Difference between revisions of "David R. Foley"
From Sega Retro
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==External links== | ==External links== | ||
*[https://www.linkedin.com/in/davidrfoley/ {{PAGENAME}}] at [https://www.linkedin.com/ LinkedIn] | *[https://www.linkedin.com/in/davidrfoley/ {{PAGENAME}}] at [https://www.linkedin.com/ LinkedIn] | ||
+ | *[https://web.archive.org/web/19970210021145/http://www.fht.com:80/david/davidresume.html Official resume] (Wayback Machine) | ||
==References== | ==References== |
Revision as of 03:54, 11 October 2021
David Russell Foley |
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Place of birth: United States |
Company(ies): Recreational Brainware, Extended Play, Grey Matter, Foley Hi-Tech |
Role(s): Programmer, Designer, Executive, Producer |
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David Russell Foley, sometimes known as Dave Foley, is an American video game programmer, designer, producer, and executive which developed a number of early 16-bit titles for Sega of America.
History
Production history
- Spider-Man vs. The Kingpin (Mega Drive; 1991) — Thanks To[1] (as Dave Foley)
- Chakan (Mega Drive; 1992) — Programmed by Extended Play[2] (as Dave Foley)
- Taz-Mania (Mega Drive; 1992) — Design and Programming - Recreational Brainware[3] (as Dave Foley)
- Spider-Man vs. The Kingpin (Mega-CD; 1993) — Additional Programming[4] (as David Foley)
- B.O.B. (Mega Drive; 1993) — Programming[5] (as David Foley)
- B.O.B. (Mega Drive; 1993) — Art Conversion[5] (as David Foley)
- Urban Strike (Mega Drive; 1994) — Foley Hi-Tech Producer[6] (as David Foley)
- Ring of Doom (Mega Drive; unreleased)
Interviews
- Interview: David R. Foley (2007-06-17) by GDRI (Game Developer Research Institute)
- Interview: David Foley (2007-10-23) by Sega-16
External links
- David R. Foley at LinkedIn
- Official resume (Wayback Machine)