Difference between revisions of "SoulCalibur"

From Sega Retro

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| players=1-2
 
| players=1-2
 
| genre=Fighting
 
| genre=Fighting
 +
| consolescompilation=Namco System 12
 
| releases={{releasesDC
 
| releases={{releasesDC
 
| dc_date_us=1999-09-09
 
| dc_date_us=1999-09-09
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| sell=12
 
| sell=12
 
}}
 
}}
'''''{{PAGENAME}}''''' (ソウルキャリバー ''SōruKyaribā'') is a versus fighting game developed by [[Namco]] and is the sequel to ''Soul Edge''/''Soul Blade''. Originally released for Namco System 12 arcade hardware, the game was ported to the [[Sega Dreamcast]] with improved graphics and extra features. It was a launch title in North America. The European Dreamcast version was distributed and advertised by [[Sega Europe]].
+
'''''{{PAGENAME}}''''' (ソウルキャリバー ''SōruKyaribā'') is a versus fighting game developed by [[Namco]] and is the sequel to ''Soul Edge''/''Soul Blade''. Originally released for Namco System 12 arcade hardware, the game was ported to the [[Sega Dreamcast]] with improved graphics and extra features. It was a launch title in North America. The European Dreamcast version was distributed and advertised by [[Sega Europe]].
  
 
The Dreamcast version of the game has often been cited as one of the greatest fighting games ever made, being the highest rated Dreamcast game in existence. It has since been re-released on the [[Xbox Live Arcade]] service. ''SoulCalibur'' was followed by ''SoulCalibur II'' for the [[Nintendo GameCube]], [[PlayStation 2]] and [[Xbox]], though did not receive the same amount of praise as its predecessor..
 
The Dreamcast version of the game has often been cited as one of the greatest fighting games ever made, being the highest rated Dreamcast game in existence. It has since been re-released on the [[Xbox Live Arcade]] service. ''SoulCalibur'' was followed by ''SoulCalibur II'' for the [[Nintendo GameCube]], [[PlayStation 2]] and [[Xbox]], though did not receive the same amount of praise as its predecessor..
==Description==
+
 
 +
==Story==
 
{{Quote|1=This is a tale of souls and swords, transcending the world an all it's history, told for all eternity.
 
{{Quote|1=This is a tale of souls and swords, transcending the world an all it's history, told for all eternity.
  
Line 36: Line 38:
 
Soul Calibur...<br>The ultimate fighting game.|2=US Cover}}
 
Soul Calibur...<br>The ultimate fighting game.|2=US Cover}}
 
{{Quote|1=Namco's first Dreamcast title - Soul Calibur brings you all the excitement and visual splendour of the original arcade version and more. Take up the ultimate challenge of skill and steel. Control one of 19 unique characters each with a vast array of weapons and realistic fluid movements making this the most advanced fighting game on any console. It's time to fulfil your destiny.|2=EU Cover}}
 
{{Quote|1=Namco's first Dreamcast title - Soul Calibur brings you all the excitement and visual splendour of the original arcade version and more. Take up the ultimate challenge of skill and steel. Control one of 19 unique characters each with a vast array of weapons and realistic fluid movements making this the most advanced fighting game on any console. It's time to fulfil your destiny.|2=EU Cover}}
==Differences==
+
 
 +
==Versions==
 
===Arcade vs. Dreamcast===
 
===Arcade vs. Dreamcast===
Compared to the arcade version, the Dreamcast version features improved graphics, including newly added 3D backgrounds. The gameplay has been tweaked, and enriched with new game modes, new costumes, and an extra character, Cervantes de Leon. New modes such as the Team Battle, Survival and the Training Mode are also included. In Missions Mode the player completes various missions to attain points, which can be used to buy various art and costumes. The new artwork section containins official artwork, fanart and high resolution pictures.  
+
Compared to the arcade version, the Dreamcast version features improved graphics, including newly added 3D backgrounds. The gameplay has been tweaked, and enriched with new game modes, new costumes, and an extra character, Cervantes de Leon. New modes such as the Team Battle, Survival and the Training Mode are also included. In Missions Mode the player completes various missions to attain points, which can be used to buy various art and costumes. The new artwork section containins official artwork, fanart and high resolution pictures.
 
