Difference between revisions of "Ship"

From Sega Retro

m (+inline image, Physical scans)
m (there we go)
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==History==
 
==History==
[[File:Ship MD cart alt.png|thumb|280px|The sole cartridge produced for ''Ship'', labelled with a [[Sega of America]] visitor's sticker.]]
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[[File:Ship MD cart alt.png|thumb|280px|The cartridge produced for ''Ship'', labelled with a [[Sega of America]] visitor's sticker.]]
 
In the Fall of 1990, [[Technopop]] founder [[Randel Reiss]] was approached by [[Sega of America]]’s VP of Product Development [[Ken Balthaser]] about creating a sample game for the still-young Sega Genesis, whose code could be distributed to interested third-party developers. As Reiss would be the first American outside of Sega to develop for the 16-bit platform, his experience could greatly aid in Sega of America’s kickstarting of the American game development market. Thankfully, he accepted.
 
In the Fall of 1990, [[Technopop]] founder [[Randel Reiss]] was approached by [[Sega of America]]’s VP of Product Development [[Ken Balthaser]] about creating a sample game for the still-young Sega Genesis, whose code could be distributed to interested third-party developers. As Reiss would be the first American outside of Sega to develop for the 16-bit platform, his experience could greatly aid in Sega of America’s kickstarting of the American game development market. Thankfully, he accepted.
  
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===Preservation===
 
===Preservation===
Two copies of ''Ship'' have since been preserved. The first was compiled from the originally-distributed source code, unearthed by drx of Hidden-Palace.org on September 24, 2007 as part of the release of [[GEMS]] 2.5.{{ref|https://hiddenpalace.org/Ship_(demo)}} The second was dumped from the actual cartridge itself - having eventually reached YouTuber [https://www.youtube.com/channel/UCjFaPUcJU1vwk193mnW_w1w Modern Vintage Gamer], it was finally preserved on December 21, 2020 (with Reiss himself later confirming the cartridge’s authenticity).{{ref|1=https://youtu.be/UAJlqOANC0c?t=408}}
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Two copies of ''Ship'' have since been preserved. The first was compiled from the originally-distributed source code, unearthed by drx of Hidden-Palace.org on September 24, 2007 as part of the release of [[GEMS]] 2.5.{{ref|https://hiddenpalace.org/Ship_(demo)}} The second was dumped from the actual cartridge itself - discovered sometime in 2020 by Redditor executiveburrito{{ref|https://www.reddit.com/r/SEGAGENESIS/comments/jxw6xl/mystery_visitor_cartridge/}}, it eventually reached YouTuber [https://www.youtube.com/channel/UCjFaPUcJU1vwk193mnW_w1w Modern Vintage Gamer] and was finally preserved on December 21, 2020 (with Randel Reiss himself confirming the cartridge’s authenticity).{{ref|1=https://youtu.be/UAJlqOANC0c}}
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==Quotes==
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{{quote|The game is essentially a two-player Space War. I've always been a big fan of the original arcade game and had one of the arcade games for years. In Fall of 1990, Ken Balthaser Sr., the then VP of Development for Sega, asked me, as the first U.S. based licensed developer for the Genesis, if I could make a sample game for general distribution, in source form, to the growing development community on the Genesis. Given extremely limited documentation on the Genesis, I managed to code a fully functional 2-player game, Sega logo, title screen, text menus, sprite animation - scaling & rotation, collision, animated backgrounds, number of lives, sound effects, physics, and of course the game logic.
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 +
<br>
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The title screen uses conceptual artwork by Gary Jones - who did conceptual artwork for me on Spider-man and Zero Tolerance. When I brought the finished Ship game cartridge to Sega headquarters, I was handed yet another visitor sticker - having been on site dozens, and dozens, of times. As a joke, I stuck the visitor sticker on the cartridge and it fit like an official game label. Ever since the demo has had 2 names.
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<br>
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Sega purchased the source code from me and Ship was distributed to every Sega Genesis developer as starting code for their games, for years.|''[[Randel Reiss]]''|ref={{ref|1=https://youtu.be/UAJlqOANC0c}}}}
  
 
==Physical scans==
 
==Physical scans==
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
| cart=Ship MD cart front.png
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| item1=Ship MD cart front.png
| item1=Ship MD pcb front.png
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| item1name=Cart
| item1name=PCB (front)
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| item2=Ship MD cart back.png
| item2=Ship MD pcb back.png
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| item2name=Cart
| item2name=PCB (rear)
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| item3=Ship MD pcb front.png
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| item3name=PCB (front)
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| item4=Ship MD pcb back.png
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| item4name=PCB (rear)
 
}}
 
}}
  

Revision as of 09:03, 1 January 2023

Ship Title.png

Ship
System(s): Sega Mega Drive
Developer: Technopop
Genre: Shoot-'em-Up
Number of players: 1-2
Status of prototype(s): Source code found and compiled, cartridge found and dumped
Sound driver: GEMS

Ship, also known as Visitors, is an unreleased Sega Mega Drive action game by Technopop. Highly derivative of the popular Atari arcade game Spacewar!, it was distributed to third-party developers by Sega of America as sample code for the at-the-time new 16-bit system.

