Difference between revisions of "Sid & Al's Incredible Toons"

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| title=
 
| title=
 
| publisher=[[Dynamix]]
 
| publisher=[[Dynamix]]
| developer=
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| developer={{company|[[FutureScape Productions]]{{ref|https://www.linkedin.com/in/rick-lucey-336a9720/details/experience/}}}}
| development=
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| development=1994
 
| date={{MissedRelease|MCD|1994-10{{magref|gameplayers|0710|11}}}}
 
| date={{MissedRelease|MCD|1994-10{{magref|gameplayers|0710|11}}}}
| system=[[Sega Mega-CD]]
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| system=[[Mega Drive]], [[Sega Mega-CD]]
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| originalsystem=[[IBM PC]]
 
| genre=Simulation
 
| genre=Simulation
 
| players=1-2
 
| players=1-2
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{{sub-stub}}'''''{{PAGENAME}}''''' is a sequel to the PC game, ''The Incredible Machine''. A [[Sega Mega-CD]] version was planned, but cancelled for unknown reasons. Another game in the franchise, the original ''[[The Incredible Machine]]'', was set to be ported to Mega-CD around the same time, but was also cancelled.
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{{sub-stub}}'''''{{PAGENAME}}''''' is an unreleased [[Mega Drive]] and [[Sega Mega-CD]] puzzle game developed by [[FutureScape Productions]] and scheduled to be published by [[Dynamix]] around October 1994.{{magref|gameplayers|0710|11}} According to FutureScape CEO [[Kenneth Hurley]], the Mega Drive version was reportedly complete{{ref|https://www.linkedin.com/in/rick-lucey-336a9720/details/experience/}}, but ultimately both [[Sega]] versions would be cancelled for unknown reasons.
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Another game in the franchise, the original ''[[The Incredible Machine]]'', was set to be ported to Mega-CD around the same time, but was equally cancelled.{{intref|The Incredible Machine}}
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==History==
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[[File:KennethHurley.jpeg|thumb|right|240px|[[FutureScape]]'s CEO [[Kenneth Hurley]]]]
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===Legacy===
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[[FutureScape Productions]] CEO and lead programmer [[Kenneth Hurley]] states on his LinkedIn profile that a [[Mega Drive]] port of ''{{PAGENAME}}'' was completed.{{ref|https://www.linkedin.com/in/klhurley/details/experience/}} Despite clarifying the game was ported from [[IBM PC]]s to the Genesis, many developers from the era commonly referred to both Mega-CD and [[32X]] software as being for the "Genesis", and it is unclear whether he is referring to a cartridge version of the game or the previously-known CD version.
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==Production credits==
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{{creditstable|
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*'''Programmed By:''' [[Kenneth Hurley]]{{ref|https://www.linkedin.com/in/klhurley/details/experience/}}
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| source=Developer statements
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| pdf=
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| console=MD
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}}
  
 
==Magazine articles==
 
==Magazine articles==
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==References==
 
==References==
<references />
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<references/>

Latest revision as of 08:15, 14 April 2024

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Sid & Al's Incredible Toons
System(s): Mega Drive, Sega Mega-CD
Publisher: Dynamix
Developer: FutureScape Productions[1]
Original system(s): IBM PC
Development timeframe: 1994
Planned release date(s): 1994-10[2]
Genre: Simulation
Number of players: 1-2

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Sid & Al's Incredible Toons is an unreleased Mega Drive and Sega Mega-CD puzzle game developed by FutureScape Productions and scheduled to be published by Dynamix around October 1994.[2] According to FutureScape CEO Kenneth Hurley, the Mega Drive version was reportedly complete[1], but ultimately both Sega versions would be cancelled for unknown reasons.

Another game in the franchise, the original The Incredible Machine, was set to be ported to Mega-CD around the same time, but was equally cancelled.[3]

History

Legacy

FutureScape Productions CEO and lead programmer Kenneth Hurley states on his LinkedIn profile that a Mega Drive port of Sid & Al's Incredible Toons was completed.[4] Despite clarifying the game was ported from IBM PCs to the Genesis, many developers from the era commonly referred to both Mega-CD and 32X software as being for the "Genesis", and it is unclear whether he is referring to a cartridge version of the game or the previously-known CD version.

Production credits

Source:
Developer statements


Magazine articles

Main article: Sid & Al's Incredible Toons/Magazine articles.

References