Extra unlockables include "liquid metal' character costumes, a "Battle Theater" mode, the ability to modify the opening introduction theme by changing the characters appearing in it and an "Exhibition Mode" displaying characters performing their katas. In Mission Mode it is possible to add more characters to the "Exhibition Mode", such as Taki and Seung Mina).
 
Extra unlockables include "liquid metal' character costumes, a "Battle Theater" mode, the ability to modify the opening introduction theme by changing the characters appearing in it and an "Exhibition Mode" displaying characters performing their katas. In Mission Mode it is possible to add more characters to the "Exhibition Mode", such as Taki and Seung Mina).
 
===Regional differences===
 
===Regional differences===
Line 137: Line 140:
 
}}
 
}}
  
==Promotional Material==
+
==Promotional material==
 
<gallery>
 
<gallery>
 
DC UK PrintAdvert.jpg|UK print advert
 
DC UK PrintAdvert.jpg|UK print advert
Line 151: Line 154:
 
| allgame_source_1=''[https://web.archive.org/web/20141115020541/www.allgame.com/game.php?id=18936 AllGame]''
 
| allgame_source_1=''[https://web.archive.org/web/20141115020541/www.allgame.com/game.php?id=18936 AllGame]''
 
| arcade=100
 
| arcade=100
| arcade_source={{num|14|page=68/69}}
+
| arcade_source={{num|14|page=68/69|pdf=Arcade UK 14.pdf|pdfpage=68}}
 
| consolesplus=98
 
| consolesplus=98
 
| consolesplus_source={{num|92|page=96/97/98/99/100}} {{num|95|page=110/111/112}}
 
| consolesplus_source={{num|92|page=96/97/98/99/100}} {{num|95|page=110/111/112}}
Line 160: Line 163:
 
| dcuk_source={{num|3}}
 
| dcuk_source={{num|3}}
 
| dcmonthly=90
 
| dcmonthly=90
| dcmonthly_source={{num|1|page=12/13/14/15/16/17}}
+
| dcmonthly_source={{num|1|page=12-17|pdf=DreamcastMonthly UK 01.pdf|pdfpage=11}}
 
| dcmonthly_1=90
 
| dcmonthly_1=90
 
| dcmonthly_source_1={{num|3|page=54/55/56/57}}
 
| dcmonthly_source_1={{num|3|page=54/55/56/57}}
Line 168: Line 171:
 
| dmjp_source_r={{num||page=32|pdf=Dorimaga_20021011_JP.pdf}}
 
| dmjp_source_r={{num||page=32|pdf=Dorimaga_20021011_JP.pdf}}
 
| dmuk=94
 
| dmuk=94
| dmuk_source={{num|2|page=54/55/56}}
+
| dmuk_source={{num|2|page=54-56|pdf=DreamcastMagazine UK 02.pdf|pdfpage=53}}
 
| edge=90
 
| edge=90
| edge_source={{num|76|page=84/85/86}}
+
| edge_source={{num|76|page=84-86|pdf=Edge UK 076.pdf|pdfpage=84}}
 
| egm=100
 
| egm=100
 
| ep=100
 
| ep=100
Line 181: Line 184:
 
| gamepro_source=''[https://web.archive.org/web/20050207013621/gamepro.com/sega/dreamcast/games/reviews/1709.shtml 01/01/2000]''
 
| gamepro_source=''[https://web.archive.org/web/20050207013621/gamepro.com/sega/dreamcast/games/reviews/1709.shtml 01/01/2000]''
 
| gamespot=100
 
| gamespot=100
| gamespot_source=''[http://www.gamespot.com/reviews/soul-calibur-review/1900-2540664/ August 9, 1999]''
+
| gamespot_source=''[http://www.gamespot.com/reviews/soul-calibur-review/1900-2540664/ 1999-08-09]''
 
