Difference between revisions of "Night Striker"

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{{otherPage|desc=the [[Sega Saturn]] game|page=Night Striker S}}
 
{{Bob
 
{{Bob
 
| bobscreen=NightStriker title.png
 
| bobscreen=NightStriker title.png
| publisher={{company|[[Taito]]|system=MCD}}
+
| publisher=[[Taito]]
{{company|[[Ving]]|system=SAT}}
+
| developer=[[Aisystem Tokyo]]
| developer={{company|[[Aisystem Tokyo]]|system=MCD}}
+
| system=[[Sega Mega-CD]]
{{company|[[Fill in Cafe]]|system=SAT}}
+
| sounddriver=
| system=[[Sega Mega-CD]], [[Sega Saturn]]
+
| peripherals=[[XE-1 AP]]
| sounddriver={{SAT}} SCSP/CD-DA (18 tracks)
 
| peripherals={{SAT}} [[3D Control Pad]], [[Mission Stick]]
 
 
| players=1
 
| players=1
| genre=3D Shooting{{fileref|NightStriker Saturn JP Box Back.jpg}}, Shooting{{ref|https://web.archive.org/web/20200320230509/https://sega.jp/fb/segahard/ss/soft_licensee2.html}}{{ref|https://web.archive.org/web/20190610175627/https://sega.jp/fb/segahard/mcd/soft_licensee.html}}
+
| genre=Shooting{{ref|https://web.archive.org/web/20190610175627/https://sega.jp/fb/segahard/mcd/soft_licensee.html}}
 
| originaldevelopers=[[Taito]]
 
| originaldevelopers=[[Taito]]
 
| originalsystem=Arcade boards
 
| originalsystem=Arcade boards
Line 16: Line 15:
 
| mcd_code_jp=T-11014
 
| mcd_code_jp=T-11014
 
| mcd_rrp_jp=7,800
 
| mcd_rrp_jp=7,800
| mcd_date_kr=199x
+
| mcd_date_kr=1993
| mcd_code_kr=
+
| mcd_code_kr=GD0010JT
 
}}
 
}}
{{releasesSat
+
| otherformats={{NonSega|Arcade|PS}}
| sat_date_jp=1996-06-14{{ref|https://web.archive.org/web/20200320230509/https://sega.jp/fb/segahard/ss/soft_licensee2.html}}
 
| sat_code_jp=T-19901G
 
| sat_rrp_jp=5,800e{{magref|ssmjp|1996-05|27}}
 
| sat_rating_jp=all
 
 
}}
 
}}
| otherformats={{NonSega|PS}}
+
'''''{{PAGENAME}}''''' (ナイトストライカー) is an arcade game developed by [[Taito]]. It is a futuristic on-the-rails shooter which plays similarly to [[Sega]]'s ''[[Space Harrier]]'', with the player piloting a hover vehicle.
 +
 
 +
The game was brought to the [[Sega Mega-CD]] in 1993, and this version was brought outside of Japan via the [[Mega Drive Mini 2]] in 2022.
 +
 
 +
==Story==
 +
The game is set in a futuristic city in 2049. A terrorist organisation has kidnapped Doctor Masker Lindberry and his daughter. The United Nations Special Service Agency has dispatched their agents to investigate, but to no avail. Its leader is leading a task force, code-named Night Striker, using armoured vehicles to rescue them and destroy the organisation.
 +
 
 +
==Gameplay==
 +
{{ScreenThumb|NightStriker MCD JP SSSelect.png|width=200|Branching paths}}
 +
The game is a rail shooter with a 3D perspective. The player controls a hover car and shoots enemies encountered during the stage. The car moves by holding in any direction with the D-Pad. The vertical controls are inverted, so {{down}} ascends and {{up}} dives. The car positions itself back in the center of the screen when the player is not holding a direction. The player does not control the speed at which the car travels through the stages. The car shoots with {{A}}, {{B}}, or {{C}}; {{A}} can be held for continuous fire.
 +
 
