Difference between revisions of "Naohiro Warama"

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{{sub-stub}}'''{{PAGENAME}}''' (藁間 直弘), also known as '''Taro Shizuoka''' (and '''Shizuoka Taro'''), joined [[Sega]] as a character designer, best-known for his work on ''[[The Revenge of Shinobi]]'', but later also became a programmer.{{ref|https://www.marubeni-sys.com/infinite-ideas/chousen/sega/}} He then went into technical support and PC software development{{ref|https://cedec.cesa.or.jp/2003/session/details/r42.html}}. He was the manager of the Technical Research Department of [[Smilebit]], developing in-house game engines, libraries and conducting research on new technologies they could use to improve development{{ref|https://cedec.cesa.or.jp/2003/session/details/r42.html}}. He migrated to [[Amusement Vision]] in 2003, first as a supervisor for ''[[Spikeout: Battle Street]]'', and has since worked on the ''[[:category:Yakuza (franchise)|Yakuza]]'' franchise, sometimes directly involved with game development, but most often programming the main libraries and physics engines{{ref|https://cedec.cesa.or.jp/2016/session/ENG/2190.html}}.
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{{sub-stub}}'''{{PAGENAME}}''' (藁間 直弘), also known as '''Taro Shizuoka''' (and '''Shizuoka Taro'''), joined [[Sega]] as a character designer, best-known for his work on ''[[The Revenge of Shinobi]]''{{ref|https://www.sega-16.com/2016/04/behind-the-design-the-revenge-of-shinobi/}}{{ref|https://www.kickstarter.com/projects/darrenwall/sega-mega-drive-genesis-collected-works-reprint?lang=zh}} but later also became a programmer.{{ref|https://www.marubeni-sys.com/infinite-ideas/chousen/sega/}}, He then went into technical support and PC software development{{ref|https://cedec.cesa.or.jp/2003/session/details/r42.html}}. He was the manager of the Technical Research Department of [[Smilebit]], developing in-house game engines, libraries and conducting research on new technologies they could use to improve development{{ref|https://cedec.cesa.or.jp/2003/session/details/r42.html}}. He migrated to [[Amusement Vision]] in 2003, first as a supervisor for ''[[Spikeout: Battle Street]]'', and has since worked on the ''[[:category:Yakuza (franchise)|Yakuza]]'' franchise, sometimes directly involved with game development, but most often programming the main libraries and physics engines{{ref|https://cedec.cesa.or.jp/2016/session/ENG/2190.html}}.
  
 
==Production history==
 
==Production history==

Revision as of 02:23, 19 January 2024

NaohiroWarama infiniteideas.jpg
Naohiro Warama
Employment history:
Divisions:
Divisions:
Divisions:
Role(s): Designer, Programmer

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Naohiro Warama (藁間 直弘), also known as Taro Shizuoka (and Shizuoka Taro), joined Sega as a character designer, best-known for his work on The Revenge of Shinobi[2][3] but later also became a programmer.[4], He then went into technical support and PC software development[5]. He was the manager of the Technical Research Department of Smilebit, developing in-house game engines, libraries and conducting research on new technologies they could use to improve development[5]. He migrated to Amusement Vision in 2003, first as a supervisor for Spikeout: Battle Street, and has since worked on the Yakuza franchise, sometimes directly involved with game development, but most often programming the main libraries and physics engines[6].

Production history

Games

Music

Magazine articles

Main article: Naohiro Warama/Magazine articles.

Interviews

Photographs

Main article: Photos of Naohiro Warama

References