| gamesradar=100
 
| gamesradar=100
 
| gamingmaxx=100
 
| gamingmaxx=100
 
| gamingmaxx_source=''[https://web.archive.org/web/20000915231136/http://www.gamingmaxx.com/reviews/dc/solcalmh.htm Gaming Maxx]''
 
| gamingmaxx_source=''[https://web.archive.org/web/20000915231136/http://www.gamingmaxx.com/reviews/dc/solcalmh.htm Gaming Maxx]''
 
| gamingtarget=100
 
| gamingtarget=100
| gamingtarget_source=''[http://www.gamingtarget.com/article.php?artid=2562 August 13, 2001]''
+
| gamingtarget_source=''[http://www.gamingtarget.com/article.php?artid=2562 2001-08-13]''
 
| ign=100
 
| ign=100
| ign_source=''[http://ign.com/articles/1999/09/21/soul-calibur September 20, 1999]''
+
| ign_source=''[http://ign.com/articles/1999/09/21/soul-calibur 1999-09-20]''
 
| nextlevel=95
 
| nextlevel=95
 
| playerone=94
 
| playerone=94
| playerone_source={{num|103|page=98/99/100/101}}
+
| playerone_source={{num|103|page=98-101|pdf=PlayerOne FR 103.pdf|pdfpage=98}}
 
| rod=100
 
| rod=100
 
| rod_source={{num|1|page=44-47|pdf=ROD ES 01.pdf|pdfpage=44}}
 
| rod_source={{num|1|page=44-47|pdf=ROD ES 01.pdf|pdfpage=44}}
 
| thunderbolt=100
 
| thunderbolt=100
| thunderbolt_source=''[http://web.archive.org/web/20050427175318/www.thunderboltgames.com/reviews/viewreview.php?rid=562 1 December 2004]''
+
| thunderbolt_source=''[http://web.archive.org/web/20050427175318/www.thunderboltgames.com/reviews/viewreview.php?rid=562 2004-12-01]''
 
| videogames=90
 
| videogames=90
 
}}
 
}}
Line 228: Line 231:
  
 
==References===
 
==References===
<references />
+
<references/>

Revision as of 08:36, 18 April 2016

n/a

Soulcalibur title.png

SoulCalibur
System(s): Sega Dreamcast
Publisher: Namco
Developer:
Peripherals supported: Dreamcast VGA Box, Dreamcast Jump Pack, Dreamcast Arcade Stick, Visual Memory Unit
Genre: Fighting

















Number of players: 1-2
Release Date RRP Code
Sega Dreamcast
JP
¥5,8005,800 T-1401M
Sega Dreamcast
US
T-1401N
Sega Dreamcast
EU
T-1401D-50

SoulCalibur (ソウルキャリバー SōruKyaribā) is a versus fighting game developed by Namco and is the sequel to Soul Edge/Soul Blade. Originally released for Namco System 12 arcade hardware, the game was ported to the Sega Dreamcast with improved graphics and extra features. It was a launch title in North America. The European Dreamcast version was distributed and advertised by Sega Europe.

The Dreamcast version of the game has often been cited as one of the greatest fighting games ever made, being the highest rated Dreamcast game in existence. It has since been re-released on the Xbox Live Arcade service. SoulCalibur was followed by SoulCalibur II for the Nintendo GameCube, PlayStation 2 and Xbox, though did not receive the same amount of praise as its predecessor..

Story

This is a tale of souls and swords, transcending the world an all it's history, told for all eternity.

The greatest weapons based fighter returns, this time on Sega Dreamcast. Soul Calibur unleashes incredible graphics, fantastic fighters, and combos so amazing they'll make your head spin!

Soul Calibur...
The ultimate fighting game.

— US Cover



Namco's first Dreamcast title - Soul Calibur brings you all the excitement and visual splendour of the original arcade version and more. Take up the ultimate challenge of skill and steel. Control one of 19 unique characters each with a vast array of weapons and realistic fluid movements making this the most advanced fighting game on any console. It's time to fulfil your destiny.

