

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{{Bob
 
{{Bob
| bobscreen=Bloxeed_System18TitleScreen.png
+
| bobscreen=Bloxeed System18TitleScreen.png
 +
| bobscreen2=Bloxeed SystemC Title.png
 +
| tab1=System 18/16
 +
| tab2=System C
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega]]/[[Elorg]] (System 18: [[Esco Boueki]]?)
+
| developer=[[Sega R&D 1]] (System 18: [[Esco Boueki]]?)
 
| system=[[System 18]], [[System 16]], [[System C]]
 
| system=[[System 18]], [[System 16]], [[System C]]
 +
| players=1-2
 
| genre=Puzzle
 
| genre=Puzzle
| releases={{releases
+
| releases={{releasesArcade
| arcade_date_us=1989
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| sysc_date_us=1989
| arcade_date_jp=1989
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| sysc_date_jp=1989
| arcade_type_jp_1=[[System 18]]
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| sys18_date_jp=1989
| arcade_date_jp_1=1989
+
| sys16_date_jp=1989
 
}}
 
}}
 
}}
 
}}
{{stub}}
+
'''''{{PAGENAME}}''''' (ブロクシード) is a 1989 arcade puzzle game by [[Sega]] based on the gameplay seen in ''[[Tetris]]''. It was first released exclusively in Japan on [[System 18]] hardware before Sega ported it to their [[System C]] hardware for international release (and was the first System C game to be released).
'''''Bloxeed''''' (ブロクシード) is a 1989 arcade puzzle game by [[Elorg]] and [[Sega]] based on ''[[Tetris]]''. It was first released exclusively in Japan on [[System 18]] hardware before Sega ported it to their [[System C]] hardware for international release; it was the first System C game to be released. The game wasn't ported to non-arcade systems at the time, but was packaged with ''Tetris'' and ''[[Flash Point]]'' in ''[[Sega Ages 2500 Series Vol. 28: Tetris Collection]]''.
 
  
 
==Gameplay==
 
==Gameplay==
''Bloxeed'' plays like ''[[Tetris]]'' pieces of four blocks fall from the top of the well, and making a horizontal row full of blocks clears that row and moves everything above down a row. After some time, one almost full row of blocks will pop up from the bottom. Furthermore, some blocks have numbers or letters on them. These blocks are called "Power Blocks." Clearing the row with the Power Block in it will have some effect, depending on the number/letter shown:
+
[[Image:Bloxeed System18 Gameplay.png|thumb|right|200px|Gameplay screenshot from the System 18 version.]]
*F: "Flicky" — drop individual blocks for a limited time
+
''Bloxeed'' is an extension of the ''Tetris'' formula. The objective remains the same - to clear lines with falling Tetrimino pieces, however ''Bloxeed'' expands the ways in which to do so by introducing "Power Blocks" - blocks with letters or numbers printed on them. If a cleared line contains a Power Block, the player is rewarded with 5,000 points and a power-up that allows them to strategically add/remove blocks:
*S: "Satellite" — shoot at blocks for a limited time, clearing them
+
 
*B: "Bomb" — destroy a chunk of blocks
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{{InfoTable|
*16: "16 Ton" — destroy three adjacent columns of blocks
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{{InfoRow
*4: "4 Lines" — clear four randomly-selected rows regardless of how complete they are
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| title=Flicky
In two-player mode, clearing two or more rows will knock whatever piece is currently falling in your opponent's well out and send most of the blocks of those two rows back at him.
+
| sprite={{sprite|Bloxeed sprites.png|3|crop_width=17|crop_height=17|crop_x=0}}
 +
| desc=By pressing one of the rotate buttons, players can drop blocks directly below Flicky (from ''[[Flicky]]''). Like Tetriminos, Flicky falls one row at a time, and disappears upon reaching the bottom.
 +
}}
 +
{{InfoRow
 +
| title=Satellite/Shot
 +
| sprite={{sprite|Bloxeed sprites.png|3|crop_width=17|crop_height=17|crop_x=17}}
 +
| desc=By pressing one of the rotate buttons, players can shoot at and clear blocks directly below a satellite. This is similar to Flicky, but in reverse. If the player destroys all of the blocks in the matrix, the power-up immediately ends and the player is awarded a large bonus.
 +
}}
 +
{{InfoRow
 +
| title=Bomb
 +
| sprite={{sprite|Bloxeed sprites.png|3|crop_width=17|crop_height=17|crop_x=34}}
 +
| desc=Destroy a chunk of blocks.
 +
}}
 +
{{InfoRow
 +
| title=16 Ton
 +
| sprite={{sprite|Bloxeed sprites.png|3|crop_width=17|crop_height=17|crop_x=51}}
 +
| desc=Destroy three adjacent columns of blocks.
 +
}}
 +
{{InfoRow
 +
| title=4 Lines
 +
| sprite={{sprite|Bloxeed sprites.png|3|crop_width=17|crop_height=17|crop_x=68}}
 +
| desc=Clear four randomly-selected rows, regardless of how complete they are.
 +
}}
 +
}}
 +
 
