Jet Set Radio

From Sega Retro

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Jet Set Radio
System(s): Sega Dreamcast, Xbox Live Arcade, PlayStation Network, PlayStation Vita, iOS, Android, PC
Publisher: Sega
Developer:
Genre: Action

















Release Date RRP Code
CERO
Missing Parameter!

Jet Set Radio (ジェット セット ラジオ), called Jet Grind Radio in North America, is a video game developed by Smilebit for the Sega Dreamcast.

A version was brought to the Game Boy Advance (also called Jet Set Radio) and a sequel was released for the Xbox in the form of Jet Set Radio Future. Jet Set Radio has recently been re-released for digital services under the Sega Heritage label on Xbox Live Arcade, PlayStation Network for PlayStation 3 and PlayStation Vita, Steam, iOS and Android.

History

Jet Set Radio was first announced at the 1999 Tokyo Game Show and generated a prodigious amount of press attention due to its use of the then revolutionary rendering technique, "cel-shading". Now commonplace in game design, cel-shading allows for a "cartoon-like" appearance for objects rendered in 3D.

There are four slightly different releases of Jet Set Radio. The original game was considered unappealing by Sega of America and Sega Europe, who both made steps to try and localise the overly-Japanese atmosphere into something that had a better chance of selling in their target markets.

Original Release

The original release of Jet Set Radio first went on sale in Japan on the 29th of June, 2000. This is a bog-standard version of the game which was superseded by later versions.

When brought to North America, the game ran into unforeseen trademark issues, causing it to be renamed "Jet Grind Radio". This was an almost last-minute change, meaning only the title screen and credits were changed - the term "Jet Set Radio" is still heard numerous times in-game. English voice actors were brought in to re-dub the characters and two entirely new levels were created. Some music was also changed, bringing in American hip hop bands to replace Japanese tunes. Online support through SegaNet was also included, allowing users to download tags.

PAL regions received Jet Set Radio shortly afterwards, with all the additions of the North American version, bar the changed name. Once again some of the music was replaced.

De La Jet Set Radio

Not wanting to be left behind, Japan would recieve an updated version of the game titled De La Jet Set Radio. De La contains the additions of the overseas versions, however also tweaks gameplay, fixes several bugs in the process. De La Jet Set Radio is considered to be easier to pick up and play as a result. Its music is adopted from the North American release. De La was orignally only available via Sega Direct, however a full retail version showed up in the months which followed.

Though sales were strong enough in Japan to lead to a Dorikore re-release, Jet Set Radio largely failed to capture the market in the west.

Sega Heritage Digital Release

The Sega Heritage digital re-release saw an updated control scheme that allowed the camera to be directly controlled. All of the songs are readily unlocked in the mobile versions and omits the documentary to conserve space. The soundtrack includes 29 of the 30 songs featured in the original game, which includes songs that were only featured in specific regions. It also features a short documentary as well as unlockable songs from Jet Set Radio Future for the console, PC and Playstation Vita versions. Leaderboards and achievements are available based on platform. Some versions allow to import graffiti from an image library or via a camera snapshot.

Plot

The game begins in 2000, Shibuya-cho, and is introduced by Professor K, the DJ of a pirate radio station based in Tokyo-to, who explains the basics of life in Tokyo-to for a "rudie", the term he uses to refer to young people who roam the streets spraying and skating. The city is split into three parts—Shibuya-cho, Benten-cho and Kogane-cho, each of which corresponds to a different time of day. Shibuya is a shopping district full of blue skies and daylight, Benten a nocturnal entertainment spot that represents night, and Kogane a mostly residential area, built on the water, where it is perpetually sunset.

In each of these areas the player will encounter a rival gang - the Love Shockers in Shibuya, the Noise Tanks in Benten, and Poison Jam in Kogane - that attempts to usurp the GG's home turf. The player starts off forming a skate gang which also resides in Shibuya-cho, and thus forms a rivalry between the gangs in the area. After completing a set of menial challenges, designed to introduce the player to the control system, Gum and Tab join the gang forming the first 3 members of the GG's. The player starts out as Beat, a 17-year-old rudie who ran away from home like many other Japanese rudies. Beat was first shunned from gang to gang over and over again until he decided to start his own gang. Beat is the leader and founder of the GG's. The player first starts out spraying a little graffiti in Shibuya-Cho looking to recruit members. First Gum joins, then Tab.