— EU Cover


Versions

Arcade vs. Dreamcast

Compared to the arcade version, the Dreamcast version features improved graphics, including newly added 3D backgrounds. The gameplay has been tweaked, and enriched with new game modes, new costumes, and an extra character, Cervantes de Leon. New modes such as the Team Battle, Survival and the Training Mode are also included. In Missions Mode the player completes various missions to attain points, which can be used to buy various art and costumes. The new artwork section containins official artwork, fanart and high resolution pictures. Extra unlockables include "liquid metal' character costumes, a "Battle Theater" mode, the ability to modify the opening introduction theme by changing the characters appearing in it and an "Exhibition Mode" displaying characters performing their katas. In Mission Mode it is possible to add more characters to the "Exhibition Mode", such as Taki and Seung Mina).

Regional differences

The North American version of the game removed one of Voldo's suggestive codpieces featuring a bull. However, it is present in the European and Japanese versions.

Xbox Live Arcade

The Xbox Live Arcade re-release was a port based on the European Dreamcast version and was made available for download on Xbox Live Arcade on July 2, 2008. While the game included high-definition updated graphics and various Live leaderboards, online play was absent which makes it an exception amongst most games ported to Xbox Live Arcade. Other features from the Dreamcast version (Museum, etc., with the exception of Mission Battle) are also in the game. While the intro itself is removed from this port, the intro music is still in this port. All content is unlocked by the start of the game.

History

Development

It is thought that SoulCalibur was named as such due to trademark issues with its prequel, Soul Edge. Tim Langdell, owner of video game company Edge Games, had trademarked the term "edge" and aggressively challenged video game media which sought to use the name in the US, leading to Namco releasing Soul Edge as Soul Blade in Western territories. The entire series was renamed SoulCalibur to keep things consistent, and "Caliber" was thought to be purposefully misspelled to avoid a similar situation occuring again. Langdell was forced to drop claims of ownership over the "edge" name after challenged by Electronic Arts and their 2008 game, Mirror's Edge.

Release

While the game debuted at number one in Japan, SoulCalibur struggled to keep a high position in the weekly charts. Namco, disappointed with the game's sales, reportedly pulled out of Dreamcast development (save for some lower-budget titles and compilations) as a result[3]. The decision was controversial, as the game had yet to be released overseas at the time.

Production credits

Namco Production Staff

Senior Project Director: Teruaki Konishi
Project Director: Hiroaki Yotoriyama
Production Manager: Koh Onda
Motion Design Director: Masataka Ishiguro
Mission Battle Mode & Effects Supervisor: Tadashi Iguchi

Character System Design

Motion Capture Director: Jin Okubo
Motion Management: Naotake Hirata
Practice Mode Director: Tetsuya Akatsuka
Motion Design Co-Director: Kazuo Takahashi
Museum Mode & Enemy AI Director: Yoshito Higuchi
Tuning Director: Makoto Kiyokawa
Mission Battle Mode Coordinator: Yoshihiro Nakagawa

Programming

Lead Programmer: Shinobu Nimura
3D System Programmer: Shizuka Matsuda
Stage Effects & Enemy AI Programmer: Yoshihito Iwanaga
Motion & Mission Battle Mode Programmer: Takashi Koshigoe
Sound & Special Effects Programmer: Tadashi Obama
Opening Demo & Camera Motion Programmer: Masaaki Hoshino
Interface Programmer: Hiroyuki Kobota
CGI Programmer: Teppei Kusakabe
Network System Support: Ryuunosuke Okazaki

Motion Team

Skeleton Model & Motion Design: Yoshihisa Yaguchi
Motion Design: Yukie Misaki, Nobuko Nimura, Tomoe Hirata, Naoko Ishizu, Isamu Sawada, Kaori Satoh, Shouji Nakamura

3D Character Development

Lead Artist: Ryoichi Ban
3D Model & Texture Design: Akira Nakajima, Takeya Inoguchi, Yukiharu Taniguchi, Hiroaki Kado, Seido Ozawa, Hideo Yoshie, Masato Inagaki

