Difference between revisions of "SoulCalibur"

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m (Text replacement - "==Production Credits==" to "==Production credits==")
 
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| publisher=[[Namco]]
 
| publisher=[[Namco]]
 
| developer=[[Namco]]
 
| developer=[[Namco]]
 +
| distributor={{company|[[Sega Europe]]{{ref|https://web.archive.org/web/20140802183022/http://www.ign.com/articles/1999/09/02/sega-europe-to-distribute-soul-calibur}}|region=Europe}}
 
| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
| romsize=
 
 
| sounddriver=
 
| sounddriver=
| peripherals=[[Dreamcast VGA Box]], [[Dreamcast Jump Pack]], [[Dreamcast Arcade Stick]], [[Visual Memory Unit]]
+
| peripherals=[[Dreamcast Arcade Stick]], [[Fishing Controller]], [[Jump Pack]], [[Dreamcast Modem]], [[Dreamcast VGA Box]], [[Visual Memory Unit]]
 
| players=1-2
 
| players=1-2
| genre=Fighting
+
| genre=Fighting/Kakutou (挌闘){{fileref|SoulCalibur DC JP Box Back.jpg}}, 3D Buki Taisen Kakutou/3D Weapon Fighting (3D武器対戦挌闘){{ref|https://web.archive.org/web/20080130133614/http://sega.jp/dc/990601/}}, Action{{ref|https://web.archive.org/web/20200201225739/https://sega.jp/history/hard/dreamcast/software_l.html}}
 +
| languages={{LanguageList|jp|en|de|fr|es}}
 +
| originalsystem=Namco System 12
 
| releases={{releasesDC
 
| releases={{releasesDC
| dc_date_us=1999-09-09
+
| dc_date_jp=1999-08-05{{ref|https://web.archive.org/web/20080130133614/http://sega.jp/dc/990601/}}
 +
| dc_code_jp=T-1401M
 +
| dc_rrp_jp=5,800e{{ref|https://web.archive.org/web/20080130133614/http://sega.jp/dc/990601/}}
 +
| dc_rating_jp=all
 +
| dc_date_us=1999-09-09{{intref|Press release: 1999-09-02: Sega Dreamcast Launch Titles and Peripherals}}{{ref|1=https://web.archive.org/web/20031107023545/http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=134}}
 +
| dc_rrp_us=49.99{{magref|gamepro|133|131}}
 
| dc_code_us=T-1401N
 
| dc_code_us=T-1401N
| dc_date_eu=1999-11-26 {{fileref|CVG UK 217.pdf|page=41}}
+
| dc_rating_us=t
 +
| dc_date_eu=1999-11-26
 
| dc_code_eu=T-1401D-50
 
| dc_code_eu=T-1401D-50
| dc_rrp_uk=39.99 {{fileref|CVG UK 216.pdf|page=77}}
+
| dc_rating_eu=bbfc15
| dc_date_jp=1999-08-05
+
| dc_date_uk=1999-11-26{{ref|1=https://web.archive.org/web/20031130153200/http://www.chipsworld.co.uk/detProd.asp?ProductCode=1109}}{{magref|cvg|217|41}}{{ref|https://groups.google.com/g/uk.games.video.dreamcast/c/isQpfdQvatM/m/kmdDpff0wigJ}}
| dc_code_jp=T-1401M
+
| dc_code_uk=T-1401D-50
| dc_rrp_jp=5,800
+
| dc_rating_uk=bbfc15
 +
| dc_rrp_uk=39.99{{magref|cvg|216|77}}
 +
| dc_date_es=1999-11-25{{ref|1=https://web.archive.org/web/20010917043639/http://www.centromail.es/top/ficha.asp?codmail=13662&codprov=}}
 +
| dc_code_es=T-1401D-50
 +
| dc_rrp_es=8,990{{magref|rod|1|42}}
 +
| dc_date_de=1999-11-26
 +
| dc_code_de=T-1401D-50
 +
| dc_rating_de=16
 +
| dc_date_fr=1999-11-24{{ref|1=https://web.archive.org/web/20030224164812/http://www.micromania.fr/zooms/?ref=16075}}
 +
| dc_code_fr=T-1401D-50
 +
| dc_rating_fr=12
 +
| dc_date_au=1999-11-30{{ref|https://web.archive.org/web/20010731231717/http://www.futuregamez.net:80/outnow/dc.html}}
 +
| dc_code_au=FSOU02DCS
 +
| dc_rating_au=m15
 +
| dc_rrp_au=89.95{{magref|hyper|72|55}}
 +
| dc_date_pt=1999-11-26
 +
| dc_code_pt=DCJS22927
 +
}}
 +
| otherformats={{NonSega|Arcade}}
 +
| properties={{Properties|DC|flash}}
 +
}}
 +
'''''{{PAGENAME}}''''' (ソウルキャリバー ''SōruKyaribā'') is a versus fighting game developed by [[Namco]] and is the sequel to ''Soul Edge''/''Soul Blade''. Originally released for Namco System 12 arcade hardware, the game was ported to the [[Sega Dreamcast]] with improved graphics and extra features. It was a launch title in North America. The European Dreamcast version was distributed and advertised by [[Sega Europe]].
 +
 
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The Dreamcast version of the game has often been cited as one of the greatest fighting games ever made, being the highest rated Dreamcast game in existence. It has since been re-released on the [[Xbox Live Arcade]] service. ''SoulCalibur'' was followed by ''SoulCalibur II'' for the [[Nintendo GameCube]], [[PlayStation 2]] and [[Xbox]], though did not receive the same amount of praise as its predecessor.
 +
 
 +
==Story==
 +
 
 +
==Gameplay==
 +
===Characters===
 +
{{InfoTable|imagewidths=100|
 +
{{InfoRow|
 +
| title=Voldo
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow|
 +
| title=Ivy
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow|
 +
| title=Sophitia
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow|
 +
| title=Mitsurugi
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow|
 +
| title=Kilik
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow|
 +
| title=Xianghua
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow|
 +
| title=Maxi
 +
| screenshot=Notavailable.svg
 +
| desc=Maxi is seen as a replacement for Li Long in ''Soul Edge'', a character who would not return to the series until ''SoulCalibur III'' in 2005.
 +
}}
 +
{{InfoRow|
 +
| title=Nightmare
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow|
 +
| title=Taki
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow|
 +
| title=Astaroth
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow|
 +
| title=Hwang
 +
| screenshot=Notavailable.svg
 +
| desc=Unlockable
 +
}}
 +
{{InfoRow|
 +
| title=Yoshimitsu
 +
| screenshot=Notavailable.svg
 +
| desc=Unlockable
 +
}}
 +
{{InfoRow|
 +
| title=Lizardman
 +
| screenshot=Notavailable.svg
 +
| desc=Unlockable
 +
}}
 +
{{InfoRow|
 +
| title=Seigfried
 +
| screenshot=Notavailable.svg
 +
| desc=Unlockable
 +
}}
 +
{{InfoRow|
 +
| title=Rock
 +
| screenshot=Notavailable.svg
 +
| desc=Unlockable
 +
}}
 +
{{InfoRow|
 +
| title=Seung Mina
 +
| screenshot=Notavailable.svg
 +
| desc=Unlockable
 +
}}
 +
{{InfoRow|
 +
| title=Cervantes
 +
| screenshot=Notavailable.svg
 +
| desc=Unlockable. Cervantes is exclusive to the Dreamcast version of the game.
 +
}}
 +
{{InfoRow|
 +
| title=Edge Master
 +
| screenshot=Notavailable.svg
 +
| desc=Unlockable
 +
}}
 +
{{InfoRow|
 +
| title=Inferno
 +
| screenshot=Notavailable.svg
 +
| desc=Unlockable
 
}}
 
}}
| sega=all
 
| esrb=t
 
| pegi=16
 
| bbfc=15
 
| usk=16
 
| sell=12
 
 
}}
 
}}
'''''{{PAGENAME}}''''' (ソウルキャリバー ''SōruKyaribā'') is a versus fighting game developed by [[Namco]] and is the sequel to ''Soul Edge''/''Soul Blade''. Originally released for Namco System 12 arcade hardware, the game was ported to the [[Sega Dreamcast]] with improved graphics and extra features.  It was a launch title in North America.  The European Dreamcast version was distributed and advertised by [[Sega Europe]].
 
