Difference between revisions of "Shun Arai"

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| birthplace=Tokyo, Japan
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| birthplace=[[wikipedia:Fukagawa, Tokyo|Fukagawa, Tokyo, Japan]]{{magref|dmjp|2000-35|page=92}}
| dob=1959-06-15{{fileref|DCM_JP_20001103_2000-35.pdf|page=92}}{{ref|https://web.archive.org/web/20011031202803/http://sega.jp/studio/sb.html}}
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'''Shun Arai''' (新井 瞬) joined Sega in 1985 as a programmer. He was initially engaged to develop software for education, home banking and Sega Saturn development tool kit. In the mid 90's, he became head of the internal PC division porting various titles. In 1999 he became the head of Sega Software R&D Dept. #6 (formerly [[Sega CS1 (1996-1999)|Sega CS1]]) and the division became [[Smilebit]] in 2000, where remained this position until 2003 when he was replaced by [[Takayuki Kawagoe]].
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'''Shun Arai''' (新井 瞬) joined Sega in 1985 as a programmer, working on little projects for the [[Sega SG-1000]] and [[Mark III]]{{magref|dmjp|2000-35|95}}. When the idea came up for Sega and [[CRI]] to develop software for education, he was reassigned here because of his mathematics teaching license{{magref|dmjp|2000-35|96}}. He became Sega's go-to person for handling projects that expanded Sega's horizons, such as the [[Mega Modem]]{{magref|dmjp|2000-26|35}}. He was also in charge of home banking{{magref|dmjp|2000-26|35}}{{magref|dmjp|2000-35|page=92}}{{ref|https://web.archive.org/web/20011031202803/http://sega.jp/studio/sb.html}}, which the Mega Modem provided through [[Mega Anser]].
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In the 90's he was transferred to [[Sega CS2]]{{ref|https://web.archive.org/web/20220330021536/https://twitter.com/gdri/status/1508991182491332610}}, and it may have been here that he became involved mainly with systems, including developing tools for the [[Sega Saturn]] and providing technical support{{magref|dmjp|2000-26|35}}{{magref|dmjp|2000-35|page=92}}{{ref|https://web.archive.org/web/20011031202803/http://sega.jp/studio/sb.html}}. In 1996 he became head of [[Sega PC]] which porting various titles to said platform{{magref|dmjp|2000-26|35}}. In 1999 he became the head of [[Sega Software R&D Dept. 6]]{{magref|dmjp|2000-26|35}}{{magref|dmjp|2000-35|page=92}}{{ref|https://web.archive.org/web/20011031202803/http://sega.jp/studio/sb.html}} (formerly [[Sega CS1 (1996-1999)|Sega CS1]]) and the division became [[Smilebit]] in 2000, where remained this position until 2003 when he was replaced by [[Takayuki Kawagoe]].
  
 
==Production history==
 
==Production history==
{{ProductionHistory|Shun Arai|新井 瞬}}
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{{ProductionHistory|Shun Arai|新井 瞬|新井-SAN|アライシュン}}
  
 
==Photographs==
 
==Photographs==

Latest revision as of 17:06, 28 January 2024

Shun arai 2001.JPG
Shun Arai
Place of birth: Fukagawa, Tokyo, Japan[1]
Date of birth: 1959-06-15[1][2] (age 64)
Employment history:
Divisions:
Divisions:
Role(s): Programmer, Producer, Executive
Education: Yokohama City University

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Shun Arai (新井 瞬) joined Sega in 1985 as a programmer, working on little projects for the Sega SG-1000 and Mark III[5]. When the idea came up for Sega and CRI to develop software for education, he was reassigned here because of his mathematics teaching license[6]. He became Sega's go-to person for handling projects that expanded Sega's horizons, such as the Mega Modem[7]. He was also in charge of home banking[7][1][2], which the Mega Modem provided through Mega Anser.

In the 90's he was transferred to Sega CS2[3], and it may have been here that he became involved mainly with systems, including developing tools for the Sega Saturn and providing technical support[7][1][2]. In 1996 he became head of Sega PC which porting various titles to said platform[7]. In 1999 he became the head of Sega Software R&D Dept. 6[7][1][2] (formerly Sega CS1) and the division became Smilebit in 2000, where remained this position until 2003 when he was replaced by Takayuki Kawagoe.

Production history

Games

Music

Accessories

Photographs

Main article: Photos of Shun Arai

References