Stage Development

Lead Artist: Kanako Iwasaki
3D Model & Texture Design: Hiroko Noguchi, Tomoko Tomita, Momoko Daigo, Yasunori Yanagawa

Opening Demo

Director: Yasushi Shibue
Design: Yukiko Yokoo, Fuminori Tsuchiya, Sachiko Inoue
2D Graphics & LCD Character Design: Taro Okamoto
Original Character Design: Kouji Mitsunaga
Title Logo & Graphic Design: Hideaki Ito
2D Character Illustrations: Kiyotaka Tamiya
Package Design: Minako Matsuda
Interface Coordination: James Lisle

Sound

Music: Junichi Nakatsuru
Additional Music Production: Akitaka Tohyama, Yoshihito Yano, Takanori Otsuka
Sound Effects: Hideki Tobeta
Voice Talent
Souichiro Hoshi - Kilik
Aya Hisakawa - Xianghua
Nobutoshi Hayashi - Maxi
Toshiyuki Morikawa - Mitsurugi
Fujiko Takimoto - Taki
Michiko Neya - Sophita
Nobuyuki Hiyama - Nightmare
Banjo Ginga - Astaroth
Yumi Touma - Ivy
Jeffry Maning - Narration
Wataru Takagi - Hwang
Nobuyuki Hiyama - Yoshimitsu
Nobuyuki Hiyama - Siegfried
Takashi Nagasako - Rock
Houko Kuwashima - Seung Mina
Takashi Nagasako - Cervantes
Daisuke Gouri - Edge Master

Motion Capture Tech. Team: Takayasu Yanagihara, Satoshi Yamaguchi, Miho Nakasaka, Toshiyuki Hagiwara
MS Team: Tetsuya Kono, Kumiko Naemura
Motion Capture Actors: Kenichiro Tamayori, Takayuki Nakayama, Ken Shibata, Li Tianyuan, Jiang Chi
Tuning Unit & Production Assistants: Ryoji Ichikari, George Taguchi, Tsuyoshi Kiuchi, Akiya Ikeda, Satoshi Masukawa, Norikatsu Yoshikawa, Takuji Kanayama, Shinji Takino, Yasuki Nakabayashi, Naoyuki Kondou, Takeharu Kondou, Takashi Arai
QA Team (NTSC Version): Takashi Chida, Yusuke Morita, Shinya Suzuki, Shinya Inamoto, Miho Tanaka, Michitaka Motomura, Yasuhiro Komuro, Eriko Shiina, Ryuji Kurokawa, Yoshitomo Nakanishi, James Guirao, Dominic Lobbia
QA Team (PAL Version): Takashi Chida, Yusuke Morita, Shinya Suzuki, Shinya Inamoto, Miho Tanaka, Michitaka Motomura, Yasuhiro Komuro, Eriko Shiina, Ryuji Kurokawa, Yoshitomo Nakanishi
Special Thanks (NTSC Version): Kouji Kudou, Yokohama Chinese Wushu Society, Toshio Natsui, Yutaka Toya, Junichi Kawamura, Satoru Yamada, Kazuyuki Nikaido, Hiroki Tanaka, Kaname Takai, Yutaka Goto, Taku Tsuge, Kai Tanaka, Tsuyumi Toyoda, Noriko Kobayashi, Koichiro Shigeno, Hiroshi Goshowaki, Asako Ueno, Jason Arney, Masanori Kato, Jeff Miller, Jesse Taylor, Yoshi Homma, And All Namco Staff
Special Thanks (PAL Version): Kouji Kudou, Yokohama Chinese Wushu Society, Toshio Natsui, Yutaka Toya, Junichi Kawamura, Satoru Yamada, Kazuyuki Nikaido, Hiroki Tanaka, Kaname Takai, Yutaka Goto, Taku Tsuge, Kai Tanaka, Tsuyumi Toyoda, Noriko Kobayashi, Koichiro Shigeno, Hiroshi Goshowaki, Asako Ueno, Jason Arney, Hiroaki Ochiai, SDL International, Kats Sato (Sega Europe, Ltd.), Roberto Parraga-Sanchez (Sega Europe, Ltd.), Dave Thompson (Sega Europe, Ltd.), Angelika Michitsch (Sega Europe, Ltd.), Kim Shon (Sega Europe, Ltd.), Cedric Marechal (Sega Europe, Ltd.), Jason Cumberbatch (Sega Europe, Ltd.), Ross McLeish (Sega Europe, Ltd.), Sarah Ward (Sega Europe, Ltd.), And All Namco Staff
Production Coordinators: Toshiya Hara, Shinichi Tsuruya
Assistant Producers (US Version) (NTSC Version): Noriko Wada, Paul Guirao
Producer (US Version) (NTSC Version): Yasuhiro Noguchi
Translation Staff (PAL Version): Yasuhiro Noguchi, Noriko Wada, Paul Guirao
Executive Producers: Shukuo Ishikawa, Shigeru Yokoyama, Katsuo Nakamura
Co-Producer: Masuya Oishi
Producer: Hajime Nakatani
Produced by: Namco
TM & ©1998 1999 Namco Ltd., All Rights Reserved