 +
After a certain period of time, an incomplete line is added to the bottom of the matrix. The amount of time until this happens is indicated by a gauge that turns red on the side of the matrix, and the rate that it builds up will increase with the player's level. Clearing a Power Block will reset the gauge and delay the addition of new lines. The scoring system remains the same as in ''Tetris'', and the background will change between images of scenery after reaching certain levels.
 +
 
 +
When playing with two players, both players have the choice of playing "Ordinary Mode", where they simply try to get a high score like in single-player without interfering with each other, and "VS. Mode". In VS. Mode, clearing two or more lines will knock whatever Tetrimino is currently falling in the opponent's play area out and send two incomplete lines back at them. Depending on DIP switch configuration, playing VS. Mode may require more credits than Ordinary Mode, or VS. Mode may not be available (System 18 version only; the System C version has no configuration to disable VS. Mode so it is always available).
 +
 
 +
==History==
 +
===Legacy===
 +
Likely due to complications regarding ''Tetris'' licenses in the late 1980s and early 1990s, ''Bloxeed'' was not ported to any home platforms, as Sega lacked a license in order to do so.
 +
 
 +
Many years later, the game was packaged with ''Tetris'' and ''[[Flash Point]]'' in ''[[Sega Ages 2500 Series Vol. 28: Tetris Collection]]''. Both the System 18 and System C versions were included, along with a [[System 16]] version.
 +
 
 +
===Production credits===
 +
{{creditstable|
 +
* '''Music:''' [[Tohru Nakabayashi]]{{fileref|SS16CSTV3 Album JP Booklet.pdf|page=6}}
 +
* '''Music Support:''' [[Keisuke Tsukahara (composer)|Keisuke Tsukahara]]{{fileref|SS16CSTV3 Album JP Booklet.pdf|page=6}}
 +
| console=SYS16
 +
| source=Uncredited
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
<gallery>
 +
Bloxeed Arcade US Flyer.jpg|US flyer
 +
</gallery>
  
 
==Physical scans==
 
==Physical scans==
===System 18 Version===
+
===System 18 version===
 
{{ScanArcade
 
{{ScanArcade
 
| type=upright
 
| type=upright
Line 31: Line 83:
 
| region=JP
 
| region=JP
 
}}
 
}}
===System C Version===
+
===System C version===
 
{{ScanArcade
 
{{ScanArcade
 
| type=upright
 
| type=upright
Line 41: Line 93:
 
| region=JP
 
| region=JP
 
}}
 
}}
===System 16 Version===
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===System 16 version===
 
{{ScanArcade
 
{{ScanArcade
 
| type=upright
 
| type=upright
| console=System 18
+
| console=System 16
 
| region=JP
 
| region=JP
 
}}
 
}}
  
 +
==References==
 +
<references/>
 +
 +
{{BloxeedOmni}}
 
{{Tetris}}
 
{{Tetris}}
[[Category:System 18 games]]
 
[[Category:System C games]]
 
[[Category:System 16 games]]
 

Latest revision as of 07:43, 6 February 2024

n/a

  • System 18/16
  • System C

Bloxeed System18TitleScreen.png

Bloxeed SystemC Title.png

Bloxeed
System(s): System 18, System 16, System C
Publisher: Sega
Developer:
Genre: Puzzle

















Number of players: 1-2
Release Date RRP Code
Arcade (System 16)
JP
¥? ?
Arcade (System 18)
JP
¥? ?
Arcade (System C)
JP
¥? ?
Arcade (System C)
US
$? ?




