 +
At the end of each stage, there is a boss. After it is defeated, the player is presented with a choice between two routes, like ''[[OutRun]]''. There are 21 stages, but the player only needs to complete 6 to complete the game. Stages repeat themes and bosses. Certain stages contain obstacles such as barriers which must be maneuvered around. In the final stages, the car transforms into different vehicles such as a motorbike or a robot. The game features different endings depending on which route is taken.
 +
 
 +
The car has a shield that can absorb a certain number of hits before being destroyed. The car is harmed by enemy fire or running into obstacles, but it is not harmed by touching walls or ceilings. The player is given another shield point after completing each stage. If the shield has run out, the car can sustain one more hit before it is destroyed and the game is over. The game can be continued if the player has credits remaining.
 +
 
 +
In the options, the player can choose between three control methods (Normal for normal vertical controls, Reverse for inverted vertical controls, and Analog to support the [[XE-1 AP]] controller). The Auto Neutral option toggles whether the car moves back into the center of the screen when the player is not holding a direction. There are five different difficulty levels (Easy, Normal, Hard, Very Hard, and Extra Hard).
 +
 
 +
===Stages===
 +
{{OutRunRoute |
 +
{{OutRunRouteRow | - | - | - | - | - | {{ScreenshotCaption|Night Striker CD, Stage P.png|Stage P (Factory)}}}}
 +
{{OutRunRouteRow | - | - | - | - | {{ScreenshotCaption|Night Striker CD, Stage K.png|Stage K (Tunnel)}} | -}}
 +
{{OutRunRouteRow | - | - | - | {{ScreenshotCaption|Night Striker CD, Stage G.png|Stage G (Suburbs)}} | - | {{ScreenshotCaption|Night Striker CD, Stage Q.png|Stage Q (Streets)}}}}
 +
{{OutRunRouteRow | - | - | {{ScreenshotCaption|Night Striker CD, Stage D.png|Stage D (Sea)}} | - | {{ScreenshotCaption|Night Striker CD, Stage L.png|Stage L (Temple)}} | -}}
 +
{{OutRunRouteRow | - | {{ScreenshotCaption|Night Striker CD, Stage B.png|Stage B (Factory)}} | - | {{ScreenshotCaption|Night Striker CD, Stage H.png|Stage H (Sky)}} | - | {{ScreenshotCaption|Night Striker CD, Stage R.png|Stage R (City)}}}}
 +
{{OutRunRouteRow | {{ScreenshotCaption|Night Striker CD, Stage A.png|Stage A (City)}} | - | {{ScreenshotCaption|Night Striker CD, Stage E.png|Stage E (Tunnel)}} | - | {{ScreenshotCaption|Night Striker CD, Stage M.png|Stage M (Suburbs)}} | -}}
 +
{{OutRunRouteRow | - | {{ScreenshotCaption|Night Striker CD, Stage C.png|Stage C (Canal)}} | - | {{ScreenshotCaption|Night Striker CD, Stage I.png|Stage I (Sea)}} | - | {{ScreenshotCaption|Night Striker CD, Stage S.png|Stage S (Temple)}}}}
 +
{{OutRunRouteRow | - | - | {{ScreenshotCaption|Night Striker CD, Stage F.png|Stage F (Sky)}} | - | {{ScreenshotCaption|Night Striker CD, Stage N.png|Stage N (Factory)}} | -}}
 +
{{OutRunRouteRow | - | - | - | {{ScreenshotCaption|Night Striker CD, Stage J.png|Stage J (Tunnel)}} | - | {{ScreenshotCaption|Night Striker CD, Stage T.png|Stage T (Suburbs)}}}}
 +
{{OutRunRouteRow | - | - | - | - | {{ScreenshotCaption|Night Striker CD, Stage O.png|Stage O (City)}} | -}}
 +
{{OutRunRouteRow | - | - | - | - | - | {{ScreenshotCaption|Night Striker CD, Stage U.png|Stage U (Sea)}}}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' (ナイトストライカー) is an arcade game developed by [[Taito]]. It is a futuristic on-the-rails shooter which plays similarly to [[Sega]]'s ''[[Space Harrier]]'', though has you pilot a hover vehicle instead.
 