Gameplay

Two ships fight with Asteroids-like controls and a toggleable shield, all while maneuvering against the gravitational pull of the star in the screen’s center. Numerous physics and gameplay features can be altered via the options screen, like reversing the gravity or arming each player with infinite lives.

History

The cartridge produced for Ship, labelled with a Sega of America visitor's sticker.

In the Fall of 1990, Technopop founder Randel Reiss was approached by Sega of America’s VP of Product Development Ken Balthaser about creating a sample game for the still-young Sega Genesis, whose code could be distributed to interested third-party developers. As Reiss would be the first American outside of Sega to develop for the 16-bit platform, his experience could greatly aid in Sega of America’s kickstarting of the American game development market. Thankfully, he accepted.

Choosing to recreate one of his favorite games - 1962’s Spacewar! - his first challenge became addressing the significantly-limited Mega Drive technical documentation he was provided, and with only Technopop’s self-developed and rudimentary development tools at his disposal. In the span of only ten days, Reiss was able to fully program Ship with a Sega logo, title screen, detailed menus, sprite rotation and scaling, and two-player gameplay. The title screen was sourced from conceptual artist Gary Jones, and sound effects were created by Reiss verbalizing them into his computer’s microphone.

Upon its completion, a single cartridge of the game was produced. Originally housed in a blank Genesis cartridge, Reiss decided to humorously affix a spare Sega of America visitor's sticker to the cartridge - fitting so cleanly it appeared like a proper cartridge label. Due to this title, and in reference to Technopop’s frequent visits to Sega, Balthaser and others began calling the game Visitors. Its source code was soon purchased by Sega of America and distributed to third-party developers interested in making games for the Sega Genesis. It also saw distribution alongside numerous revisions of the company’s GEMS music driver.

Preservation

Two copies of Ship have since been preserved. The first was compiled from the originally-distributed source code, unearthed by drx of Hidden-Palace.org on September 24, 2007 as part of the release of GEMS 2.5.[1] The second was dumped from the actual cartridge itself - discovered sometime in 2020 by Redditor executiveburrito[2], it eventually reached YouTuber Modern Vintage Gamer and was finally preserved on December 21, 2020 (with Randel Reiss himself confirming the cartridge’s authenticity).[3]

Quotes

The game is essentially a two-player Space War. I've always been a big fan of the original arcade game and had one of the arcade games for years. In Fall of 1990, Ken Balthaser Sr., the then VP of Development for Sega, asked me, as the first U.S. based licensed developer for the Genesis, if I could make a sample game for general distribution, in source form, to the growing development community on the Genesis. Given extremely limited documentation on the Genesis, I managed to code a fully functional 2-player game, Sega logo, title screen, text menus, sprite animation - scaling & rotation, collision, animated backgrounds, number of lives, sound effects, physics, and of course the game logic.


The title screen uses conceptual artwork by Gary Jones - who did conceptual artwork for me on Spider-man and Zero Tolerance. When I brought the finished Ship game cartridge to Sega headquarters, I was handed yet another visitor sticker - having been on site dozens, and dozens, of times. As a joke, I stuck the visitor sticker on the cartridge and it fit like an official game label. Ever since the demo has had 2 names.


Sega purchased the source code from me and Ship was distributed to every Sega Genesis developer as starting code for their games, for years.

Randel Reiss[3]


Physical scans

Mega Drive,

Ship MD cart front.png
Cart
Ship MD cart back.png
Cart
Ship MD pcb front.png
PCB (front)
Ship MD pcb back.png
PCB (rear)

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
 ?
CRC32 4cdc9f16
MD5 c63eb0b42c60f25fe1aa108debf0c8b4
SHA-1 95bab798ecd769567300e1dddfbed3aeee206e87
128kB Compiled source code Download.svg (24 kB) (info)
Sega Mega Drive
 ?
CRC32 f30ba411
MD5 96cd37d1c1458279e16d4e56ed199733
SHA-1 8983ef2a11529b89aebfbec9f22b9d934f8377fd
512kB 1990-05 EPROM cartridge Download.svg (15 kB) (info) Page

External links

References