Promotional material

Physical scans

Sega Retro Average 
Publication Score Source
100 AllGame
100 AllGame
100 №14, p68/69[4]
98 №92, p96/97/98/99/100 №95, p110/111/112
100 №216, p76-79[5]
100
100 №3
90 №1, p12-17[6]
90 №3, p54/55/56/57
100 №1999-25, p17[7]
95
Expression error: Unrecognized punctuation character "'".
94 №2, p54-56[9]
90 №76, p84-86[10]
100
100
100 №556, p40
100
98 10/14/1999
100 01/01/2000
100 1999-08-09
100
100 Gaming Maxx
100 2001-08-13
100 1999-09-20
95
94 №103, p98-101[11]
100 №1, p44-47[12]
100 2004-12-01
Sega Dreamcast
Expression error: Unexpected < operator.
Based on
29 reviews
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
98
[13]
Arcade (UK) PAL
100
[4]
BGamer (PT)
100
[14]
Consoles + (FR) NTSC-J
98
[15]
Consoles + (FR) PAL
98
[16]
Computer & Video Games (UK)
100
[5]
Dreamcast Arena (IT) PAL
95
[17]
Dreamcast Monthly (UK) NTSC-J
90
[18]
Dreamcast Monthly (UK) PAL
90
[19]
DC-UK (UK) PAL
100
[20]
Dreamcast: Le Magazine Officiel (FR) PAL
100
[21]
Dreamcast: Das Offizielle Magazin (DE) PAL
100
[22]
Dreamcast Magazine (JP) NTSC-J
100
[23]
Dreamcast Magazine (UK) PAL
94
[24]
Dorimaga (JP) NTSC-J
95
[25]
Edge (UK) NTSC-J
90
[10]
Electronic Gaming Monthly (US) NTSC-U
100
[26]
Entsiklopediya igr dlya Dreamcast (RU)
88
[27]
Famitsu (JP) NTSC-J
100
[28]
Fun Generation (DE) PAL
100
[29]
GameFan (US) NTSC-U
88
[30]
GamePro (US) NTSC-U
100
[31]
GamesMaster (UK)
96
[32]
GameZine (UK)
100
[33]
Gamers' Republic (US) NTSC-U
100
[34]
MAN!AC (DE) NTSC-J
90
[35]
MAN!AC (DE) PAL
90
[36]
Man!ak (PL)
100
[37]
Mega Fun (DE) PAL
94
[38]
Neo Plus (PL)
100
[39]
Next Generation (US) NTSC-U
100
[40]
neXt Level (DE) PAL
95
[41]
Next Level (AR)
98
[42]
Official Dreamcast Magazine (UK) PAL
100
[43]
PC Expert (FR) PAL
100
[44]
Player One (FR)
94
[11]
Play (PL)
95
[45]
PSX Extreme (PL)
97
[46]
Revista Oficial Dreamcast (ES) PAL
100
[47]
Sega Magazin (DE) NTSC-J
90
[48]
Strana Igr (RU)
95
[49]
Strana Igr (RU)
90
[50]
Video Games (DE) PAL
90
[51]
Sega Dreamcast
96
Based on
43 reviews