  
The game was brought to the [[Sega Mega-CD]] in 1993, where graphically it was downscaled for the weaker hardware. It was also brought to the [[Sega Saturn]] as '''''Night Striker S''''' (ナイトストライカーS) in 1996 - essentially the same game, but with an extra "Saturn Mode" and a few small enhancements. No versions have ever left Japan.
+
==Versions==
 +
The Mega-CD version of the game takes advantage of the system's specialized sprite-scaling hardware, though it has been criticized for appearing excessively pixelated. This version features an arranged soundtrack; the other home versions only have the original arcade synth soundtrack.
 +
 
 +
==History==
 +
===Release===
 +
''{{PAGENAME}}'' was once scheduled to be published in the United States around May 1993.{{ref|https://web.archive.org/web/20230916095015/https://groups.google.com/g/rec.games.video/c/22cw_5wSca8/m/uu5_e4bDn6wJ}}
  
==Versions==
+
===Legacy===
===Screenshot===
+
The game was included in all versions of the [[Mega Drive Mini 2]] in 2022.
{{mainArticle|{{PAGENAME}}/Comparisons}}
 
  
 
==Production credits==
 
==Production credits==
===Mega-CD version===
 
 
{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
Line 48: Line 74:
 
**'''Assistant Engineer:''' Yoshihiro Rakumitsu
 
**'''Assistant Engineer:''' Yoshihiro Rakumitsu
 
**'''Manipulated by:''' Masaki Sekishima
 
**'''Manipulated by:''' Masaki Sekishima
*'''Special Thanks:''' Kenshi Kaito, Eiji Takeshima, Anthony Gurr, Yoichi Sato, Pony Canyon Inc., Scytron & Art Inc.
+
*'''Special Thanks:''' Kenshi Kaito, Eiji Takeshima, Anthony Gurr, Yoichi Sato, [[Pony Canyon Inc.]], [[Scytron & Art Inc.]]
 
:'''(C)[[Taito|Taito Corporation]] 1993 All Rights Reserved'''
 
:'''(C)[[Taito|Taito Corporation]] 1993 All Rights Reserved'''
| source=In-game credits (JP)
+
| source=In-game credits
| pdf=NightStriker_MCD_JP_SSCredits.pdf
+
| pdf=NightStriker MCD JP SSCredits.pdf
 
| console=MCD
 
| console=MCD
 
}}
 
}}
 
}}
 
}}
  
===Saturn version===
+
==Digital manuals==
{{multicol|
+
<gallery>
{{creditstable|
+
NightStriker MCD MDMini2 manual.pdf|Mega Drive Mini 2 US/EU manual
{{creditsheader|Create Staff}}
+
NightStriker MCD JP MDMini2 manual.pdf|Mega Drive Mini 2 JP manual
*'''Producer:''' Tohru Sugawara
+
</gallery>
*'''Director:''' Kenshi Kaito
 
*'''Software:''' Tohru Sugawara, Hideki Hashimoto, Toshiaki Tsukano, Tmr-Win Iromust, Takashi Kitabayashi
 