Bloxeed (ブロクシード) is a 1989 arcade puzzle game by Sega based on the gameplay seen in Tetris. It was first released exclusively in Japan on System 18 hardware before Sega ported it to their System C hardware for international release (and was the first System C game to be released).

Gameplay

Gameplay screenshot from the System 18 version.

Bloxeed is an extension of the Tetris formula. The objective remains the same - to clear lines with falling Tetrimino pieces, however Bloxeed expands the ways in which to do so by introducing "Power Blocks" - blocks with letters or numbers printed on them. If a cleared line contains a Power Block, the player is rewarded with 5,000 points and a power-up that allows them to strategically add/remove blocks:

Bloxeed sprites.png
Flicky
By pressing one of the rotate buttons, players can drop blocks directly below Flicky (from Flicky). Like Tetriminos, Flicky falls one row at a time, and disappears upon reaching the bottom.
Bloxeed sprites.png
Satellite/Shot
By pressing one of the rotate buttons, players can shoot at and clear blocks directly below a satellite. This is similar to Flicky, but in reverse. If the player destroys all of the blocks in the matrix, the power-up immediately ends and the player is awarded a large bonus.
Bloxeed sprites.png
Bomb
Destroy a chunk of blocks.
Bloxeed sprites.png
16 Ton
Destroy three adjacent columns of blocks.
Bloxeed sprites.png
4 Lines
Clear four randomly-selected rows, regardless of how complete they are.

After a certain period of time, an incomplete line is added to the bottom of the matrix. The amount of time until this happens is indicated by a gauge that turns red on the side of the matrix, and the rate that it builds up will increase with the player's level. Clearing a Power Block will reset the gauge and delay the addition of new lines. The scoring system remains the same as in Tetris, and the background will change between images of scenery after reaching certain levels.

When playing with two players, both players have the choice of playing "Ordinary Mode", where they simply try to get a high score like in single-player without interfering with each other, and "VS. Mode". In VS. Mode, clearing two or more lines will knock whatever Tetrimino is currently falling in the opponent's play area out and send two incomplete lines back at them. Depending on DIP switch configuration, playing VS. Mode may require more credits than Ordinary Mode, or VS. Mode may not be available (System 18 version only; the System C version has no configuration to disable VS. Mode so it is always available).

History

Legacy

Likely due to complications regarding Tetris licenses in the late 1980s and early 1990s, Bloxeed was not ported to any home platforms, as Sega lacked a license in order to do so.

Many years later, the game was packaged with Tetris and Flash Point in Sega Ages 2500 Series Vol. 28: Tetris Collection. Both the System 18 and System C versions were included, along with a System 16 version.

Production credits

Source:
Uncredited


Magazine articles

Main article: Bloxeed/Magazine articles.

Promotional material

Physical scans

System 18 version

System 18, JP

System C version

System C, US
System C, JP

System 16 version

System 16, JP

References


Bloxeed

Bloxeed System18TitleScreen.png

Main page | Comparisons | Hidden content | Magazine articles


Music: Flash Point/Bloxeed (1990)

No results



Tetris and Tetris-like games for Sega systems/developed by Sega
Sega: Tetris (1989) | Flash Point (Mega Drive) (1989) | Bloxeed (1989) | Sega Tetris (1999) | Sega Ages 2500 Series Vol. 28: Tetris Collection (2006) | Tetris Giant (2010) | Puyo Puyo Tetris (2014) | Puyo Puyo Tetris 2 (2020)
Third-Party: Blockout (1991) | Tetris Plus (1996) | Tetris S (1996) | Tetris 4D (1998) | The Next Tetris: On-Line Edition (2000) | Tetris Kiwamemichi (2004) | Tetris The Grand Master 4: The Masters of Round (unreleased)
Unlicensed: Super Columns (1990) | Super Tetris (19xx) | Flashpoint (19xx)
Tetris related media
Music
Tetremix (1989) | Flash Point/Bloxeed (1990) | New Century (2006) | Puyo Puyo Tetris 1 & 2 Original Soundtrack (2020)