Bomber Raid
From Sega Retro
Bomber Raid | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (Japan, Europe), Activision (US) | ||||||||||||||||||||||||||||||||||||||||
Developer: Sanritsu[1] | ||||||||||||||||||||||||||||||||||||||||
Peripherals supported: FM Sound Unit | ||||||||||||||||||||||||||||||||||||||||
Genre: Shooting[2][3] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
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Bomber Raid (ボンバーレイド) is a Sega Master System game developed by Sanritsu and published by Sega in 1989. It is notable for being the last Master System game to be released in Japan. It is a shoot-'em-up game, where the player pilots a small "freedom fighter" aircraft, destroying other planes and ships.
The game's western covers are misleading as they depict what appears to be an SR-71 Blackbird, a modern reconnaissance aircraft; in game, players take control of a World War II-era, propeller-driven fighter.
During development the game was known as Battle Wings. Activision may have intended to release the game under the title Super River Raid (tying it into an earlier game of theirs).[7]
Contents
Gameplay
The game is an overhead shoot-'em-up. The player's plane is moved in any direction with the D-Pad. It shoots its primary gun with (which can be held for continuous fire, though it is much faster to press the button repeatedly). The player is equipped with cluster bombs, which are fired with and spread out to attack multiple targets. The player gains another three cluster bombs at the beginning of each mission.
The player can collect power-ups that upgrade the plane's weapon power and movement speed. Numbered power-ups give the player up to two squadron planes, which follow the player's plane and provide support fire. The formation of the planes and the direction in which they fire is determined by the number on the last collected power-up. Cluster bombs are strengthened by having more squadron planes. Squadron planes are destroyed when they are shot or collide with enemies.
Any collision with an enemy aircraft or enemy fire results in losing a life. The player's plane loses its power-ups when it is destroyed but starts each life with three cluster bombs. The game ends if the player runs out of lives. The player gains an extra life at 50,000 and 100,000 points and then every 100,000 points after that.
Items
Power Pod | |
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Destroy to release an item. | |
Power | |
Empowers the player's primary gun, up to eight times, and gives the player 100 points. | |
Speed | |
Increases the speed of the player's plane and gives the player 200 points. | |
Squadron 1 | |
Gives the player a squadron plane, up to two. Moves the first plane into the left side and the second plane into the right side, with each plane shooting to each side. | |
Squadron 2 | |
Gives the player a squadron plane, up to two. Moves the first plane into the upper-left side and the second plane into the upper-right side, with each plane shooting at 45-degree angles to the front on each side. | |
Squadron 3 | |
Gives the player a squadron plane, up to two. Moves the first plane into the lower-left side and the second plane into the lower-right side, with each plane shooting at 45-degree angles to the back on each side. | |
Squadron 4 | |
Gives the player a squadron plane, up to two. Moves both squadron planes below the player's plane, with the first plane shooting to the left and the second plane shooting to the right. |
Missions
Mission 1 | |
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Map: 1️⃣ | |
Mission 2 | |
Map: 1️⃣ | |
Mission 3 | |
Map: 1️⃣ | |
Mission 4 | |
Map: 1️⃣ | |
Mission 5 | |
Map: 1️⃣ | |
Production credits
- Game Planning: Hide Itoen
- Visual Design: Nannorio, Hide Itoen
- Game Programming: Chicken Jun, Kimuron, Board Koba, Atsubanba
- Sound and Music: Ohtorii
- Special Thanks to: R Nakamura, Haruchan, Cup Ozeki, Hirokun, Noborunrun
- Presented by: Sega 1988
- Produced by: Tom Sloper
- Product management by: John Crompton
- Product testing by: Tom Bellamy and Steve Imes
- Editorial management by: Laura Singer
- Production by: GlennHills Graphics Company
Magazine articles
- Main article: Bomber Raid/Magazine articles.
Promotional material
also published in:
- VideoGames & Computer Entertainment (US) #3: "April 1989" (1989-0x-xx)[10]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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65 | |
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Based on 17 reviews |
Master System, SE |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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256kB | Cartridge | |||||||||||
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256kB | EPROM cartridge | Page |
References
- ↑ http://gdri.smspower.org/wiki/index.php/Sanritsu
- ↑ 2.0 2.1 https://sega.jp/history/hard/segamark3/software.html (Wayback Machine: 2019-06-21 03:44)
- ↑ File:BomberRaid SMS EU Box.jpg
- ↑ Computer Entertainer, "February 1989" (US; 1989-02-20), page 13
- ↑ 5.0 5.1 The Official Sega Club, "Issue 4" (UK; 1989-07-xx), page 2
- ↑ 6.0 6.1 ACE, "May 1989" (UK; 1989-04-06), page 44
- ↑ http://www.smspower.org/forums/15291-ComputerEntertainerNewsletterTheVideoGameUpdate#87919
- ↑ File:Bomber Raid SMS credits.pdf
- ↑ File:Bomberraid sms us manual.pdf, page 3
- ↑ VideoGames & Computer Entertainment, "April 1989" (US; 1989-0x-xx), page 35
- ↑ ACE, "August 1989" (UK; 1989-07-06), page 8
- ↑ ACE, "September 1989" (UK; 1989-08-03), page 82
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 49
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 93
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 54
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 138
- ↑ Computer & Video Games, "March 1989" (UK; 1989-02-xx), page 91
- ↑ Famitsu, "" (JP; 1989-xx-xx), page 1
- ↑ Games Preview, "6 1989" (DK; 1989-xx-xx), page 51
- ↑ Micromanía (segunda época), "Septiembre 1990" (ES; 1990-0x-xx), page 44
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 132
- ↑ S: The Sega Magazine, "June 1990" (UK; 1990-05-03), page 21
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 41
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 55
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 20
- ↑ Sega Pro, "July 1992" (UK; 1992-06-18), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Smash, "Mai/Juni 1989" (DE; 1989-0x-xx), page 60
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