  
The Dreamcast version of the game has often been cited as one of the greatest fighting games ever made, being the highest rated Dreamcast game in existence. It has since been re-released on the [[Xbox Live Arcade]] service. ''SoulCalibur'' was followed by ''SoulCalibur II'' for the [[Nintendo GameCube]], [[PlayStation 2]] and [[Xbox]], though did not receive the same amount of praise as its predecessor..
+
==History==
==Description==
+
===Development===
{{Quote|1=This is a tale of souls and swords, transcending the world an all it's history, told for all eternity.
+
It is thought that ''SoulCalibur'' was named as such due to trademark issues with its prequel, ''Soul Edge''. Tim Langdell, owner of video game company Edge Games, had trademarked the term "edge" and aggressively challenged video game media which sought to use the name in the US, leading to Namco releasing ''Soul Edge'' as ''Soul Blade'' in Western territories. The entire series was renamed ''SoulCalibur'' to keep things consistent, and "Caliber" was thought to be purposefully misspelled to avoid a similar situation occuring again. Langdell was forced to drop claims of ownership over the "edge" name after challenged by [[Electronic Arts]] and their 2008 game, ''Mirror's Edge''.
  
The greatest weapons based fighter returns, this time on Sega Dreamcast. Soul Calibur unleashes incredible graphics, fantastic fighters, and combos so amazing they'll make your head spin!
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===Release===
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While the game debuted at number one in Japan, ''SoulCalibur'' struggled to keep a high position in the weekly charts. Namco, disappointed with the game's sales, reportedly pulled out of Dreamcast development (save for some lower-budget titles and compilations) as a result{{magref|egm|124|58}}. The decision was controversial, as the game had yet to be released overseas at the time. It would go on to sell over 1.3 million copies worldwide{{ref|1=http://web.archive.org/web/20021021105435/http://www.namcoarcade.com:80/nai_gamedisplay.asp?gam=soulcal2}}.
  
Soul Calibur...<br>The ultimate fighting game.|2=US Cover}}
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==Versions==
{{Quote|1=Namco's first Dreamcast title - Soul Calibur brings you all the excitement and visual splendour of the original arcade version and more. Take up the ultimate challenge of skill and steel. Control one of 19 unique characters each with a vast array of weapons and realistic fluid movements making this the most advanced fighting game on any console. It's time to fulfil your destiny.|2=EU Cover}}
 
==Differences==
 
 
===Arcade vs. Dreamcast===
 
===Arcade vs. Dreamcast===
Compared to the arcade version, the Dreamcast version features improved graphics, including newly added 3D backgrounds. The gameplay has been tweaked, and enriched with new game modes, new costumes, and an extra character, Cervantes de Leon. New modes such as the Team Battle, Survival and the Training Mode are also included. In Missions Mode the player completes various missions to attain points, which can be used to buy various art and costumes. The new artwork section containins official artwork, fanart and high resolution pictures.  
+
Compared to the arcade version, the Dreamcast version features improved graphics, including newly added 3D backgrounds. The gameplay has been tweaked, and enriched with new game modes, new costumes, and an extra character, Cervantes de Leon. New modes such as the Team Battle, Survival and the Training Mode are also included. In Missions Mode the player completes various missions to attain points, which can be used to buy various art and costumes. The new artwork section containins official artwork, fanart and high resolution pictures.
 +
 
 
Extra unlockables include "liquid metal' character costumes, a "Battle Theater" mode, the ability to modify the opening introduction theme by changing the characters appearing in it and an "Exhibition Mode" displaying characters performing their katas. In Mission Mode it is possible to add more characters to the "Exhibition Mode", such as Taki and Seung Mina).
 
Extra unlockables include "liquid metal' character costumes, a "Battle Theater" mode, the ability to modify the opening introduction theme by changing the characters appearing in it and an "Exhibition Mode" displaying characters performing their katas. In Mission Mode it is possible to add more characters to the "Exhibition Mode", such as Taki and Seung Mina).
 +
 
===Regional differences===
 
===Regional differences===
 
The North American version of the game removed one of Voldo's suggestive codpieces featuring a bull. However, it is present in the European and Japanese versions.
 
The North American version of the game removed one of Voldo's suggestive codpieces featuring a bull. However, it is present in the European and Japanese versions.
 +
 
===Xbox Live Arcade===
 
===Xbox Live Arcade===
The Xbox Live Arcade re-release was a port based on the European Dreamcast version and was made available for download on [[Xbox Live Arcade]] on July 2, 2008. While the game included high-definition updated graphics and various Live leaderboards, online play was absent which makes it an exception amongst most games ported to Xbox Live Arcade. Other features from the Dreamcast version (Museum, etc., with the exception of Mission Battle) are also in the game. While the intro itself is removed from this port, the intro music is still in this port. All content is unlocked by the start of the game.
+
The Xbox Live Arcade re-release was a port based on the European Dreamcast version and was made available for download on [[Xbox Live Arcade]] on July 2, 2008. While the game included high-definition updated graphics and various Live leaderboards, online play was absent which makes it an exception amongst most games ported to Xbox Live Arcade. Other features from the Dreamcast version (Museum, etc., with the exception of Mission Battle) are also in the game. While the intro itself is removed from this port, the intro music still exists. All content is unlocked by the start of the game.
  
