Difference between revisions of "Rez HD"

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{{RezHDOmni}}

Revision as of 12:23, 6 June 2022

For the original Sega Dreamcast and PlayStation 2 game, see Rez.

n/a

Notavailable.svg

Rez HD
System(s): Xbox 360
Publisher: Microsoft Game Studios
Developer:
Genre: Shoot-'em-up

















Number of players: 1
Release Date RRP Code
Xbox 360
JP
800MSP800[5]
CERO: A
Xbox 360
JP
(Otameshiban)
FREEfree
CERO: A
Xbox 360
US
800MSP800[1]
ESRB: Everyone
Xbox 360
US
(Trial Game)
FREEfree
ESRB: Everyone
Xbox 360
EU
800MSP800[3]
PEGI: 3+
Xbox 360
EU
(Trial Game)
FREEfree
PEGI: 3+
Xbox 360
DE
800MSP800[4]
USK: 6
Xbox 360
DE
(Trial Game)
FREEfree
USK: 6
Xbox 360
UK
800MSP800[2]
PEGI: 3+
Xbox 360
UK
(Trial Game)
FREEfree
PEGI: 3+
Xbox 360
AU
800MSP800[7]
OFLC: General (G)
Xbox 360
AU
(Trial Game)
FREEfree
OFLC: General (G)
Xbox 360
KR
GRB: All
Xbox 360
KR
(Pyeong-gapan Game)
FREEfree
GRB: All

Rez HD (レズHD) is an updated version of Rez, released for the Xbox Live Arcade service in 2008. It was developed by Tetsuya Mizuguchi's company, Q Entertainment.

Prior to development, Sega held the rights to Rez (and are still credited in this release). Mizuguchi acquired the rights in full and produced this title independently.

Rez HD brings the game up to 720p with a 60FPS target. It would be followed by a 2016 PlayStation 4 release, Rez Infinite with ups the resolution to 4K and adds virtual reality headset support.

Achievements

Main article: Rez HD/Achievements.

Production credits

  • Producer: Tetsuya Mizuguchi
  • Director / Lead Planner: Hiroyuki Takanabe
  • Art Director / Lead Artist: Katsumi Yokota
  • Programming: HEXA DRIVE Inc.
  • Programmers: Kouichiro Nakamura, Shingo Inoue, Yoshito Ito, Junichi Iwasaki, Yoshifumi Hirao, Masakazu Matsushita
  • Graphic Artists: Mai Takahara, Kimihiro Morishita, Masaya Sakagami, Miu Inamura
  • Assistant Director / Planner: Yasuyuki Togo
  • Sound and Music Engineering: Wave Master Inc.
  • Sound Engineer: Shigeharu Isoda
  • Sound Creator: Keiichi Sugiyama
  • Music Licensing: Kazuo Koizumi
  • Technical Advisers: Osamu Kodera, Takeshi Hirai
  • Debugging: Sarugakucho
  • Translations: Nanica Inc.
  • Linguistic Testing: Enzyme Testing Labs
  • Producer's Thanks to: All Original Rez Creators, United Game Artists, Sega, Mitsuhiro Takemura, Koji Morimoto
  • Special thanks to: Hiroyuki Miyazaki, Masakazu Hiroishi, Masahiko Kato, Jun Shimizu, Mizuki Kanamori, Tsuyoshi Tanaka, All Uga Members And Their Families
  • PR: Kyoko Yamashita, Keiichiro Segawa
  • Project Managers: Kazuyuki Otsuki, Sawako Yamamoto, Ryuichi Hattori
  • Business Managers: Yuko Saito, Shigenori Araki
  • Executive Producer: Shuji Utsumi
Xbox Live Arcade Team
  • Program Management: Mark Coates
  • Microsoft Test Lead: Scott Fintel
  • Release Management Team: Shu-I Chang, Victor Pearson (Excell Data Corporation), Alex Shogren (Excell Data Corporation)
  • VMC Test Manager: Noriko Fritschle
  • VMC MAT Tester: Tyler Barrett
  • Lead Program Manager: Tony Harlich
  • Microsoft Test Manager: Matt Golz
  • Group Manager: Mitch Gitelman
  • Product Planning & Business Team: Scott Austin, Paul Jensen, Cherie Lutz, Jim Sink, David Schenone, David Edery
  • Platform Team: Trisha Stouffer
  • Marketing: Jeremy Wacksman, Kristen Miyake
  • PR: Kari Dilloo, Aaron Greenberg
  • Content Review: Cindy Vanous (NW Connection Services), Chris Lemon (Sakson & Taylor)
  • Localization: Padraig Keaney, Malika Kherfi, Hitesh Changela, Ricardo Cordoba, Shinya Muto, Sangjin Kang, Robert Lin
  • Special Thanks: Oliver Miyashita, Kevin Salcedo
  • Dedicated to the soul of: W. Kandinsky
It's just beginning...
Source:
In-game credits [9]

Magazine articles

Main article: Rez HD/Magazine articles.

External links

References

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