*'''Character:''' Kohzoh Igarashi, Minori Ishino, Yakako Kojima, Kenshi Kaito
 
*'''Hardware:''' Toshiyuki Sanada
 
*'''Electric:''' Tomio Takeda
 
*'''Mechanic:''' Tohru Yamamoto, Tohru Hirata, Tomio Suzuki, Nobuyuki Iwasaki
 
*'''Design:''' Shinobu Sekiguchi, Akio Nomura
 
*'''Sound:''' Music Composed, Mar., S.E Editor, Nui&Yasu, By Team Zuntata
 
*'''Executive Producer:''' Keisuke Hasegawa
 
*'''Special thanks to:''' Many Other People
 
| source=In-game credits
 
| pdf=NightStrikerS_Saturn_JP_SSEnding_Or.pdf
 
| console=SAT
 
}}
 
<br>
 
{{creditstable|
 
{{creditsheader|Saturn Staff}}
 
*'''President:''' Ryozo Sugawara
 
*'''Director:''' Takashi Noto
 
*'''Programmer:''' Atsushi Taguchi, Nonchi, Takumi Amano
 
*'''Graphic:''' Naohiro Washio, Hiroaki Matsukawa
 
*'''CG Movie:''' Hisanori Saitou
 
*'''Data Management:''' Naoki Inaba
 
*'''Promotion And Manual Writer:''' Ryusei Baba
 
*'''Marketing:''' Junko Shiihashi
 
*'''Special Thanks:''' [[Taito|Taito Corporation]], Yuu House Co., [[Ving]] Co., Team Zuntata, Kenshi Kaito, Masaya Konya, Toru Hosaka, Taka, Kanta Watanabe, Masayuki Kokubu, Tetsuya Tanabe, Yosuke Nakano, Toshiyuki Kikuchi, Kohshi Nagato, Yoshimasa Hagiwara, Goro Kashima, <nowiki>And You !!</nowiki>
 
| source=In-game credits
 
| pdf=NightStrikerS_Saturn_JP_SSEnding_Ex.pdf
 
| console=SAT
 
}}
 
}}
 
  
 
==Magazine articles==
 
==Magazine articles==
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
==Promotional material==
+
==Promotional materials==
 
{{gallery
 
{{gallery
|{{gitem|NightStrikerS Saturn JP Flyer.jpg|Saturn flyer}}
+
|{{galleryPrintAd
|{{galleryPrintAd|ssmjp|1996-05|27}}
+
|gamechamp|1993-10|3
|{{galleryPrintAd|ssmjp|1996-06|33}}
+
}}
|{{galleryPrintAd|ssmjp|1996-07|21}}
 
|{{galleryPrintAd|ssmjp|1996-08|22}}
 
|{{galleryPrintAd|ssmjp|1996-10|9}}
 
 
}}
 
}}
  
 
==Physical scans==
 
==Physical scans==
===Mega-CD version===
 
 
{{ratings|MCD}}
 
{{ratings|MCD}}
 
{{Scanbox
 
{{Scanbox
Line 124: Line 115:
 
| square=yes
 
| square=yes
 
| disc=NightStriker MCD JP Disc.jpg
 
| disc=NightStriker MCD JP Disc.jpg
}}
 
 
===Saturn version===
 
{{ratings|SAT}}
 
{{Scanbox
 
| console=Saturn
 
| region=JP
 
| front=NightStriker Saturn JP Box Front.jpg
 
| back=NightStriker Saturn JP Box Back.jpg
 
| square=yes
 
| spinecard=NightStriker Saturn JP Spinecard.jpg
 
| disc=NightStriker Saturn JP Disc.jpg
 
 
}}
 
}}
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MCD|sha1= |md5= |crc32= |size=538,777,344|date=|source=CD (JP)|comments=T-11014|quality=good|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=446,546,016|date=1996-05-06|source=CD-ROM (JP)|comments=T-19901G V1.300|quality=good|prototype=}}
 
}}
 
 
 