 
==Production credits==
 
==Production credits==
 
{{multicol|
 
{{multicol|
: '''Namco Production Staff'''
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{{creditstable|
'''Senior Project Director:''' Teruaki Konishi<br>
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{{creditsheader|Namco Production Staff}}
'''Project Director:''' Hiroaki Yotoriyama<br>
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*'''Senior Project Director:''' Teruaki Konishi
'''Production Manager:''' Koh Onda<br>
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*'''Project Director:''' Hiroaki Yotoriyama
'''Motion Design Director:''' Masataka Ishiguro<br>
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*'''Production Manager:''' Koh Onda
'''Mission Battle Mode & Effects Supervisor:''' Tadashi Iguchi<br>
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*'''Motion Design Director:''' Masataka Ishiguro
: '''Character System Design'''
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*'''Mission Battle Mode & Effects Supervisor:''' Tadashi Iguchi
'''Motion Capture Director:''' Jin Okubo<br>
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{{creditsheader|Character System Design}}
'''Motion Management:''' Naotake Hirata<br>
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*'''Motion Capture Director:''' Jin Okubo
'''Practice Mode Director:''' Tetsuya Akatsuka<br>
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*'''Motion Management:''' Naotake Hirata
'''Motion Design Co-Director:''' Kazuo Takahashi<br>
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*'''Practice Mode Director:''' Tetsuya Akatsuka
'''Museum Mode & Enemy AI Director:''' Yoshito Higuchi<br>
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*'''Motion Design Co-Director:''' Kazuo Takahashi
'''Tuning Director:''' Makoto Kiyokawa<br>
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*'''Museum Mode & Enemy AI Director:''' Yoshito Higuchi
'''Mission Battle Mode Coordinator:''' Yoshihiro Nakagawa<br>
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*'''Tuning Director:''' Makoto Kiyokawa
: '''Programming'''
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*'''Mission Battle Mode Coordinator:''' Yoshihiro Nakagawa
'''Lead Programmer:''' Shinobu Nimura<br>
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{{creditsheader|Programming}}
'''3D System Programmer:''' Shizuka Matsuda<br>
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*'''Lead Programmer:''' Shinobu Nimura
'''Stage Effects & Enemy AI Programmer:''' Yoshihito Iwanaga<br>
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*'''3D System Programmer:''' Shizuka Matsuda
'''Motion & Mission Battle Mode Programmer:''' Takashi Koshigoe<br>
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*'''Stage Effects & Enemy AI Programmer:''' Yoshihito Iwanaga
'''Sound & Special Effects Programmer:''' Tadashi Obama<br>
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*'''Motion & Mission Battle Mode Programmer:''' Takashi Koshigoe
'''Opening Demo & Camera Motion Programmer:''' Masaaki Hoshino<br>
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*'''Sound & Special Effects Programmer:''' Tadashi Obama
'''Interface Programmer:''' Hiroyuki Kobota<br>
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*'''Opening Demo & Camera Motion Programmer:''' Masaaki Hoshino
'''CGI Programmer:''' Teppei Kusakabe<br>
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*'''Interface Programmer:''' Hiroyuki Kobota
'''Network System Support:''' Ryuunosuke Okazaki<br>
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*'''CGI Programmer:''' Teppei Kusakabe
: '''Motion Team'''
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*'''Network System Support:''' Ryuunosuke Okazaki
'''Skeleton Model & Motion Design:''' Yoshihisa Yaguchi<br>
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{{creditsheader|Motion Team}}
'''Motion Design:''' Yukie Misaki, Nobuko Nimura, Tomoe Hirata, Naoko Ishizu, Isamu Sawada, Kaori Satoh, Shouji Nakamura<br>
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*'''Skeleton Model & Motion Design:''' Yoshihisa Yaguchi
: '''3D Character Development'''
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*'''Motion Design:''' Yukie Misaki, Nobuko Nimura, Tomoe Hirata, Naoko Ishizu, Isamu Sawada, Kaori Satoh, Shouji Nakamura
'''Lead Artist:''' Ryoichi Ban<br>
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{{creditsheader|3D Character Development}}
'''3D Model & Texture Design:''' Akira Nakajima, Takeya Inoguchi, Yukiharu Taniguchi, Hiroaki Kado, Seido Ozawa, Hideo Yoshie, Masato Inagaki<br>
+
*'''Lead Artist:''' Ryoichi Ban
: '''Stage Development'''
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*'''3D Model & Texture Design:''' Akira Nakajima, Takeya Inoguchi, Yukiharu Taniguchi, Hiroaki Kado, Seido Ozawa, Hideo Yoshie, Masato Inagaki
'''Lead Artist:''' Kanako Iwasaki<br>
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{{creditsheader|Stage Development}}
'''3D Model & Texture Design:''' Hiroko Noguchi, Tomoko Tomita, Momoko Daigo, Yasunori Yanagawa<br>
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*'''Lead Artist:''' Kanako Iwasaki
: '''Opening Demo'''
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*'''3D Model & Texture Design:''' Hiroko Noguchi, Tomoko Tomita, Momoko Daigo, Yasunori Yanagawa
'''Director:''' Yasushi Shibue<br>
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{{creditsheader|Opening Demo}}
'''Design:''' Yukiko Yokoo, Fuminori Tsuchiya, Sachiko Inoue<br>
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*'''Director:''' Yasushi Shibue
'''2D Graphics & LCD Character Design:''' Taro Okamoto<br>
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*'''Design:''' Yukiko Yokoo, Fuminori Tsuchiya, Sachiko Inoue
'''Original Character Design:''' Kouji Mitsunaga<br>
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*'''2D Graphics & LCD Character Design:''' Taro Okamoto
'''Title Logo & Graphic Design:''' Hideaki Ito<br>
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*'''Original Character Design:''' Kouji Mitsunaga
'''2D Character Illustrations:''' Kiyotaka Tamiya<br>
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*'''Title Logo & Graphic Design:''' Hideaki Ito
'''Package Design:''' Minako Matsuda<br>
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*'''2D Character Illustrations:''' Kiyotaka Tamiya
'''Interface Coordination:''' James Lisle<br>
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*'''Package Design:''' Minako Matsuda
: '''Sound'''
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*'''Interface Coordination:''' James Lisle
'''Music:''' Junichi Nakatsuru<br>
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{{creditsheader|Sound}}
'''Additional Music Production:''' Akitaka Tohyama, Yoshihito Yano, Takanori Otsuka<br>
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*'''Music:''' Junichi Nakatsuru
'''Sound Effects:''' Hideki Tobeta<br>
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*'''Additional Music Production:''' Akitaka Tohyama, Yoshihito Yano, Takanori Otsuka
'''Voice Talent'''<br>
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*'''Sound Effects:''' Hideki Tobeta
Souichiro Hoshi - Kilik<br>
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*'''Voice Talents'''
Aya Hisakawa - Xianghua<br>
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**'''Kilik:''' Souichiro Hoshi
[[sonic:Nobutoshi Kanna|Nobutoshi Hayashi]] - Maxi<br>
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**'''Xianghua:''' Aya Hisakawa
Toshiyuki Morikawa - Mitsurugi<br>
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**'''Maxi:''' [[Nobutoshi Hayashi]]
Fujiko Takimoto - Taki<br>
