Difference between revisions of "Naohiro Warama"

From Sega Retro

m
 
(30 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{stub}}'''Naohiro Warama''', also known as '''Taro Shizuoka''' (and '''Shizuoka Taro''').
+
{{PersonBob
 +
| image=NaohiroWarama infiniteideas.jpg
 +
| birthplace=
 +
| dob=
 +
| dod=
 +
| employment={{Employment
 +
| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
 +
| start=1988{{ref|https://web.archive.org/web/20230916150547/https://cedec.cesa.or.jp/2003/session/details/r42.html}}
 +
| divisions=[[Sega R&D 2]], [[Sega R&D 6]], [[Sega PC]]
 +
}}
 +
{{Employment
 +
| company=[[Smilebit]]{{ref|https://web.archive.org/web/20230916150547/https://cedec.cesa.or.jp/2003/session/details/r42.html}}
 +
}}
 +
{{Employment
 +
| company=[[Amusement Vision]]
 +
}}
 +
{{Employment
 +
| company=[[Sega Corporation (2000-2015)|Sega]]
 +
| divisions=[[Sega CS1 (2008-current)|Sega CS1]]
 +
}}
 +
{{Employment
 +
| company=[[Sega Games]]
 +
| divisions=[[Sega Games CS Studio 1|CS Studio 1]]
 +
}}
 +
{{Employment
 +
| company=[[Sega Corporation (2020)|Sega]]
 +
| divisions=
 +
}}
 +
| role=Designer, Programmer
 +
| education=
 +
}}
 +
{{sub-stub}}'''{{PAGENAME}}''' (藁間 直弘), also known as '''Taro Shizuoka''' (and '''Shizuoka Taro'''), joined [[Sega]] as a character designer, best-known for his work on ''[[The Revenge of Shinobi]]''{{ref|https://www.sega-16.com/2016/04/behind-the-design-the-revenge-of-shinobi/}}{{ref|1=https://www.kickstarter.com/projects/darrenwall/sega-mega-drive-genesis-collected-works-reprint}} but later also became a programmer{{ref|https://www.marubeni-sys.com/infinite-ideas/chousen/sega/}}. He then went into technical support and PC software development{{ref|https://cedec.cesa.or.jp/2003/session/details/r42.html}}. He was the manager of the Technical Research Department of [[Smilebit]], developing in-house game engines, libraries and conducting research on new technologies they could use to improve development{{ref|https://cedec.cesa.or.jp/2003/session/details/r42.html}}. He migrated to [[Amusement Vision]] in 2003, first as a supervisor for ''[[Spikeout: Battle Street]]'', and has since worked on the ''[[:category:Yakuza (franchise)|Yakuza]]'' franchise, sometimes directly involved with game development, but most often programming the main libraries and physics engines{{ref|https://cedec.cesa.or.jp/2016/session/ENG/2190.html}}.
  
==Production History==
+
==Production history==
*''[[Space Harrier II]]'' (1988) — Monster Design (as '''Shizuoka Taro''')
+
{{ProductionHistory|Naohiro Warama|Taro Shizuoka|Shizuoka Taro|Taro.S☻|Sizuokataro|しずおか たろう|ワラマ ナオヒロ|藁間 直弘|静岡 太郎}}
*''[[The Revenge of Shinobi]]'' (1989)
+
 
*''[[ESWAT: City Under Siege]]'' (1990) — Special Thanks to (as '''Taro Shizuoka''')
+
==Magazine articles==
*''[[Strider]]'' (Mega Drive Version) (1990) — Chief Designer / Graphic Coordinator (as '''Taro.S☻''')
+
{{mainArticle|{{PAGENAME}}/Magazine articles}}
*''[[Virtua Cop 2]]'' (PC Version) (1997) — Technical Advisors
+
 
*''[[Daytona USA Deluxe]]'' (1997) — Programmers
+
==Interviews==
*''[[Sega Rally 2]]'' (Dreamcast Version) (1999) — Technical Advisors
+
* [https://www.marubeni-sys.com/infinite-ideas/chousen/sega/ ''Yakuza 4'': Mitsunori Fujimoto, Koji Tokieda & {{PAGENAME}} interview by Infinite-Ideas (July, 2010)]
*''[[Sega Rally 2]]'' (PC Version) (1999) — Technical Advisors
+
 
*''[[Spikeout: Battle Street]]'' (2005) — Supervisor
+
==Photographs==
 +
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
 +
 
 +
==References==
 +
<references/>
  
{{DEFAULTSORT:Warama, Naohiro}}
 
[[Category:Designers]]
 
 
[[Category:Programmers]]
 
[[Category:Programmers]]

Latest revision as of 02:27, 19 January 2024

NaohiroWarama infiniteideas.jpg
Naohiro Warama
Employment history:
Divisions:
Divisions:
Divisions:
Role(s): Designer, Programmer

This teeny-tiny article needs some work. You can help us by expanding it.


Naohiro Warama (藁間 直弘), also known as Taro Shizuoka (and Shizuoka Taro), joined Sega as a character designer, best-known for his work on The Revenge of Shinobi[2][3] but later also became a programmer[4]. He then went into technical support and PC software development[5]. He was the manager of the Technical Research Department of Smilebit, developing in-house game engines, libraries and conducting research on new technologies they could use to improve development[5]. He migrated to Amusement Vision in 2003, first as a supervisor for Spikeout: Battle Street, and has since worked on the Yakuza franchise, sometimes directly involved with game development, but most often programming the main libraries and physics engines[6].

Production history

Games

Music

Magazine articles

Main article: Naohiro Warama/Magazine articles.

Interviews

Photographs

Main article: Photos of Naohiro Warama

References