===Track list===
 
====Mega-CD version====
 
{{multicol|
 
{{tracklist|
 
{{track|data}}
 
{{track|commune|from=NAME SET|time=0:36}}
 
{{track|commune (Arrange)|from=NAME SET|time=0:43}}
 
{{track|OPENNING 1|time=0:11}}
 
{{track|OPENNING 2|time=0:19}}
 
{{track|URBAN TRAIL|from=市街のテーマ|time=1:26}}
 
{{track|URBAN TRAIL (Arrange)|from=市街のテーマ|time=1:32}}
 
{{track|TRANCE PLANET IN BLUE|from=郊外のテーマ|time=1:48}}
 
{{track|TRANCE PLANET IN BLUE (Arrange)|from=郊外のテーマ|time=1:49}}
 
{{track|BRAIN WORKER|from=地下工場のテーマ|time=1:14}}
 
{{track|BRAIN WORKER (Arrange)|from=地下工場のテーマ|time=1:15}}
 
{{track|AQUARIUS|from=海上のテーマ|time=1:25}}
 
{{track|AQUARIUS (Arrange)|from=海上のテーマ|time=1:27}}
 
{{track|FLY AWAY|from=上空のテーマ|time=1:24}}
 
{{track|FLY AWAY (Arrange)|from=上空のテーマ|time=1:24}}
 
{{track|TERARIST|from=ビル街のテーマ|time=1:51}}
 
{{track|TERARIST (Arrange)|from=ビル街のテーマ|time=1:51}}
 
{{track|Ma-Gu-Ri-Vu|time=1:30}}
 
{{track|Ma-Gu-Ri-Vu (Arrange)|time=1:33}}
 
{{track|BURNING ROAD|from=地下道のテーマ|time=1:25}}
 
{{track|BURNING ROAD (Arrange)|from=地下道のテーマ|time=1:24}}
 
{{track|WARNING|time=0:09}}
 
{{track|BOSS 1|time=1:16}}
 
{{track|BOSS 1 (Arrange)|time=1:33}}
 
{{track|BOSS 2|time=1:00}}
 
{{track|BOSS 2 (Arrange)|time=1:14}}
 
{{track|BOSS 3|time=1:13}}
 
{{track|BOSS 3 (Arrange)|time=1:30}}
 
{{track|BOSS 4|time=1:11}}
 
{{track|BOSS 4 (Arrange)|time=1:37}}
 
{{track|BOSS 5|time=1:11}}
 
{{track|BOSS 5 (Arrange)|time=1:30}}
 
{{track|BOSS 6|time=1:34}}
 
{{track|BOSS 6 (Arrange)|time=1:44}}
 
{{track|Ma-Gu-Ri-Vu (Intro)|time=1:05}}
 
{{track|ROUND CLEAR|time=0:31}}
 
{{track|ROUND CLEAR (Arrange)|time=1:27}}
 
{{track|Chimere|jp=シーメール|from=ENDING|time=1:45}}
 
{{track|Chimere (Arrange)|jp=シーメール|from=ENDING|time=1:48}}
 
}}
 
}}
 
 
 