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**'''Mitsurugi:''' Toshiyuki Morikawa
Michiko Neya - Sophita<br>
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**'''Taki:''' Fujiko Takimoto
Nobuyuki Hiyama - Nightmare<br>
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**'''Sophita:''' Michiko Neya
Banjo Ginga - Astaroth<br>
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**'''Astaroth:''' Banjo Ginga
Yumi Touma - Ivy<br>
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**'''Ivy:''' Yumi Touma
Jeffry Maning - Narration<br>
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**'''Narrator:''' Jeffry Maning
Wataru Takagi - Hwang<br>
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**'''Hwang:''' [[Wataru Takagi]]
Nobuyuki Hiyama - Yoshimitsu<br>
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**'''Yoshimitsu/Siegfried/Nightmare:''' Nobuyuki Hiyama
Nobuyuki Hiyama - Siegfried<br>
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**'''Rock:''' [[Takashi Nagasako]]
Takashi Nagasako - Rock<br>
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**'''Seung Mina:''' Houko Kuwashima
Houko Kuwashima - Seung Mina<br>
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**'''Cervantes:''' [[Takashi Nagasako]]
Takashi Nagasako - Cervantes<br>
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**'''Edge Master:''' Daisuke Gouri
Daisuke Gouri - Edge Master<br><br>
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*'''Motion Capture Tech. Team:''' Takayasu Yanagihara, Satoshi Yamaguchi, Miho Nakasaka, Toshiyuki Hagiwara
'''Motion Capture Tech. Team:''' Takayasu Yanagihara, Satoshi Yamaguchi, Miho Nakasaka, Toshiyuki Hagiwara<br>
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*'''MS Team:''' Tetsuya Kono, Kumiko Naemura
'''MS Team:''' Tetsuya Kono, Kumiko Naemura<br>
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*'''Motion Capture Actors:''' Kenichiro Tamayori, Takayuki Nakayama, Ken Shibata, Li Tianyuan, Jiang Chi
'''Motion Capture Actors:''' Kenichiro Tamayori, Takayuki Nakayama, Ken Shibata, Li Tianyuan, Jiang Chi<br>
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*'''Tuning Unit & Production Assistants:''' Ryoji Ichikari, George Taguchi, Tsuyoshi Kiuchi, Akiya Ikeda, Satoshi Masukawa, Norikatsu Yoshikawa, Takuji Kanayama, Shinji Takino, Yasuki Nakabayashi, Naoyuki Kondou, Takeharu Kondou, Takashi Arai
'''Tuning Unit & Production Assistants:''' Ryoji Ichikari, George Taguchi, Tsuyoshi Kiuchi, Akiya Ikeda, Satoshi Masukawa, Norikatsu Yoshikawa, Takuji Kanayama, Shinji Takino, Yasuki Nakabayashi, Naoyuki Kondou, Takeharu Kondou, Takashi Arai<br>
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*'''QA Team (NTSC Version):''' Takashi Chida, Yusuke Morita, Shinya Suzuki, Shinya Inamoto, Miho Tanaka, Michitaka Motomura, Yasuhiro Komuro, Eriko Shiina, Ryuji Kurokawa, Yoshitomo Nakanishi, James Guirao, Dominic Lobbia
'''QA Team (NTSC Version):''' Takashi Chida, Yusuke Morita, Shinya Suzuki, Shinya Inamoto, Miho Tanaka, Michitaka Motomura, Yasuhiro Komuro, Eriko Shiina, Ryuji Kurokawa, Yoshitomo Nakanishi, James Guirao, Dominic Lobbia<br>
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*'''QA Team (PAL Version):''' Takashi Chida, Yusuke Morita, Shinya Suzuki, Shinya Inamoto, Miho Tanaka, Michitaka Motomura, Yasuhiro Komuro, Eriko Shiina, Ryuji Kurokawa, Yoshitomo Nakanishi
'''QA Team (PAL Version):''' Takashi Chida, Yusuke Morita, Shinya Suzuki, Shinya Inamoto, Miho Tanaka, Michitaka Motomura, Yasuhiro Komuro, Eriko Shiina, Ryuji Kurokawa, Yoshitomo Nakanishi<br>
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*'''Special Thanks (NTSC Version):''' Kouji Kudou, Yokohama Chinese Wushu Society, Toshio Natsui, Yutaka Toya, Junichi Kawamura, Satoru Yamada, Kazuyuki Nikaido, Hiroki Tanaka, Kaname Takai, Yutaka Goto, Taku Tsuge, Kai Tanaka, Tsuyumi Toyoda, Noriko Kobayashi, Koichiro Shigeno, Hiroshi Goshowaki, Asako Ueno, Jason Arney, Masanori Kato, [[Jeff Miller]], [[Jesse Taylor]], [[Yoshi Homma]], And All Namco Staff
'''Special Thanks (NTSC Version):''' Kouji Kudou, Yokohama Chinese Wushu Society, Toshio Natsui, Yutaka Toya, Junichi Kawamura, Satoru Yamada, Kazuyuki Nikaido, Hiroki Tanaka, Kaname Takai, Yutaka Goto, Taku Tsuge, Kai Tanaka, Tsuyumi Toyoda, Noriko Kobayashi, Koichiro Shigeno, Hiroshi Goshowaki, Asako Ueno, Jason Arney, Masanori Kato, [[Jeff Miller]], [[Jesse Taylor]], [[Yoshi Homma]], And All Namco Staff<br>
+
*'''Special Thanks (PAL Version):''' Kouji Kudou, Yokohama Chinese Wushu Society, Toshio Natsui, Yutaka Toya, Junichi Kawamura, Satoru Yamada, Kazuyuki Nikaido, Hiroki Tanaka, Kaname Takai, Yutaka Goto, Taku Tsuge, Kai Tanaka, Tsuyumi Toyoda, Noriko Kobayashi, Koichiro Shigeno, Hiroshi Goshowaki, Asako Ueno, Jason Arney, Hiroaki Ochiai, SDL International, [[Katsuhisa Sato|Kats Sato]] (Sega Europe, Ltd.), [[Roberto Parraga-Sanchez]] (Sega Europe, Ltd.), [[Dave Thompson]] (Sega Europe, Ltd.), [[Angelika Michitsch]] (Sega Europe, Ltd.), [[Kim Shon]] (Sega Europe, Ltd.), [[Cedric Marechal]] (Sega Europe, Ltd.), [[Jason Cumberbatch]] (Sega Europe, Ltd.), [[Ross McLeish]] (Sega Europe, Ltd.), [[Sarah Ward]] (Sega Europe, Ltd.), And All Namco Staff
'''Special Thanks (PAL Version):''' Kouji Kudou, Yokohama Chinese Wushu Society, Toshio Natsui, Yutaka Toya, Junichi Kawamura, Satoru Yamada, Kazuyuki Nikaido, Hiroki Tanaka, Kaname Takai, Yutaka Goto, Taku Tsuge, Kai Tanaka, Tsuyumi Toyoda, Noriko Kobayashi, Koichiro Shigeno, Hiroshi Goshowaki, Asako Ueno, Jason Arney, Hiroaki Ochiai, SDL International, [[Kats Sato]] (Sega Europe, Ltd.), [[Roberto Parraga-Sanchez]] (Sega Europe, Ltd.), [[Dave Thompson]] (Sega Europe, Ltd.), [[Angelika Michitsch]] (Sega Europe, Ltd.), [[Kim Shon]] (Sega Europe, Ltd.), [[Cedric Marechal]] (Sega Europe, Ltd.), [[Jason Cumberbatch]] (Sega Europe, Ltd.), [[Ross McLeish]] (Sega Europe, Ltd.), [[Sarah Ward]] (Sega Europe, Ltd.), And All Namco Staff<br>
+
*'''Production Coordinators:''' Toshiya Hara, Shinichi Tsuruya
'''Production Coordinators:''' Toshiya Hara, Shinichi Tsuruya<br>
+
*'''Assistant Producers (US Version) (NTSC Version):''' Noriko Wada, Paul Guirao
'''Assistant Producers (US Version) (NTSC Version):''' Noriko Wada, Paul Guirao<br>
+
*'''Producer (US Version) (NTSC Version):''' Yasuhiro Noguchi
'''Producer (US Version) (NTSC Version):''' Yasuhiro Noguchi<br>
+
*'''Translation Staff (PAL Version):''' Yasuhiro Noguchi, Noriko Wada, Paul Guirao
'''Translation Staff (PAL Version):''' Yasuhiro Noguchi, Noriko Wada, Paul Guirao<br>
+
*'''Executive Producers:''' Shukuo Ishikawa, Shigeru Yokoyama, Katsuo Nakamura
'''Executive Producers:''' Shukuo Ishikawa, Shigeru Yokoyama, Katsuo Nakamura<br>
+
*'''Co-Producer:''' Masuya Oishi
'''Co-Producer:''' Masuya Oishi<br>
+
*'''Producer:''' Hajime Nakatani
'''Producer:''' Hajime Nakatani<br>
+
*'''Produced by:''' [[Namco]]
'''Produced by:''' [[Namco]]<br>
+
:'''TM & ©1998 1999 Namco Ltd., All Rights Reserved'''
TM & ©1998 1999 Namco Ltd., All Rights Reserved<br>
+
| source=In-game credits
 +
| pdf=SoulCalibur Dreamcast credits.pdf
 +
| console=DC
 +
}}
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
===Print advertisements===
 +
{{gallery
 +
|{{gitem|SoulCalibur DC GR promo.png|GR print advert}}
 +
|{{GalleryPrintAd
 +
|egm|122|25-27
 +
|odmus|1|35-37
 +
|gamepro|133|93-95
 +
|odmus|2|61
 +
}}
 +
|{{galleryPrintAd
 +
|famitsu|555|230
 +
}}
 +
|{{GalleryPrintAd
 +
|dcuk|3|35
 +
}}
 +
|{{GalleryPrintAd
 +
|nextlevelar|10|68
 +
}}
 +
|{{GalleryPrintAd
 +
|dlmo|2|47
 +
|dlmo|3|41
 +
}}
 +
|{{galleryPrintAd
 +
|neopl|30|100
 +
|neopl|31|100
 +
|neopl|32|100
 +
|neopl|33|100
 +
|neopl|34|84
 +
|neopl|35|84
 +
}}
 +
|{{galleryPrintAd
 +
|psxextreme|43|75
 +
|psxextreme|44|2
 +
}}
 +
}}
 +
 