SoulCalibur

Dreamcast, US
SoulCalibur DC US Box Back.jpgSoulCalibur DC US Box Front.jpg
Cover
SoulCalibur DC US Disc.jpg
Disc
SoulCaliburDCUSInlay.jpg
Inlay
Dreamcast, EU
SoulCalibur DC EU Box Back.jpgSoulCalibur DC EU Box Front.jpg
Cover
SoulCalibur DC EU Disc.jpg
Disc
Dreamcast, JP
SoulCalibur DC JP Box Back.jpgSoulCalibur DC JP Box Front.jpg
Cover
Soulcalibur dc jp disc.png
Disc

External links

References=

  1. File:CVG UK 217.pdf, page 41
  2. File:CVG UK 216.pdf, page 77
  3. File:EGM US 124.pdf, page 58
  4. 4.0 4.1 File:Arcade UK 14.pdf, page 68 Cite error: Invalid <ref> tag; name ":File:Arcade UK 14.pdf_p68" defined multiple times with different content
  5. 5.0 5.1 File:CVG UK 216.pdf, page 76 Cite error: Invalid <ref> tag; name ":File:CVG UK 216.pdf_p76" defined multiple times with different content
  6. File:DreamcastMonthly UK 01.pdf, page 11
  7. File:DCM_JP_19990813_1999-25.pdf, page 17
  8. File:Dorimaga_20021011_JP.pdf, page 32
  9. File:DreamcastMagazine UK 02.pdf, page 53
  10. 10.0 10.1 File:Edge UK 076.pdf, page 84 Cite error: Invalid <ref> tag; name ":File:Edge UK 076.pdf_p84" defined multiple times with different content
  11. 11.0 11.1 File:PlayerOne FR 103.pdf, page 98 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 103.pdf_p98" defined multiple times with different content
  12. File:ROD ES 01.pdf, page 44
  13. 576 Konzol, "Május 2000" (HU; 2000-xx-xx), page 32
  14. BGamer, "Dezembro 1999" (PT; 1999-1x-xx), page 94
  15. Consoles +, "Septembre 1999" (FR; 1999-0x-xx), page 96
  16. Consoles +, "Décembre 1999" (FR; 1999-1x-xx), page 110
  17. Dreamcast Arena, "Gennaio 2000" (IT; 2000-01-10), page 68
  18. Dreamcast Monthly, "September 1999" (UK; 1999-xx-xx), page 12
  19. Dreamcast Monthly, "November 1999" (UK; 1999-11-18), page 54
  20. DC-UK, "November 1999" (UK; 1999-10-26), page 10
  21. Dreamcast: Le Magazine Officiel, "Décembre 1999/Janvier 2000" (FR; 1999-12-xx), page 72
  22. Dreamcast: Das Offizielle Magazin, "November 1999" (DE; 1999-11-11), page 16
  23. Dreamcast Magazine, "1999-25 (1999-08-13,20)" (JP; 1999-07-30), page 17
  24. Dreamcast Magazine, "No. 2" (UK; 1999-10-21), page 54
  25. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
  26. Electronic Gaming Monthly, "October 1999" (US; 1999-09-07), page 216
  27. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 218
  28. Famitsu, "1999-08-13" (JP; 1999-07-30), page 40
  29. Fun Generation, "11/99" (DE; 1999-10-13), page 52
  30. GameFan, "Volume 7, Issue 10: October 1999" (US; 1999-xx-xx), page 20
  31. GamePro, "October 1999" (US; 1999-xx-xx), page 130
  32. GamesMaster, "Christmas 1999" (UK; 1999-11-29), page 65
  33. GameZine (UK) (+0:00)
  34. Gamers' Republic, "October 1999" (US; 1999-09-18), page 74
  35. MAN!AC, "10/99" (DE; 1999-09-01), page 56
  36. MAN!AC, "01/2000" (DE; 1999-12-01), page 88
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