Difference between revisions of "Pac-Man 2: The New Adventures"

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By guiding Pac-Man around, the player will need to solve puzzles the advance the plot. Over the course of the game, Pac-Man's mood can change, such as becoming happy when he eats an apple from a tree or becoming irritated or depressed when the player shoots him in the face, which is sometimes the solution to a puzzle. However, his mood can affect how co-operative he is with the player; for example, making Pac-Man too happy will cause him to become smug and make him less likely to listen to the player.
 
By guiding Pac-Man around, the player will need to solve puzzles the advance the plot. Over the course of the game, Pac-Man's mood can change, such as becoming happy when he eats an apple from a tree or becoming irritated or depressed when the player shoots him in the face, which is sometimes the solution to a puzzle. However, his mood can affect how co-operative he is with the player; for example, making Pac-Man too happy will cause him to become smug and make him less likely to listen to the player.
  
From time to time, the ghosts (Blinky, Pinky, Inky and Clyde) will appear to harass Pac-Man, in turn causing him to become frightened and run around in a panic. Whenever this happens, the player has to feed him a Power Pellet using the {{B}} button, which will transform him into Super Pac-Man and allow him to eat the ghosts. There are also scenes in which Pac-Man will ride a hang glider or a minecart, thus necessitating quick reactions from the player to get him to the end safely.
+
From time to time, the ghosts (Blinky, Pinky, Inky and Clyde) will appear to harass Pac-Man, in turn causing him to become frightened and run around in a panic. Whenever this happens, the player has to feed him a Power Pellet using the {{B}} button, which will transform him into Super Pac-Man and allow him to eat the ghosts. There are also scenes in which Pac-Man will ride a hang glider or a minecart, thus necessitating quick reactions from the player to get him to the end safely. There is no Game Over if Pac-Man is knocked out; instead, the game restarts from the same location Pac-Man left off.
  
 
The original ''[[Pac-Man]]'' arcade game is included in this game, and is accessed by visiting the arcade in Pac-City. By finding three cartridges, the player can unlock ''Pac-Jr.'' (''[[Ms. Pac-Man]]'' in the SNES version).
 
The original ''[[Pac-Man]]'' arcade game is included in this game, and is accessed by visiting the arcade in Pac-City. By finding three cartridges, the player can unlock ''Pac-Jr.'' (''[[Ms. Pac-Man]]'' in the SNES version).

Revision as of 14:32, 17 June 2020

n/a

PacMan2 Title.png

Pac-Man 2: The New Adventures
System(s): Sega Mega Drive
Publisher: Namco, Ballistic (re-releases)
Developer:
Sound driver: Namco sound driver
Genre: Adventure

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
T-14126
Non-Sega versions

Pac-Man 2: The New Adventures is an entry in the Pac-Man series of video games, released for the Sega Mega Drive and Super Nintendo in 1994. The Mega Drive version was only released in North America.

Story

The game follows an episodic approach where the plot unfolds through a loosely-connnected series of misadventures where Pac-Man must complete tasks for his family. Throughout these episodes, the ghosts and their mysterious leader, the Ghost Witch of Netor, plot to destroy Pac-Man by any means necessary. The plots involve getting milk from the local farm for Pac-Baby, picking a special flower for Pac-Jr's friend Lucy for her birthday, getting Pac-Jr's guitar back from the ghosts, and defeating a Gum Monster created by the Ghost Witch of Netor with the gum the ghosts have stolen throughout Pac-City.

Gameplay

Pac-Man 2: The New Adventures is an unusual entry in the series, as rather than being a top-down action game set in a maze, it is a side-scrolling adventure game. The player doesn't control Pac-Man directly, who instead wanders around the game world and interacts with objects and characters at his own pace. Rather, the game utilises a "Character Guidance Interface™"[1] which gives the player a slingshot, which they must use to guide Pac-Man around or have him interact with specific objects by using the D-Pad to move the cursor, and pressing A to shoot; the longer A is held, the farther the bullet will be shot.

By guiding Pac-Man around, the player will need to solve puzzles the advance the plot. Over the course of the game, Pac-Man's mood can change, such as becoming happy when he eats an apple from a tree or becoming irritated or depressed when the player shoots him in the face, which is sometimes the solution to a puzzle. However, his mood can affect how co-operative he is with the player; for example, making Pac-Man too happy will cause him to become smug and make him less likely to listen to the player.

From time to time, the ghosts (Blinky, Pinky, Inky and Clyde) will appear to harass Pac-Man, in turn causing him to become frightened and run around in a panic. Whenever this happens, the player has to feed him a Power Pellet using the B button, which will transform him into Super Pac-Man and allow him to eat the ghosts. There are also scenes in which Pac-Man will ride a hang glider or a minecart, thus necessitating quick reactions from the player to get him to the end safely. There is no Game Over if Pac-Man is knocked out; instead, the game restarts from the same location Pac-Man left off.

The original Pac-Man arcade game is included in this game, and is accessed by visiting the arcade in Pac-City. By finding three cartridges, the player can unlock Pac-Jr. (Ms. Pac-Man in the SNES version).

Magazine articles

Main article: Pac-Man 2: The New Adventures/Magazine articles.

Promotional material

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Print advert in EGM² (US) #5: "November 1994" (1994-1x-xx)
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Print advert in GamePro (US) #64: "November 1994" (1994-xx-xx)
also published in:
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Print advert in Sega Visions (US) #22: "December/January 1994/1995" (1994-xx-xx)
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Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[4]
GamePro (US) NTSC-U
78
[5]
Tricks 16 bit (RU)
74
[6]
VideoGames (US) NTSC-U
70
[7]
Sega Mega Drive
68
Based on
4 reviews

Pac-Man 2: The New Adventures

Mega Drive, US
PacMan2 MD US Box Lenticular.jpg
Cover
Pacman2 md us cart.jpg
Cart
Mega Drive, US (Assembled in Mexico)
PacMan2 MD US Box.jpg
Cover
Pacman2 md us cart.jpg
Cart
Mega Drive, US (cardboard)
PacMan2 MD US Box Back Cardboard.jpgNospine.pngPacMan2 MD US Box Front Cardboard.jpg
Cover
Pacman2 md us cart.jpg
Cart
Pacman 2 MD US Manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 fe7a7ed1
MD5 b5ba9f464d3efced0354b9fe2f221125
SHA-1 9ed27068b00345d04d9dd1052ba0606c172e0090
2MB 1994-08 Cartridge (US)

References


Pac-Man 2: The New Adventures

PacMan2 Title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs


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Pac-Man games for Sega systems
Sega Game Gear
Pac-Man (1991) | Ms. Pac-Man (1993) | Pac-Attack (1994) | Pac-In-Time (unreleased)
Sega Master System
Ms. Pac-Man (1991) | Pac-Mania (1991)
Sega Mega Drive
Ms. Pac-Man (1991) | Pac-Mania (1991) | Pac-Attack (1993) | Pac-Man 2: The New Adventures (1994) | Pac-In-Time (unreleased)
Sega Dreamcast
Ms. Pac-Man Maze Madness (2000)