 +
===TV advertisements===
 +
{{gallery
 +
|{{gitem|SoulCalibur DC JP TVAdvert.mp4|JP}}
 +
|{{gitem|SoulCalibur_Commercial.mp4|US}}
 
}}
 
}}
  
==Promotional Material==
+
==Artwork==
<gallery>
+
<gallery heights=70px widths=70px >
DC UK PrintAdvert.jpg|UK print advert
+
SoulCalibur DC Art SoulLogo.jpg
File:SoulCalibur DC FR PrintAdvert.jpg|FR print advert
+
DreamcastPressDisc4 SoulCalibur logo original.jpg
 +
SoulCalibur DC Art 7.jpg
 +
SoulCalibur DC Art astaroth02.jpg
 +
SoulCalibur DC Art cervan1p-4.jpg
 +
SoulCalibur DC Art content_black.jpg
 +
SoulCalibur DC Art content_green.jpg
 +
SoulCalibur DC Art content_red.jpg
 +
SoulCalibur DC Art edge master.jpg
 +
SoulCalibur DC Art eyecatch1.jpg
 +
SoulCalibur DC Art eyecatch2.jpg
 +
SoulCalibur DC Art face_astaroth.jpg
 +
SoulCalibur DC Art face_astaroth02.jpg
 +
SoulCalibur DC Art face_ivy.jpg
 +
SoulCalibur DC Art face_ivy02.jpg
 +
SoulCalibur DC Art face_kilik.jpg
 +
SoulCalibur DC Art face_kilik02.jpg
 +
SoulCalibur DC Art face_maxi.jpg
 +
SoulCalibur DC Art face_maxi02.jpg
 +
SoulCalibur DC Art face_mitsurugi.jpg
 +
SoulCalibur DC Art face_mitsurugi02.jpg
 +
SoulCalibur DC Art face_nightmare.jpg
 +
SoulCalibur DC Art face_nightmare02.jpg
 +
SoulCalibur DC Art face_sophitia.jpg
 +
SoulCalibur DC Art face_sophitia02.jpg
 +
SoulCalibur DC Art face_taki.jpg
 +
SoulCalibur DC Art face_voldo.jpg
 +
SoulCalibur DC Art face_voldo02.jpg
 +
SoulCalibur DC Art face_xianghua.jpg
 +
SoulCalibur DC Art face_xianghua02.jpg
 +
SoulCalibur DC Art hwang.jpg
 +
SoulCalibur DC Art indiab.jpg
 +
SoulCalibur DC Art inferno.jpg
 +
SoulCalibur DC Art ivy.jpg
 +
SoulCalibur DC Art ivy02.jpg
 +
SoulCalibur DC Art jashinnden.jpg
 +
SoulCalibur DC Art kilik2.jpg
 +
SoulCalibur DC Art kirik.jpg
 +
SoulCalibur DC Art lizardman.jpg
 +
SoulCalibur DC Art maxi.jpg
 +
SoulCalibur DC Art maxi02.jpg
 +
SoulCalibur DC Art mi_na.jpg
 +
SoulCalibur DC Art mitsurugi02.jpg
 +
SoulCalibur DC Art mitsurugi03.jpg
 +
SoulCalibur DC Art move01.jpg
 +
SoulCalibur DC Art move02.jpg
 +
SoulCalibur DC Art move03.jpg
 +
SoulCalibur DC Art nightmare.jpg
 +
SoulCalibur DC Art nightmare0.jpg
 +
SoulCalibur DC Art nightmare02.jpg
 +
SoulCalibur DC Art nightmare2.jpg
 +
SoulCalibur DC Art originalart_blue4color.jpg
 +
SoulCalibur DC Art poster_5.jpg
 +
SoulCalibur DC Art poster_6.jpg
 +
SoulCalibur DC Art rock.jpg
 +
SoulCalibur DC Art sieg_morning.jpg
 +
SoulCalibur DC Art siegfried.jpg
 +
SoulCalibur DC Art sophitia.jpg
 +
SoulCalibur DC Art sophitia_fx.jpg
 +
SoulCalibur DC Art taki.jpg
 +
SoulCalibur DC Art taki1p_mask.jpg
 +
SoulCalibur DC Art taki2.jpg
 +
SoulCalibur DC Art taki_new.jpg
 +
SoulCalibur DC Art voldo.jpg
 +
SoulCalibur DC Art voldo2.jpg
 +
SoulCalibur DC Art voldostatoo_back.jpg
 +
SoulCalibur DC Art voldostatoo_belly.jpg
 +
SoulCalibur DC Art xianghua.jpg
 +
SoulCalibur DC Art yoshimitsu.jpg
 +
SoulCalibur DC Art w_01.jpg
 +
SoulCalibur DC Art w_astaroth.jpg
 +
SoulCalibur DC Art w_hwang.jpg
 +
SoulCalibur DC Art w_ivy1.jpg
 +
SoulCalibur DC Art w_ivy2.jpg
 +
SoulCalibur DC Art w_kilik.jpg
 +
SoulCalibur DC Art w_lizardman.jpg
 +
SoulCalibur DC Art w_maxi.jpg
 +
SoulCalibur DC Art w_mi na.jpg
 +
SoulCalibur DC Art w_mitsurugi.jpg
 +
SoulCalibur DC Art w_nightmare.jpg
 +
SoulCalibur DC Art w_rock.jpg
 +
SoulCalibur DC Art w_siegfried.jpg
 +
SoulCalibur DC Art w_sophitia.jpg
 +
SoulCalibur DC Art w_taki.jpg
 +
SoulCalibur DC Art w_voldo.jpg
 +
SoulCalibur DC Art w_xianghua.jpg
 +
SoulCalibur DC Art w_yoshimitsu.jpg
 +
DreamcastPressDisc4 SoulCalibur art04.jpg
 +
DreamcastPressDisc4 SoulCalibur art06.jpg
 +
DreamcastPressDisc4 SoulCalibur SOULMAIN.jpg
 +
DreamcastPressDisc4 SoulCalibur TradeCard.jpg
 +
DreamcastPressDisc4 SoulCalibur SOUL CALIB TEMPLATE.jpg
 +
DreamcastPressDisc4 SoulCalibur soul calib template.png
 
</gallery>
 
</gallery>
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|DC}}
| icon=DC
 
| allgame=100
 
| allgame_source=''[https://web.archive.org/web/20141211202445/www.allgame.com/game.php?id=18661&tab=review AllGame]''
 
| allgame_1=100
 
| allgame_source_1=''[https://web.archive.org/web/20141115020541/www.allgame.com/game.php?id=18936 AllGame]''
 
| arcade=100
 
| arcade_source={{num|14|page=68/69}}
 
| consolesplus=98
 
| consolesplus_source={{num|92|page=96/97/98/99/100}} {{num|95|page=110/111/112}}
 
| cvg=100
 
| cvg_source={{num|216|page=76-79|pdf=CVG UK 216.pdf|pdfpage=76}}
 
| dailyradar=100
 
| dcuk=100
 
| dcuk_source={{num|3}}
 
| dcmonthly=90
 
| dcmonthly_source={{num|1|page=12/13/14/15/16/17}}
 
| dcmonthly_1=90
 
| dcmonthly_source_1={{num|3|page=54/55/56/57}}
 
| dmjp=100
 
| dmjp_source={{num|1999-25|page=17|pdf=DCM_JP_19990813_1999-25.pdf}}
 
| dmjp_r=95
 
| dmjp_source_r={{num||page=32|pdf=Dorimaga_20021011_JP.pdf}}
 
| dmuk=94
 
| dmuk_source={{num|2|page=54/55/56}}
 
| edge=90
 
| edge_source={{num|76|page=84/85/86}}
 
| egm=100
 
| ep=100
 
| famitsu=100
 
| famitsu_source={{num|556|page=40|pdf=}}
 
| gaf=100
 
| gamefan=98
 
| gamefan_source=''[http://web.archive.org/web/20000615135816/www.gamefan.com/repre.asp?g=1250&t=r 10/14/1999]''
 
| gamepro=100
 
| gamepro_source=''[https://web.archive.org/web/20050207013621/gamepro.com/sega/dreamcast/games/reviews/1709.shtml 01/01/2000]''
 
| gamespot=100
 
| gamespot_source=''[http://www.gamespot.com/reviews/soul-calibur-review/1900-2540664/ August 9, 1999]''
 
| gamesradar=100
 
| gamingmaxx=100
 
| gamingmaxx_source=''[https://web.archive.org/web/20000915231136/http://www.gamingmaxx.com/reviews/dc/solcalmh.htm Gaming Maxx]''
 
| gamingtarget=100
 
| gamingtarget_source=''[http://www.gamingtarget.com/article.php?artid=2562 August 13, 2001]''
 
| ign=100
 
| ign_source=''[http://ign.com/articles/1999/09/21/soul-calibur September 20, 1999]''
 
| nextlevel=95
 
| playerone=94
 
| playerone_source={{num|103|page=98/99/100/101}}
 
| rod=100
 
| rod_source={{num|1|page=44-47|pdf=ROD ES 01.pdf|pdfpage=44}}
 
| thunderbolt=100
 
| thunderbolt_source=''[http://web.archive.org/web/20050427175318/www.thunderboltgames.com/reviews/viewreview.php?rid=562 1 December 2004]''
 
| videogames=90
 
}}
 
 
{{Scanbox
 
{{Scanbox
 +
| console=Dreamcast
 +
| region=JP
 +
| front=SoulCalibur DC JP Box Front.jpg
 +
| back=SoulCalibur DC JP Box Back.jpg
 +
| square=yes
 +
| spinecard=SoulCalibur DC JP Box Spinecard.jpg
 +
| disc=Soulcalibur dc jp disc.png
 +
| manual=Soul Calibur DC JP Manual.pdf
 +
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=US
 
| region=US
Line 199: Line 421:
 
| disc=SoulCalibur DC US Disc.jpg
 
| disc=SoulCalibur DC US Disc.jpg
 
| inlay=SoulCaliburDCUSInlay.jpg
 
| inlay=SoulCaliburDCUSInlay.jpg
 +
| manual=SoulCalibur DC US Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 208: Line 431:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
| region=JP
+
| region=PT
| front=SoulCalibur DC JP Box Front.jpg
+
| front=SoulCalibur DC EU Box Front.jpg
| back=SoulCalibur DC JP Box Back.jpg
+
| back=SoulCalibur DC PT back.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
| disc=SoulCalibur DC EU Disc.jpg
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=AU
 +
| front=SoulCalibur DC AU front.jpg
 +
| back=SoulCalibur DC AU back.jpg
 +
| spinemissing=yes
 
| square=yes
 
| square=yes
| disc=Soulcalibur dc jp disc.png
+
| disc=SoulCalibur DC EU Disc.jpg
 +
}}
 +
 
 +
==Technical information==
 +
The Proving Grounds stage renders up to 1.8 million polygons per second, about 30,000 polygons per scene at 60 FPS.
 +
 