====Saturn version====
 
{{multicol|
 
{{tracklist|
 
{{track|data}}
 
{{track|Opening - Urban Trail|from=Opening - City Stage|time=2:57}}
 
{{track|Boss 1|from=|time=1:26}}
 
{{track|Round Clear|from=|time=0:38}}
 
{{track|Trance Parlent In Blue|from=Suburb Stage|time=3:34}}
 
{{track|Boss 2|from=|time=1:08}}
 
{{track|Brain Worker|from=Underground Factory Stage|time=2:25}}
 
{{track|Boss 3|from=|time=1:14}}
 
{{track|Aquarius|from=Maritime Stage|time=2:26}}
 
{{track|Fly Away|from=Sky Stage|time=2:30}}
 
{{track|Boss 4|from=|time=1:19}}
 
{{track|Terarist|from=Building Quarters Stage|time=3:40}}
 
{{track|Boss 5|from=|time=1:23}}
 
{{track|Ma-Gu-Ri-Vu|from=Temple Stage|time=3:05}}
 
{{track|Burning Road|from=Subterranean Tunnel Stage|time=2:42}}
 
{{track|Boss 6|from=|time=1:43}}
 
{{track|Chimere |jp=シーメール|from=Ending|time=1:45}}
 
{{track|Commune|from=Name Set|time=0:56}}
 
{{track|Urban Trail|from=City Stage|time=2:37}}
 
}}
 
}}
 
===Extra content===
 
{{ExtraTable|console=SAT|region=JP|
 
{{ExtraTableRow|ABS.TXT|TXT (Abstract)|792|Story of this game.}}
 
{{ExtraTableRow|BIB.TXT|TXT (Bibliographiced)|160|About original game}}
 
{{ExtraTableRow|CPY.TXT|TXT (Copyright)|43|Copyright}}
 
}}
 
  
 
==References==
 
==References==
Line 226: Line 124:
  
 
{{NightStrikerOmni}}
 
{{NightStrikerOmni}}
 +
[[Category:Mega Drive Mini 2 games]]

Latest revision as of 09:43, 18 February 2024

For the Sega Saturn game, see Night Striker S.

n/a

NightStriker title.png

Night Striker
System(s): Sega Mega-CD
Publisher: Taito
Developer:
Original system(s): Arcade boards
Developer(s) of original games: Taito
Peripherals supported: XE-1 AP
Genre: Shooting[1]

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
JP
¥7,8007,800 T-11014
Sega Mega-CD
KR
GD0010JT
Non-Sega versions

Night Striker (ナイトストライカー) is an arcade game developed by Taito. It is a futuristic on-the-rails shooter which plays similarly to Sega's Space Harrier, with the player piloting a hover vehicle.

The game was brought to the Sega Mega-CD in 1993, and this version was brought outside of Japan via the Mega Drive Mini 2 in 2022.

Story

The game is set in a futuristic city in 2049. A terrorist organisation has kidnapped Doctor Masker Lindberry and his daughter. The United Nations Special Service Agency has dispatched their agents to investigate, but to no avail. Its leader is leading a task force, code-named Night Striker, using armoured vehicles to rescue them and destroy the organisation.

Gameplay

NightStriker MCD JP SSSelect.png

Branching paths

The game is a rail shooter with a 3D perspective. The player controls a hover car and shoots enemies encountered during the stage. The car moves by holding in any direction with the D-Pad. The vertical controls are inverted, so Down ascends and Up dives. The car positions itself back in the center of the screen when the player is not holding a direction. The player does not control the speed at which the car travels through the stages. The car shoots with A, B, or C; A can be held for continuous fire.

At the end of each stage, there is a boss. After it is defeated, the player is presented with a choice between two routes, like OutRun. There are 21 stages, but the player only needs to complete 6 to complete the game. Stages repeat themes and bosses. Certain stages contain obstacles such as barriers which must be maneuvered around. In the final stages, the car transforms into different vehicles such as a motorbike or a robot. The game features different endings depending on which route is taken.

The car has a shield that can absorb a certain number of hits before being destroyed. The car is harmed by enemy fire or running into obstacles, but it is not harmed by touching walls or ceilings. The player is given another shield point after completing each stage. If the shield has run out, the car can sustain one more hit before it is destroyed and the game is over. The game can be continued if the player has credits remaining.

In the options, the player can choose between three control methods (Normal for normal vertical controls, Reverse for inverted vertical controls, and Analog to support the XE-1 AP controller). The Auto Neutral option toggles whether the car moves back into the center of the screen when the player is not holding a direction. There are five different difficulty levels (Easy, Normal, Hard, Very Hard, and Extra Hard).

