Difference between revisions of "Sonic R/Production credits"

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==Saturn version===
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Revision as of 19:10, 30 November 2022

Back to: Sonic R.

Saturn version

  • Program Design & Implementation: Jon Burton (Travellers Tales)
  • Head Artist: James Cunliffe (Travellers Tales)
  • Lead Artist: Dave Burton (Travellers Tales)
  • Game Design Director: Takashi Iizuka (Sega Enterprises Ltd.)
  • Map Design Director: Hirokazu Yasuhara (Sega of America Inc.)
  • Additional Artwork: Kazuyuki Hoshino (Sega Enterprises Ltd.)
  • Additional Artwork & Visual Advisor: Shigeru Okada (Sega Europe Limited)
  • Character Designer: Yuji Uekawa (Sega Enterprises Ltd.)
  • Music & Sound Producer: Richard Jacques (Sega Europe Limited)
  • General Producer: Yuji Naka (Sega Enterprises Ltd.)
Travellers Tales
  • Programmed by: Jon Burton
  • Polygon Model Design and Implementation: Neil Allen, Dave Burton, James Cunliffe
  • Texture Map Design and Application: Neil Allen, James Cunliffe
  • Character Animations: Dave Burton
  • Model and Animation Data Conversion: Andy Holdroyd
  • Terrain System Programming: John Hodskinson
  • Special Effects Programming: Jon Burton
  • Artificial Intelligence: Stephen Harding, Gary Vine
  • Texture Application Software: Andy Holdroyd
  • Additional Programming: Stephen Harding, Gary Vine, John Hodskinson, Andy Holdroyd
  • Development Director: Jon Burton
  • Special Thanks: Helen Burton and Helen Gavin
Sega Enterprises Ltd.
Sega Europe Limited
Sega of America Inc.
Source:
In-game credits


PC version

Traveller's Tales
  • Program design and implementation: Jon Burton
  • Head artist: James Cunliffe
  • Lead artist: Dave Burton
Sega
Traveller's Tales
  • Polygon model design and implementation: Neil Allen, Dave Burton, James Cunliffe
  • Texture map design and application: Neil Allen, James Cunliffe
  • Character animations: Dave Burton
  • Artwork: Bev Bush, Carleen Smith
  • Additional artwork: Leon Warren, Sean Maden, Jon Rashid, Will Thompson
  • Model and animation data conversion: Andy Holdroyd
  • Terrain system programming: John Hodskinson
  • Artificial intelligence: Stephen Harding, Gary Vine
  • Texture application software: Andy Holdroyd
  • 3D Engine and Porting: Steve Monks
  • Additional programming: Andy Holdroyd, John Hodskinson, Stephen Harding, Gary Vine, Neil Harding
Sega
Sega Enterprises Ltd.
Source:
In-game credits


Breakdown

References