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=1999-10-04|source=GD-R|comments=|quality=|prototype=yes}}
 
}}
 
}}
  
 
==External links==
 
==External links==
*Sega of Japan catalogue pages (Japanese): [http://sega.jp/dc/990601/ Dreamcast]
+
* Sega of America webpage: [https://web.archive.org/web/20031107023545/http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=134 Dreamcast]
*[http://www.ign.com/articles/1999/09/02/sega-europe-to-distribute-soul-calibur Sega Europe To Distribute Soul Calibur]
+
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/990601/ Dreamcast]
*[http://en.wikipedia.org/wiki/Soulcalibur SoulCalibur] on Wikipedia
+
 
 +
==References==
 +
<references/>
 +
 
 +
{{SoulCaliburOmni}}

Latest revision as of 16:53, 24 April 2024

n/a

Soulcalibur title.png

SoulCalibur
System(s): Sega Dreamcast
Publisher: Namco
Developer:
Distributor: Sega Europe[1] (Europe)
Original system(s): Namco System 12
Peripherals supported: Dreamcast Arcade Stick, Fishing Controller, Jump Pack, Dreamcast Modem, Dreamcast VGA Box, Visual Memory Unit
Genre: Fighting/Kakutou (挌闘)[2], 3D Buki Taisen Kakutou/3D Weapon Fighting (3D武器対戦挌闘)[3], Action[4]

















Number of players: 1-2
Official in-game languages:
  • 日本語
  • English
  • Deutsch
  • Français
  • Español
  • Release Date RRP Code
    Sega Dreamcast
    JP
    ¥5,800 (6,090)5,800e[3] T-1401M
    Sega Rating: All Ages
    Sega Dreamcast
    US
    $49.9949.99[7] T-1401N
    ESRB: Teen
    Sega Dreamcast
    EU
    T-1401D-50
    BBFC: Suitable for 15 years and over (15)
    Sega Dreamcast
    DE
    T-1401D-50
    USK: 16
    Sega Dreamcast
    ES
    8,990Ptas8,990[13] T-1401D-50
    Sega Dreamcast
    FR
    T-1401D-50
    SELL: 12+
    Sega Dreamcast
    PT
    DCJS22927
    Sega Dreamcast
    UK
    £39.9939.99[11] T-1401D-50
    BBFC: Suitable for 15 years and over (15)
    Sega Dreamcast
    AU
    $89.9589.95[16] FSOU02DCS
    OFLC: M15
    Non-Sega versions

    SoulCalibur (ソウルキャリバー SōruKyaribā) is a versus fighting game developed by Namco and is the sequel to Soul Edge/Soul Blade. Originally released for Namco System 12 arcade hardware, the game was ported to the Sega Dreamcast with improved graphics and extra features. It was a launch title in North America. The European Dreamcast version was distributed and advertised by Sega Europe.

    The Dreamcast version of the game has often been cited as one of the greatest fighting games ever made, being the highest rated Dreamcast game in existence. It has since been re-released on the Xbox Live Arcade service. SoulCalibur was followed by SoulCalibur II for the Nintendo GameCube, PlayStation 2 and Xbox, though did not receive the same amount of praise as its predecessor.

    Story

    Gameplay

    Characters

    Notavailable.svg

    Voldo

    Notavailable.svg

    Ivy

    Notavailable.svg

    Sophitia

    Notavailable.svg

    Mitsurugi

    Notavailable.svg

    Kilik

    Notavailable.svg

    Xianghua

    Notavailable.svg

    Maxi
    Maxi is seen as a replacement for Li Long in Soul Edge, a character who would not return to the series until SoulCalibur III in 2005.

    Notavailable.svg

    Nightmare

    Notavailable.svg

    Taki

    Notavailable.svg

    Astaroth

    Notavailable.svg

    Hwang
    Unlockable

    Notavailable.svg

    Yoshimitsu
    Unlockable

    Notavailable.svg

    Lizardman
    Unlockable

    Notavailable.svg

    Seigfried
    Unlockable

    Notavailable.svg

    Rock
    Unlockable

    Notavailable.svg

    Seung Mina
    Unlockable

    Notavailable.svg

    Cervantes
    Unlockable. Cervantes is exclusive to the Dreamcast version of the game.

    Notavailable.svg

    Edge Master
    Unlockable

    Notavailable.svg

    Inferno
    Unlockable

    History

    Development

    It is thought that SoulCalibur was named as such due to trademark issues with its prequel, Soul Edge. Tim Langdell, owner of video game company Edge Games, had trademarked the term "edge" and aggressively challenged video game media which sought to use the name in the US, leading to Namco releasing Soul Edge as Soul Blade in Western territories. The entire series was renamed SoulCalibur to keep things consistent, and "Caliber" was thought to be purposefully misspelled to avoid a similar situation occuring again. Langdell was forced to drop claims of ownership over the "edge" name after challenged by Electronic Arts and their 2008 game, Mirror's Edge.

    Release

    While the game debuted at number one in Japan, SoulCalibur struggled to keep a high position in the weekly charts. Namco, disappointed with the game's sales, reportedly pulled out of Dreamcast development (save for some lower-budget titles and compilations) as a result[17]. The decision was controversial, as the game had yet to be released overseas at the time. It would go on to sell over 1.3 million copies worldwide[18].

    Versions

    Arcade vs. Dreamcast

    Compared to the arcade version, the Dreamcast version features improved graphics, including newly added 3D backgrounds. The gameplay has been tweaked, and enriched with new game modes, new costumes, and an extra character, Cervantes de Leon. New modes such as the Team Battle, Survival and the Training Mode are also included. In Missions Mode the player completes various missions to attain points, which can be used to buy various art and costumes. The new artwork section containins official artwork, fanart and high resolution pictures.

    Extra unlockables include "liquid metal' character costumes, a "Battle Theater" mode, the ability to modify the opening introduction theme by changing the characters appearing in it and an "Exhibition Mode" displaying characters performing their katas. In Mission Mode it is possible to add more characters to the "Exhibition Mode", such as Taki and Seung Mina).

    Regional differences

    The North American version of the game removed one of Voldo's suggestive codpieces featuring a bull. However, it is present in the European and Japanese versions.

    Xbox Live Arcade

    The Xbox Live Arcade re-release was a port based on the European Dreamcast version and was made available for download on Xbox Live Arcade on July 2, 2008. While the game included high-definition updated graphics and various Live leaderboards, online play was absent which makes it an exception amongst most games ported to Xbox Live Arcade. Other features from the Dreamcast version (Museum, etc., with the exception of Mission Battle) are also in the game. While the intro itself is removed from this port, the intro music still exists. All content is unlocked by the start of the game.