Stages

     

Night Striker CD, Stage P.png


Stage P (Factory)
    

Night Striker CD, Stage K.png


Stage K (Tunnel)
 
   

Night Striker CD, Stage G.png


Stage G (Suburbs)
 

Night Striker CD, Stage Q.png


Stage Q (Streets)
  

Night Striker CD, Stage D.png


Stage D (Sea)
 

Night Striker CD, Stage L.png


Stage L (Temple)
 
 

Night Striker CD, Stage B.png


Stage B (Factory)
 

Night Striker CD, Stage H.png


Stage H (Sky)
 

Night Striker CD, Stage R.png


Stage R (City)

Night Striker CD, Stage A.png


Stage A (City)
 

Night Striker CD, Stage E.png


Stage E (Tunnel)
 

Night Striker CD, Stage M.png


Stage M (Suburbs)
 
 

Night Striker CD, Stage C.png


Stage C (Canal)
 

Night Striker CD, Stage I.png


Stage I (Sea)
 

Night Striker CD, Stage S.png


Stage S (Temple)
  

Night Striker CD, Stage F.png


Stage F (Sky)
 

Night Striker CD, Stage N.png


Stage N (Factory)
 
   

Night Striker CD, Stage J.png


Stage J (Tunnel)
 

Night Striker CD, Stage T.png


Stage T (Suburbs)
    

Night Striker CD, Stage O.png


Stage O (City)
 
     

Night Striker CD, Stage U.png


Stage U (Sea)

Versions

The Mega-CD version of the game takes advantage of the system's specialized sprite-scaling hardware, though it has been criticized for appearing excessively pixelated. This version features an arranged soundtrack; the other home versions only have the original arcade synth soundtrack.

History

Release

Night Striker was once scheduled to be published in the United States around May 1993.[2]

Legacy

The game was included in all versions of the Mega Drive Mini 2 in 2022.

Production credits

  • Producer: Yoshio Imamura
  • Director: Takashi Shiokawa
  • Programmers: Daikoku Hisaya, Yoshihiro Yokota
  • Artists: Munenori Morikawa, Satomi Yokose, Yoko Gotan, Shrine
  • Sound
    • Arranged by: Hisayoshi Ogura, Tamayo Kawamoto, Yasuhisa Watanabe, Shuichiro Nakazawa, Masahiko Takaki
    • Mix Engineer: Masao Saotome
    • Assistant Engineer: Yoshihiro Rakumitsu
    • Manipulated by: Masaki Sekishima
  • Special Thanks: Kenshi Kaito, Eiji Takeshima, Anthony Gurr, Yoichi Sato, Pony Canyon Inc., Scytron & Art Inc.
(C)Taito Corporation 1993 All Rights Reserved
Source:
In-game credits
NightStriker MCD JP SSCredits.pdf
[3]

Digital manuals

Magazine articles

Main article: Night Striker/Magazine articles.

Promotional materials

Logo-pdf.svg
Print advert in Game Champ (KR) #1993-10: "xxxx" (199x-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
68
[4]
Dengeki Mega Drive (JP) NTSC-J
56
[5]
Famitsu (JP) NTSC-J
53
[6]
GameFan (US) NTSC-J
86
[7]
Game Power (IT) NTSC
13
[8]
Sega Mega Drive Advanced Gaming (UK) NTSC-J
3
[9]
Mega (UK) NTSC-J
23
[10]
Mega Action (UK) NTSC-J
20
[11]
MegaTech (UK) NTSC-J
17
[12]
Mean Machines Sega (UK) NTSC-J
9
[13]
Sega Power (UK) NTSC-J
19
[14]
Sega Pro (UK) NTSC-J
36
[15]
Sega Saturn Magazine (JP) NTSC-J
81
[16]
Sega Mega-CD
37
Based on
13 reviews

Night Striker

Mega-CD, JP
NightStriker MCD JP Box Back.jpgNightStriker MCD JP Box Front.jpg
Cover
NightStriker MCD JP Disc.jpg
Disc
Mega-CD, KR
NightStriker MCD KR Box Back.jpgNightStriker MCD KR Box Front.jpg
Cover
NightStriker MCD JP Disc.jpg
Disc

Technical information

Main article: Night Striker/Technical information.

References


Night Striker

NightStriker title.png

Main page | Comparisons | Magazine articles | Reception | Technical information


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