Difference between revisions of "Galaxian-based hardware"

From Sega Retro

Line 35: Line 35:
 
** [[wikipedia:Tile engine|Tilemap]] plane: 8×8 tile sizes, scrolling
 
** [[wikipedia:Tile engine|Tilemap]] plane: 8×8 tile sizes, scrolling
 
** [[wikipedia:Bitmap|Bitmap]] plane: Star generator, scrolling
 
** [[wikipedia:Bitmap|Bitmap]] plane: Star generator, scrolling
* [[Sprite]] plane: Line buffer, 8×8 to 16×16 sizes, 4 colors per sprite, sprite flipping, sprite animation{{ref|[http://www.cs.columbia.edu/~%20sedwards/classes/2011/4840/reports/Galaxian.pdf Galaxian CSEE 4840 Embedded System Design (University of Columbia)]}}
+
* [[Sprite]] plane: Line buffer, 4 colors per sprite, sprite flipping, sprite animation{{ref|[http://www.cs.columbia.edu/~%20sedwards/classes/2011/4840/reports/Galaxian.pdf Galaxian CSEE 4840 Embedded System Design (University of Columbia)]}}
** Sprites per scanline: 10 sprites (8 player/enemy sprites, 1 missile, 1 shell), 160 [[texel]]s
+
** Sprites per scanline: 10 sprites (8 character sprites, 1 missile, 1 shell), 160 [[texel]]s
** Sprites on screen: 65 sprites (57 player/enemy sprites,{{ref|1=[https://www.youtube.com/watch?v=XhYVcwhSWjI Galaxian MAME Footage (YouTube)]}} 7 shells, 1 missile)
+
** Sprites on screen: 65 sprites (57 character sprites,{{ref|1=[https://www.youtube.com/watch?v=XhYVcwhSWjI Galaxian MAME Footage (YouTube)]}} 7 shells, 1 missile)
 +
** Player/Enemy sprite sizes: 8×8, 16×16
 +
** Shells/Missile sizes: 1×4, 4×1
 
}}
 
}}
  

Revision as of 23:23, 4 October 2016

Notavailable.svg
Galaxian-based hardware
Manufacturer: Namco (variants by Sega)
Release Date RRP Code

Galaxian-based hardware was used for several Sega licensed arcade games in the early 1980s, based on Namco's Galaxian arcade hardware, which debuted in 1979.[1]

Sega's hardware variants were based on the arcade hardware used by the companies it licensed from, such as Konami, Nihon Bussan, and Alpha Denshi, which all used Galaxian-based hardware at the time. Several modifications were made to the hardware, with Super Cobra (and its predecessor Scramble) adding side-scrolling capabilities, and Jump Bug adding multi-directional scrolling and parallax scrolling capabilities.

Technical Specifications

The technical specifications for this hardware include:[1][2][3][4]

  • Main CPU: Zilog Z80 @ 3.072 MHz (8-bit & 16-bit instructions @ 0.45 MIPS)
  • Sound chipset: Namco Galaxian sound hardware (one programmable 4/8-bit waveform channel, three 4-bit square wave channels, two 17-bit noise channels, one modulated noise pulse channel)
  • GPU chipset: Namco Galaxian video hardware
  • Display resolution: 256×224 (horizontal), 224×256 (vertical)
  • Overscan resolution: 384×264 (horizontal), 264×384 (vertical)
  • Refresh rate: 60.60606 Hz (V-sync)
  • Color model: RGB
  • Background planes:
    • Tilemap plane: 8×8 tile sizes, scrolling
    • Bitmap plane: Star generator, scrolling
  • Sprite plane: Line buffer, 4 colors per sprite, sprite flipping, sprite animation[6]
    • Sprites per scanline: 10 sprites (8 character sprites, 1 missile, 1 shell), 160 texels
    • Sprites on screen: 65 sprites (57 character sprites,[7] 7 shells, 1 missile)
    • Player/Enemy sprite sizes: 8×8, 16×16
    • Shells/Missile sizes: 1×4, 4×1

Modifications

Super Cobra (and its predecessor Scramble) added the following upgrade to the hardware in early 1981:

  • Background planes: Side-scrolling

Jump Bug made the following modifications to the hardware later in 1981:

  • Sound chip: AY-3-8910 @ 1.78975 MHz
  • Background planes: Multi-directional scrolling, parallax scrolling[8]

List of Games

Sega licensed arcade games that ran on this hardware include:[1]

References


Sega arcade boards
Originating in arcades









Console-based hardware








84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14









































PC-based hardware








05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23