    Production credits

    Namco Production Staff
    • Senior Project Director: Teruaki Konishi
    • Project Director: Hiroaki Yotoriyama
    • Production Manager: Koh Onda
    • Motion Design Director: Masataka Ishiguro
    • Mission Battle Mode & Effects Supervisor: Tadashi Iguchi
    Character System Design
    • Motion Capture Director: Jin Okubo
    • Motion Management: Naotake Hirata
    • Practice Mode Director: Tetsuya Akatsuka
    • Motion Design Co-Director: Kazuo Takahashi
    • Museum Mode & Enemy AI Director: Yoshito Higuchi
    • Tuning Director: Makoto Kiyokawa
    • Mission Battle Mode Coordinator: Yoshihiro Nakagawa
    Programming
    • Lead Programmer: Shinobu Nimura
    • 3D System Programmer: Shizuka Matsuda
    • Stage Effects & Enemy AI Programmer: Yoshihito Iwanaga
    • Motion & Mission Battle Mode Programmer: Takashi Koshigoe
    • Sound & Special Effects Programmer: Tadashi Obama
    • Opening Demo & Camera Motion Programmer: Masaaki Hoshino
    • Interface Programmer: Hiroyuki Kobota
    • CGI Programmer: Teppei Kusakabe
    • Network System Support: Ryuunosuke Okazaki
    Motion Team
    • Skeleton Model & Motion Design: Yoshihisa Yaguchi
    • Motion Design: Yukie Misaki, Nobuko Nimura, Tomoe Hirata, Naoko Ishizu, Isamu Sawada, Kaori Satoh, Shouji Nakamura
    3D Character Development
    • Lead Artist: Ryoichi Ban
    • 3D Model & Texture Design: Akira Nakajima, Takeya Inoguchi, Yukiharu Taniguchi, Hiroaki Kado, Seido Ozawa, Hideo Yoshie, Masato Inagaki
    Stage Development
    • Lead Artist: Kanako Iwasaki
    • 3D Model & Texture Design: Hiroko Noguchi, Tomoko Tomita, Momoko Daigo, Yasunori Yanagawa
    Opening Demo
    • Director: Yasushi Shibue
    • Design: Yukiko Yokoo, Fuminori Tsuchiya, Sachiko Inoue
    • 2D Graphics & LCD Character Design: Taro Okamoto
    • Original Character Design: Kouji Mitsunaga
    • Title Logo & Graphic Design: Hideaki Ito
    • 2D Character Illustrations: Kiyotaka Tamiya
    • Package Design: Minako Matsuda
    • Interface Coordination: James Lisle
    Sound
    • Music: Junichi Nakatsuru
    • Additional Music Production: Akitaka Tohyama, Yoshihito Yano, Takanori Otsuka
    • Sound Effects: Hideki Tobeta
    • Voice Talents
      • Kilik: Souichiro Hoshi
      • Xianghua: Aya Hisakawa
      • Maxi: Nobutoshi Hayashi
      • Mitsurugi: Toshiyuki Morikawa
      • Taki: Fujiko Takimoto
      • Sophita: Michiko Neya
      • Astaroth: Banjo Ginga
      • Ivy: Yumi Touma
      • Narrator: Jeffry Maning
      • Hwang: Wataru Takagi
      • Yoshimitsu/Siegfried/Nightmare: Nobuyuki Hiyama
      • Rock: Takashi Nagasako
      • Seung Mina: Houko Kuwashima
      • Cervantes: Takashi Nagasako
      • Edge Master: Daisuke Gouri
    • Motion Capture Tech. Team: Takayasu Yanagihara, Satoshi Yamaguchi, Miho Nakasaka, Toshiyuki Hagiwara
    • MS Team: Tetsuya Kono, Kumiko Naemura
    • Motion Capture Actors: Kenichiro Tamayori, Takayuki Nakayama, Ken Shibata, Li Tianyuan, Jiang Chi
    • Tuning Unit & Production Assistants: Ryoji Ichikari, George Taguchi, Tsuyoshi Kiuchi, Akiya Ikeda, Satoshi Masukawa, Norikatsu Yoshikawa, Takuji Kanayama, Shinji Takino, Yasuki Nakabayashi, Naoyuki Kondou, Takeharu Kondou, Takashi Arai
    • QA Team (NTSC Version): Takashi Chida, Yusuke Morita, Shinya Suzuki, Shinya Inamoto, Miho Tanaka, Michitaka Motomura, Yasuhiro Komuro, Eriko Shiina, Ryuji Kurokawa, Yoshitomo Nakanishi, James Guirao, Dominic Lobbia
    • QA Team (PAL Version): Takashi Chida, Yusuke Morita, Shinya Suzuki, Shinya Inamoto, Miho Tanaka, Michitaka Motomura, Yasuhiro Komuro, Eriko Shiina, Ryuji Kurokawa, Yoshitomo Nakanishi
    • Special Thanks (NTSC Version): Kouji Kudou, Yokohama Chinese Wushu Society, Toshio Natsui, Yutaka Toya, Junichi Kawamura, Satoru Yamada, Kazuyuki Nikaido, Hiroki Tanaka, Kaname Takai, Yutaka Goto, Taku Tsuge, Kai Tanaka, Tsuyumi Toyoda, Noriko Kobayashi, Koichiro Shigeno, Hiroshi Goshowaki, Asako Ueno, Jason Arney, Masanori Kato, Jeff Miller, Jesse Taylor, Yoshi Homma, And All Namco Staff
    • Special Thanks (PAL Version): Kouji Kudou, Yokohama Chinese Wushu Society, Toshio Natsui, Yutaka Toya, Junichi Kawamura, Satoru Yamada, Kazuyuki Nikaido, Hiroki Tanaka, Kaname Takai, Yutaka Goto, Taku Tsuge, Kai Tanaka, Tsuyumi Toyoda, Noriko Kobayashi, Koichiro Shigeno, Hiroshi Goshowaki, Asako Ueno, Jason Arney, Hiroaki Ochiai, SDL International, Kats Sato (Sega Europe, Ltd.), Roberto Parraga-Sanchez (Sega Europe, Ltd.), Dave Thompson (Sega Europe, Ltd.), Angelika Michitsch (Sega Europe, Ltd.), Kim Shon (Sega Europe, Ltd.), Cedric Marechal (Sega Europe, Ltd.), Jason Cumberbatch (Sega Europe, Ltd.), Ross McLeish (Sega Europe, Ltd.), Sarah Ward (Sega Europe, Ltd.), And All Namco Staff
    • Production Coordinators: Toshiya Hara, Shinichi Tsuruya
    • Assistant Producers (US Version) (NTSC Version): Noriko Wada, Paul Guirao
    • Producer (US Version) (NTSC Version): Yasuhiro Noguchi
    • Translation Staff (PAL Version): Yasuhiro Noguchi, Noriko Wada, Paul Guirao
    • Executive Producers: Shukuo Ishikawa, Shigeru Yokoyama, Katsuo Nakamura
    • Co-Producer: Masuya Oishi
    • Producer: Hajime Nakatani
    • Produced by: Namco
    TM & ©1998 1999 Namco Ltd., All Rights Reserved
    Source:
    In-game credits
    SoulCalibur Dreamcast credits.pdf
    [19]

    Magazine articles

    Main article: SoulCalibur/Magazine articles.

    Promotional material

    Print advertisements

    SoulCalibur DC GR promo.png
    GR print advert
    SoulCalibur DC GR promo.png
    Logo-pdf.svg
    Print advert in Electronic Gaming Monthly (US) #122: "September 1999" (1999-08-10)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Famitsu (JP) #555: "1999-08-06" (1999-07-23)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in DC-UK (UK) #3: "November 1999" (1999-10-26)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Next Level (AR) #10: "Noviembre 1999" (1999-xx-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Dreamcast: Le Magazine Officiel (FR) #2: "Décembre 1999/Janvier 2000" (1999-12-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Neo Plus (PL) #30: "Marzec 2001" (2001-xx-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in PSX Extreme (PL) #43: "03/2001" (2001-0x-xx)
    also published in:
    Logo-pdf.svg

    TV advertisements

    Artwork

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    576 Konzol (HU)
    98
    [30]
    Arcade (UK) PAL
    100
    [31]
    BGamer (PT)
    100
    [32]
    Consoles + (FR) NTSC-J
    98
    [33]
    Consoles + (FR) PAL
    98
    [34]
    Computer & Video Games (UK)
    100
    [35]
    Dreamcast Arena (IT) PAL
    95
    [36]
    Dreamcast Monthly (UK) NTSC-J
    90
    [37]
    Dreamcast Monthly (UK) PAL
    90
    [38]
    DC-UK (UK) PAL
    100
    [39]
    Dreamcast: Le Magazine Officiel (FR) PAL
    100
    [40]
    Dreamcast: Das Offizielle Magazin (DE) PAL
    100
    [41]
    Dreamcast Magazine (JP) NTSC-J
    100
    [42]
    Dreamcast Magazine (UK) PAL
    94
    [43]
    Dorimaga (JP) NTSC-J
    95
    [44]
    Edge (UK) NTSC-J
    90
    [45]
    Electronic Gaming Monthly (US) NTSC-U
    100
    [46]
    Entsiklopediya igr dlya Dreamcast (RU)
    88
    [47]
    Famitsu (JP) NTSC-J
    100
    [48]
    Fun Generation (DE) PAL
    100
    [49]
    GameFan (US) NTSC-U
    88
    [50]
    GamePro (US) NTSC-U
    100
    [51]
    GamesMaster (UK)
    96
    [52]
    GameZine (UK)
    100
    [53]
    Gamers' Republic (US) NTSC-U
    100
    [54]
    MAN!AC (DE) NTSC-J
    90
    [55]
    MAN!AC (DE) PAL
    90
    [56]
    Man!ak (PL)
    100
    [57]
    Mega Fun (DE) PAL
    94
    [58]
    Neo Plus (PL)
    100
    [59]
    Next Generation (US) NTSC-U
    100
    [60]
    neXt Level (DE) PAL
    95
    [61]
    Next Level (AR)
    98
    [62]
    Official Dreamcast Magazine (UK) PAL
    100
    [63]
    PC Expert (FR) PAL
    100
    [64]
    Player One (FR)
    94
    [65]
    Play (PL)
    95
    [66]
    PSX Extreme (PL)
    97
    [67]
    Revista Oficial Dreamcast (ES) PAL
    100
    [13]
    Sega Magazin (DE) NTSC-J
    90
    [68]
    Strana Igr (RU)
    95
    [69]
    Strana Igr (RU)
    90
    [70]
    Video Games (DE) PAL
    90
    [71]
    Sega Dreamcast
    96
    Based on
    43 reviews