The initial stage is set in a Shibuya bus station, in which the player has to "tag" various parts of the bus station, as well as spray over existing tags, so as to gain the area as part of their territory. While tagging these places, the player is pursued by policemen and their leader, Captain Onishima. The police, the S.W.A.T team, and Goji Rokkaku's Golden Rhinos are yet another obstacle to avoid while defeating rival gangs. Also, Professor K narrates specific parts of the game via his eponymous pirate radio station called Jet Set Radio.

Other gangs which feature in the game as opponents are the Noise Tanks, who appear to be semi-cyborgs, Poison Jam, brutish thugs who wear fish costumes, and the Love Shockers, an all-girl gang made up of jilted lovers. Once the protagonist defeats each gang they hand over their belongings and grant the area to the graffiti gang that dethroned them.

Towards the end of the game the protagonist is hunted by the henchmen of Goji Rokakku, leader of The Golden Rhinos. Once the protagonist successfully usurps the areas seized by the Golden Rhinos, the player then must defeat Goji on a giant rooftop record player, on which Goji has assembled "The Devil's Contract", a record which, when played, is supposed to summon a demon. Goji wants to use the demon to take over Tokyo and eventually the world. After defeating him, however, it is revealed that the record is just an unusual indie release.

Production Credits

Executive Producer: Shun Arai
Chief Producer: Takayuki Kawagoe
Producer: Osamu Sato
Director: Masayoshi Kikuchi
Senior Planner: Masayoshi Yokoyama
Planners: Toru Oosaki, Norinisa Iwasaki, Takahiro Tabata, Jun Orihara, Yusuke Nakadaira
Chief Programmer: Kazuhisa Hasuoka
Senior Programmer: Outa Sano
Programmers: Kuniniko Mori, Toshihsa Saitou, Touryu Sno, Kenichi Tanase
Chief Graphic Designers: Ryuta Ueda, Kazuki Hosokawa
Senior Graphic Designers: Mano Takayanagi, Tomokazu Honma, Yuichi Higuchi
Graphic Designers: Yusuke Ichikawa, Yousuke Karasawa, Daisuke Tomoda, Hiromi Kawamata, Masato Sekiguchi, Kaori Shoji, Sacniko Morosawa, Nanako Yarimizu, Yuka Warigai, Yumi Morikawa, Makoto Takanasni, Junichi Kakutani, Masamitsu Hayashi
Sound Producer: Yukifumi Makino
Sound Director: Fumitaka Shibata
Music Composer & Sound Effects: Hideki Naganuma
Recording Studio: Wave Master Studio
Chief Recording Engineer: Hirokazu Akashi
Recording Engineer: Yoshitada Miya, Sawako Sogabe
Package & Manual: Kaoru Ichigozaki, Fumiaki Tomura, Toshiki Yamaguchi
Web Site Programmer: Tomonobu Takahashi
Publcity: Miho Masuda
Bgm Performed By: B.B Rights, F-Fields, Reps, Deavid Soul, Idol Taxi, Richard Jacques, Castle Logical, Toronto
Motion Talent: Akira Sakai, Hiroshi Kataoka, Tetsu, Asuka Sekine, Kouros
Logo & Package Design: Graffic Takora Corp.
Graffiti Artists: Erik Haze, Edge, Uecho, Enas, Higuchin, Chikpon, K-Chap
Special Thanks: Michiaki Uchida, Naohiro Warama, Yasuhiro Suzuki, Hisao Oguchi, Takashi Iwade, Tatsuya Andou(Isao Corp. Ltd.), Keiichirou Suzuki, Touru Nishino, Akira Goto, Shuji Hori, Team Andromeda(Original Sega AM6)

Sega of America Dreamcast Inc.

Localzation Producers: Jason Kuo, Klayton Vorlick, Mari N. Snaal
Localzation Manager: Osamu Shinamiya
Product Manager: Rob Alvarez
Associate Product Manager: Dennis Lee
Marketing Director: John Golden
Public Relations: Heater Hawkins, Gwen Marker
Director Creative Services: Robert Schonfisch
Creative Services Specialist: Angela Santos
Promotions: Heater Kashner
Online Senior Producer: A. J. Briones
Online Senior Software Engineer: Alexander Villagran
Online Software Engineer: Shilpa Kulkarni
Lead Tester: Steve Peck
Assistant Lead Testers: Daniel Chang, Adam Terminelld

Sega Europe Ltd.