    SoulCalibur

    Dreamcast, JP
    SoulCalibur DC JP Box Back.jpgSoulCalibur DC JP Box Front.jpg
    Cover
    SoulCalibur DC JP Box Spinecard.jpg
    Spinecard
    Soulcalibur dc jp disc.png
    Disc
    Soul Calibur DC JP Manual.pdf
    Manual
    Dreamcast, US
    SoulCalibur DC US Box Back.jpgSoulCalibur DC US Box Front.jpg
    Cover
    SoulCalibur DC US Disc.jpg
    Disc
    SoulCalibur DC US Manual.pdf
    Manual
    SoulCaliburDCUSInlay.jpg
    Inlay
    Dreamcast, EU
    SoulCalibur DC EU Box Back.jpgSoulCalibur DC EU Box Front.jpg
    Cover
    SoulCalibur DC EU Disc.jpg
    Disc
    Dreamcast, PT
    SoulCalibur DC PT back.jpgNospine-small.pngSoulCalibur DC EU Box Front.jpg
    Cover
    SoulCalibur DC EU Disc.jpg
    Disc
    Dreamcast, AU
    SoulCalibur DC AU back.jpgNospine-small.pngSoulCalibur DC AU front.jpg
    Cover
    SoulCalibur DC EU Disc.jpg
    Disc

    Technical information

    The Proving Grounds stage renders up to 1.8 million polygons per second, about 30,000 polygons per scene at 60 FPS.

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (JP)
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (US)
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (EU)
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    1999-10-04 GD-R Page

    External links

    References

    1. http://www.ign.com/articles/1999/09/02/sega-europe-to-distribute-soul-calibur (Wayback Machine: 2014-08-02 18:30)
    2. File:SoulCalibur DC JP Box Back.jpg
    3. 3.0 3.1 3.2 http://sega.jp/dc/990601/ (Wayback Machine: 2008-01-30 13:36)
    4. https://sega.jp/history/hard/dreamcast/software_l.html (Wayback Machine: 2020-02-01 22:57)
    5. Press release: 1999-09-02: Sega Dreamcast Launch Titles and Peripherals
    6. http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=134 (Wayback Machine: 2003-11-07 02:35)
    7. GamePro, "October 1999" (US; 1999-xx-xx), page 131
    8. http://www.chipsworld.co.uk/detProd.asp?ProductCode=1109 (Wayback Machine: 2003-11-30 15:32)
    9. Computer & Video Games, "December 1999" (UK; 1999-11-xx), page 41
    10. https://groups.google.com/g/uk.games.video.dreamcast/c/isQpfdQvatM/m/kmdDpff0wigJ
    11. Computer & Video Games, "November 1999" (UK; 1999-10-13), page 77
    12. http://www.centromail.es/top/ficha.asp?codmail=13662&codprov= (Wayback Machine: 2001-09-17 04:36)
    13. 13.0 13.1 Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 42
    14. http://www.micromania.fr/zooms/?ref=16075 (Wayback Machine: 2003-02-24 16:48)
    15. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
    16. Hyper, "October 1999" (AU; 1999-xx-xx), page 55
    17. Electronic Gaming Monthly, "November 1999" (US; 1999-10-05), page 58
    18. http://www.namcoarcade.com:80/nai_gamedisplay.asp?gam=soulcal2 (Wayback Machine: 2002-10-21 10:54)
    19. File:SoulCalibur Dreamcast credits.pdf
    20. Official Dreamcast Magazine, "September 1999" (US; 1999-08-24), page 35
    21. GamePro, "October 1999" (US; 1999-xx-xx), page 93
    22. Official Dreamcast Magazine, "November 1999" (US; 1999-10-05), page 61
    23. Dreamcast: Le Magazine Officiel, "Mars/Avril 2000" (FR; 2000-xx-xx), page 41
    24. Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 100
    25. Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 100
    26. Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 100
    27. Neo Plus, "Lipiec-Sierpień 2001" (PL; 2001-xx-xx), page 84
    28. Neo Plus, "Wrzesień 2001" (PL; 2001-xx-xx), page 84
    29. PSX Extreme, "04/2001" (PL; 2001-0x-xx), page 2
    30. 576 Konzol, "Május 2000" (HU; 2000-xx-xx), page 32
    31. Arcade, "Xmas 1999" (UK; 1999-12-06), page 68
    32. BGamer, "Dezembro 1999" (PT; 1999-1x-xx), page 94
    33. Consoles +, "Septembre 1999" (FR; 1999-0x-xx), page 96
    34. Consoles +, "Décembre 1999" (FR; 1999-1x-xx), page 110
    35. Computer & Video Games, "November 1999" (UK; 1999-10-13), page 76
    36. Dreamcast Arena, "Gennaio 2000" (IT; 2000-01-10), page 68
    37. Dreamcast Monthly, "September 1999" (UK; 1999-xx-xx), page 12
    38. Dreamcast Monthly, "November 1999" (UK; 1999-11-18), page 54
    39. DC-UK, "November 1999" (UK; 1999-10-26), page 10
    40. Dreamcast: Le Magazine Officiel, "Décembre 1999/Janvier 2000" (FR; 1999-12-xx), page 72
    41. Dreamcast: Das Offizielle Magazin, "November 1999" (DE; 1999-11-11), page 16
    42. Dreamcast Magazine, "1999-25 (1999-08-13,20)" (JP; 1999-07-30), page 17
    43. Dreamcast Magazine, "No. 2" (UK; 1999-10-21), page 54
    44. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
    45. Edge, "October 1999" (UK; 1999-09-06), page 84
    46. Electronic Gaming Monthly, "October 1999" (US; 1999-09-07), page 216
    47. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 218
    48. Famitsu, "1999-08-13" (JP; 1999-07-30), page 40
    49. Fun Generation, "11/99" (DE; 1999-10-13), page 52
    50. GameFan, "Volume 7, Issue 10: October 1999" (US; 1999-xx-xx), page 20
    51. GamePro, "October 1999" (US; 1999-xx-xx), page 130
    52. GamesMaster, "Christmas 1999" (UK; 1999-11-29), page 65
    53. GameZine (UK) (+0:00)
    54. Gamers' Republic, "October 1999" (US; 1999-09-18), page 74
    55. MAN!AC, "10/99" (DE; 1999-09-01), page 56
    56. MAN!AC, "01/2000" (DE; 1999-12-01), page 88
    57. Man!ak, "Listopad 1999" (PL; 1999-xx-xx), page 20
    58. Mega Fun, "10/99" (DE; 1999-09-01), page 70
    59. Neo Plus, "Styczeń 2000" (PL; 2000-xx-xx), page 69
    60. Next Generation, "November 1999" (US; 1999-10-19), page 116
    61. neXt Level, "November 1999" (DE; 1999-10-08), page 44
    62. Next Level, "Octubre 1999" (AR; 1999-xx-xx), page 38
    63. Official Dreamcast Magazine, "December 1999" (UK; 1999-11-11), page 64
    64. PC Expert, "Hors-série December 1999: Gamespot.fr Magazine" (FR; 1999-1x-xx), page 55
    65. Player One, "Décembre 1999" (FR; 1999-xx-xx), page 98
    66. Play, "Lipiec 2001" (PL; 2001-xx-xx), page 17
    67. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 38
    68. Sega Magazin, "October 1999" (DE; 1999-09-06), page 14
    69. Strana Igr, "Sentyabr 1999 1/2" (RU; 1999-xx-xx), page 66
    70. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 21
    71. Video Games, "12/99" (DE; 1999-11-17), page 72


    SoulCalibur

    Soulcalibur title.png

    Main page | Comparisons | Hidden content | Bugs | Development | Magazine articles | Video coverage | Reception | Bootlegs


    Books: Namco Koushiki Guide Book: SoulCalibur (1999) | Prima's Official Strategy Guide: SoulCalibur (1999) | SoulCalibur Official Guide Book (1999)

    Sega Dreamcast
    Prototypes: 1999-10-04