Director Of Product Development: Naohiko Hishino
Executive Producer: Kats Sato
Producer: Daniel Llewellyn
Assistant Producer: Akiko Koutstal
Test Manager: Jason Cumbersatcn
Lead Testers: Nick Benet, Dawiel Slater, Pete O'brien, Mark Dearsley, Wayne Gardner
Localisation Coordinator: Roberto Parraga-Sawchez
Translators: Anselika Michitscn, Roberto Parraga-Sawchez
European Product Marketing Manager: Jie Pride
European Product Marketing Exective: Mark Fisher

Project Management: Koji Kuroki, Shinobu Shindo
Manual Translation, DTP: Michael Hanna
Voice Director & Casting: Greg Weber (Webtone)
Recording Engineer(Webtone): Greg Weber, David Nowlin
Voice Talent: Andria Batise, Kevin Blackton, Billy Brown, Ryan Canfield, Jeromy Carssow, Matthew Chavez, Errin Clark, Jessica Crispi, Steve Duell, James Gutierrez, Machiko Harashima, Corina Harman, Marcie Henderson, Mike Inouve, Roger Jackson, Jeremy Jones, Jeff Kramer, Resi Mamizuka, Kevin Miller, David Nowlin, Kevin Oshea, Jason Tinker, Andrew Willis, Justin Worsham
Special Thanks: Sandy Castagnola
Cooperation With: ADX
Created By: Smilebit
Presented By: Sega

Artwork

Physical Scans

Dreamcast Version

Sega Retro Average 
Publication Score Source
80 №100, p96/97/98
Sega Dreamcast
80
Based on
1 review
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
92
[1]
Ação Games (BR)
71
[2]
Alaab Alcomputtar (SA)
92
[3]
Bonus (YU) NTSC
92
[4]
Click! (PL)
80
[5]
Consoles + (FR) NTSC-J
93
[6]
Consoles + (FR) PAL
93
[7]
Computer & Video Games (UK)
75
[8]
Dreamcast Monthly (UK) PAL
80
[9]
DC-UK (UK) PAL
90
[10]
Dreamcast Magazine (JP) NTSC-J
83
[11]
Dreamcast Magazine (UK) NTSC-J
92
[12]
Dreamcast Magazine (UK) PAL
92
[13]
Dorimaga (JP) NTSC-J
89
[14]
Edge (UK) NTSC-J
80
[15]
Electronic Gaming Monthly (US) NTSC-U
90
[16]
Entsiklopediya igr dlya Dreamcast (RU) NTSC-U
91
[17]
Famitsu (JP) NTSC-J
80
[18]
Fun Generation (DE) NTSC-J
90
[19]
Fun Generation (DE) PAL
90
[20]
GameFan (US) NTSC-J
94
[21]
GameFan (US) NTSC-U
94
[22]
GamePlay RPG (FR)
93
[23]
GamePro (US) NTSC-U
95
[24]
Gamers' Republic (US) NTSC-U
100
[25]
Hyper (AU)
90
[26]
Joypad (FR) NTSC-J
80
[27]
MAN!AC (DE) NTSC-J
91
[28]
MAN!AC (DE) PAL
92
[29]
Mega Fun (DE) NTSC-J
91
[30]
Mega Fun (DE) PAL
89
[31]
Neo Plus (PL)
90
[32]
Next Generation (US) NTSC-J
75
[33]
Next Generation (US) NTSC-U
75
[34]
Official Dreamcast Magazine (UK) PAL
80
[35]
Official Dreamcast Magazine (US) NTSC-U
100
[36]
Playmag (FR) NTSC-J
75
[37]
Play (PL)
92
[38]
PSX Extreme (PL)
87
[39]
Power Unlimited (NL)
94
[40]
Sega Magazin (DE) NTSC-J
90
[41]
Sega Magazin (DE) PAL
89
[42]
Strana Igr (RU)
90
[43]
Strana Igr (RU)
95
[44]
Video Games (DE) NTSC-J
90
[45]
Video Games (DE) PAL
90
[46]
Sega Dreamcast
88
Based on
46 reviews

Jet Set Radio

Dreamcast, US
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Cover
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Disc
Dreamcast, EU
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Cover
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Disc
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Pre-Production Disc
Dreamcast, JP
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Cover
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Disc
Dreamcast, JP
(De La Jet Set Radio) (Sega Direct)
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Cover
Dreamcast, JP (De La Jet Set Radio)
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Cover
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Disc

External Links

  • 576 Konzol, "Szeptember 2000" (HU; 2000-xx-xx), page 42
  • Ação Games, "Setembro 2000" (BR; 2000-xx-xx), page 64
  • Alaab Alcomputtar, "" (SA; 2001-03-xx), page 18
  • Bonus, "6/2000" (YU; 2000-08-25), page 51
  • Click!, "2/2001" (PL; 2001-01-18), page 28
  • Consoles +, "Août 2000" (FR; 2000-07-xx), page 80
  • Consoles +, "Décembre 2000" (FR; 2000-1x-xx), page 98
  • Computer & Video Games, "December 2000" (UK; 2000-11-15), page 100
  • Dreamcast Monthly, "Christmas 2000" (UK; 2000-11-23), page 90
  • DC-UK, "December 2000" (UK; 2000-10-23), page 52
  • Dreamcast Magazine, "2000-22 extra (2000-07-07ex)" (JP; 2000-06-23), page 38
  • Dreamcast Magazine, "No. 12" (UK; 2000-08-10), page 72
  • Dreamcast Magazine, "No. 15" (UK; 2000-11-02), page 48
  • Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
  • Edge, "September 2000" (UK; 2000-08-14), page 92
  • Electronic Gaming Monthly, "January 2001" (US; 2000-12-05), page 193
  • Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 104
  • Famitsu, "2000-07-07" (JP; 2000-06-23), page 31
  • Fun Generation, "08/2000" (DE; 2000-07-19), page 72
  • Fun Generation, "12/2000" (DE; 2000-11-22), page 55
  • GameFan, "Volume 8, Issue 9: September 2000" (US; 2000-xx-xx), page 22
  • GameFan, "Volume 8, Issue 12: December 2000" (US; 2000-1x-xx), page 24
  • GamePlay RPG, "Décembre 2000" (FR; 2000-1x-xx), page 108
  • GamePro, "January 2001" (US; 200x-xx-xx), page 101
  • Gamers' Republic, "December 2000" (US; 2000-xx-xx), page 74
  • Hyper, "January 2001" (AU; 2000-11-22), page 84
  • Joypad, "Septembre 2000" (FR; 2000-xx-xx), page 96
  • MAN!AC, "09/2000" (DE; 2000-08-02), page 42
  • MAN!AC, "12/2000" (DE; 2000-11-02), page 68
  • Mega Fun, "09/2000" (DE; 2000-08-02), page 58
  • Mega Fun, "12/2000" (DE; 2000-11-02), page 48
  • Neo Plus, "Styczeń 2001" (PL; 2001-xx-xx), page 61
  • Next Generation, "September 2000" (US; 2000-08-15), page 101
  • Next Generation, "January 2001" (US; 2000-12-21), page 99
  • Official Dreamcast Magazine, "December 2000" (UK; 2000-11-02), page 70
  • Official Dreamcast Magazine, "December 2000" (US; 2000-10-31), page 92
  • Playmag, "Septembre 2000" (FR; 2000-xx-xx), page 36
  • Play, "Kwiecień 2001" (PL; 2001-xx-xx), page 26
  • PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 39
  • Power Unlimited, "Jaargang 9, Nummer 1, Januari 2001" (NL; 200x-xx-xx), page 34
  • Sega Magazin, "September 2000" (DE; 2000-07-31), page 16
  • Sega Magazin, "Dezember 2000" (DE; 2000-1x-xx), page 14
  • Strana Igr, "Avgust 2000 1/2" (RU; 2000-xx-xx), page 54
  • Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 19
  • Video Games, "09/2000" (DE; 2000-08-02), page 96
  • Video Games, "12/2000" (DE; 2000-11-02), page 86